pmd-red/src/code_8095824.c
2023-01-20 10:49:56 -08:00

372 lines
10 KiB
C

#include "global.h"
#include "dungeon.h"
#include "memory.h"
#include "pokemon.h"
#include "random.h"
#include "save.h"
#include "text_util.h"
#include "code_8094F88.h"
extern struct unkStruct_203B484 *gUnknown_203B484;
extern struct unkStruct_203B480 *gUnknown_203B480;
extern struct unkStruct_203B48C *gUnknown_203B48C;
extern void SaveDungeonLocation(struct unkStruct_8094924*, struct DungeonLocation*);
extern void RestoreDungeonLocation(struct unkStruct_8094924*, struct DungeonLocation*);
extern void xxx_save_poke_sub_c_808F41C(struct unkStruct_8094924* a1, struct unkPokeSubStruct_C* unkC);
extern void xxx_restore_poke_sub_c_808F410(struct unkStruct_8094924*, struct unkPokeSubStruct_C*);
extern void SavePokemonMoves(struct unkStruct_8094924 *r0, struct Move *moveSet);
extern void RestorePokemonMoves(struct unkStruct_8094924 *r0, struct Move *moveSet);
void sub_8095824(struct unkStruct_8094924 * a, struct unkStruct_203B480 *b);
void sub_8095774(struct unkStruct_8094924 * a, struct unkStruct_203B480 *b);
s32 CountMailType(u8);
extern struct PokemonStruct *GetPlayerPokemonStruct(void);
extern s32 sub_8094E4C(void);
extern void PrintPokeNameToBuffer(u8 *buffer, struct PokemonStruct *pokemon);
extern void sub_8094D28(s32);
struct unkStruct_809542C
{
struct DungeonLocation unk0;
u32 unk4;
};
bool8 sub_80951FC(struct unkStruct_203B480 *param_1)
{
bool8 bVar1 = gUnknown_203B480[1].mailType != 0;
gUnknown_203B480[1] = *param_1;
return bVar1;
}
struct unkStruct_203B480 * sub_8095228(u8 index)
{
struct unkStruct_203B480 *ptr;
ptr = &gUnknown_203B480[index];
return ptr;
}
void sub_8095240(u8 index)
{
struct unkStruct_203B480 *unused;
MemoryFill8((u8*)&gUnknown_203B480[index],0,sizeof(struct unkStruct_203B480));
unused = &gUnknown_203B480[index];
gUnknown_203B480[index].mailType = 0;
unused = &gUnknown_203B480[index];
gUnknown_203B480[index].unk20.id = 0;
}
void sub_8095274(u32 param_1)
{
s32 iVar2;
s32 iVar3;
gUnknown_203B48C->unk4[gUnknown_203B48C->unk0] = param_1;
iVar2 = gUnknown_203B48C->unk0;
iVar3 = 0;
if (iVar2 < 0x1f) {
iVar3 = iVar2 + 1;
}
gUnknown_203B48C->unk0 = iVar3;
}
bool8 sub_8095298(s32 param_1)
{
s32 index;
for(index = 0; index < 0x20; index++)
{
if(gUnknown_203B48C->unk4[index] == param_1) return TRUE;
}
return FALSE;
}
void sub_80952C4(void)
{
s32 index;
gUnknown_203B48C->unk0 = 0;
for(index = 0; index < 0x20; index++)
{
gUnknown_203B48C->unk4[index] = -1;
}
}
bool8 sub_80952F0(u8 mailType, u32 param_2)
{
struct unkStruct_203B480 *ptr;
s32 index;
for(index = 0, ptr = &gUnknown_203B480[0]; index < 0x20; ptr++, index++)
{
if ((ptr->mailType == mailType) && (ptr->unk10.unk10 == param_2)) return TRUE;
}
return FALSE;
}
s32 CountMailType(u8 mailType)
{
struct unkStruct_203B480 *ptr;
s32 total = 0;
s32 index;
for(index = 0, ptr = &gUnknown_203B480[0]; index < 0x20; ptr++, index++)
{
if (ptr->mailType == mailType) total++;
}
return total;
}
u32 sub_8095350(void)
{
struct unkStruct_203B480 *ptr;
u32 total = 0;
s32 index;
for(index = 0, ptr = &gUnknown_203B480[0]; index < 0x20; ptr++, index++)
{
if (ptr->mailType != 0) total++;
}
return total;
}
s32 sub_8095374(void)
{
struct unkStruct_203B480 *ptr;
s32 retvar = -1;
s32 index;
for(index = 0, ptr = &gUnknown_203B480[0]; index < 0x20; ptr++, index++)
{
if (ptr->mailType == 1) retvar = index;
}
return retvar;
}
s32 sub_809539C(u8 mailType, u32 param_2)
{
struct unkStruct_203B480 *ptr;
s32 index;
for(index = 0, ptr = &gUnknown_203B480[0]; index < 0x20; ptr++, index++)
{
if ((ptr->mailType == mailType) && (ptr->unk10.unk10 == param_2)) return index;
}
return -1;
}
s32 sub_80953D4(u8 mailType)
{
struct unkStruct_203B480 *ptr;
s32 index;
for(index = 0, ptr = &gUnknown_203B480[0]; index < 0x20; ptr++, index++)
{
if (ptr->mailType == mailType) return index;
}
return -1;
}
s32 sub_8095400(u32 param_1)
{
u32 *ptr;
s32 index;
for(index = 0, ptr = &gUnknown_203B480[0].unk10.unk10; index < 0x20; ptr += 0xC, index++)
{
if (*ptr == param_1) return index;
}
return -1;
}
void sub_809542C(struct unkStruct_809542C *param_1)
{
u32 uVar4;
#ifndef NONMATCHING
register struct unkStruct_203B480 *preload asm("r2");
#else
struct unkStruct_203B480 *preload;
#endif
u8 buffer [20];
gUnknown_203B480->mailType = 1;
preload = gUnknown_203B480;
uVar4 = param_1->unk4;
preload->dungeon = param_1->unk0;
preload->unk8 = uVar4;
sub_8094D28(Rand32Bit());
gUnknown_203B480->unk10.unk10 = sub_8094E4C();
gUnknown_203B480->clientSpecies = GetPlayerPokemonStruct()->speciesNum;
PrintPokeNameToBuffer(buffer, GetPlayerPokemonStruct());
CopyStringtoBuffer(gUnknown_203B480->playerName, buffer);
gUnknown_203B480->unk24 = sub_8011C34();
gUnknown_203B480->unk2C = GetUnk3(gUnknown_203B480->dungeon.id);
}
void sub_8095494(struct unkStruct_809542C *param_1, u8 index)
{
u32 uVar1;
struct DungeonLocation temp;
struct unkStruct_203B480 *mail;
mail = gUnknown_203B480;
mail += index;
temp = mail->dungeon;
uVar1 = mail->unk8;
param_1->unk0 = temp;
param_1->unk4 = uVar1;
}
u32 sub_80954B4(void)
{
if(CountMailType(3) != 0)
return 1;
else
return 0;
}
u32 sub_80954CC(u8 *a, u32 b)
{
struct unkStruct_8094924 backup;
struct PokemonStruct *temp;
s32 index;
xxx_init_struct_8094924_restore_809485C(&backup, a, b);
for(index = 0; index < 0x20; index++)
{
sub_8095774(&backup, &gUnknown_203B480[index]);
}
RestoreIntegerBits(&backup, &gUnknown_203B484->unk0, 0x20);
temp = &gUnknown_203B484->unk4;
memset(temp, 0, sizeof(struct PokemonStruct));
RestoreIntegerBits(&backup, &temp->unk0, 2);
RestoreIntegerBits(&backup, &temp->isTeamLeader, 1);
RestoreIntegerBits(&backup, &temp->unkHasNextStage, 7);
RestoreDungeonLocation(&backup, &temp->dungeonLocation);
RestoreIntegerBits(&backup, &temp->speciesNum, 9);
xxx_restore_poke_sub_c_808F410(&backup, &temp->unkC[0]);
xxx_restore_poke_sub_c_808F410(&backup, &temp->unkC[1]);
RestoreIntegerBits(&backup, &temp->IQ, 0xA);
RestoreIntegerBits(&backup, &temp->pokeHP, 0xA);
RestoreIntegerBits(&backup, &temp->offense.att[0], 8);
RestoreIntegerBits(&backup, &temp->offense.att[1], 8);
RestoreIntegerBits(&backup, &temp->offense.def[0], 8);
RestoreIntegerBits(&backup, &temp->offense.def[1], 8);
RestoreIntegerBits(&backup, &temp->unk1C, 0x18);
RestoreIntegerBits(&backup, &temp->IQSkills, 0x18);
RestoreIntegerBits(&backup, &temp->unk24, 4);
RestoreHeldItem(&backup, &temp->heldItem);
RestorePokemonMoves(&backup, temp->moves);
RestoreIntegerBits(&backup, temp->name, 0x50);
RestoreIntegerBits(&backup, &gUnknown_203B48C->unk0, 0x20);
for(index = 0; index < 0x20; index++)
{
RestoreIntegerBits(&backup, &gUnknown_203B48C->unk4[index], 0x20);
}
nullsub_102(&backup);
return backup.unk8;
}
u32 sub_8095624(u8 *a, u32 b)
{
struct unkStruct_8094924 backup;
struct PokemonStruct *temp;
s32 index;
xxx_init_struct_8094924_save_809486C(&backup, a, b);
for(index = 0; index < 0x20; index++)
{
sub_8095824(&backup, &gUnknown_203B480[index]);
}
SaveIntegerBits(&backup, &gUnknown_203B484->unk0, 0x20);
temp = &gUnknown_203B484->unk4;
SaveIntegerBits(&backup, &temp->unk0, 2);
SaveIntegerBits(&backup, &temp->isTeamLeader, 1);
SaveIntegerBits(&backup, &temp->unkHasNextStage, 7);
SaveDungeonLocation(&backup, &temp->dungeonLocation);
SaveIntegerBits(&backup, &temp->speciesNum, 9);
xxx_save_poke_sub_c_808F41C(&backup, &temp->unkC[0]);
xxx_save_poke_sub_c_808F41C(&backup, &temp->unkC[1]);
SaveIntegerBits(&backup, &temp->IQ, 0xA);
SaveIntegerBits(&backup, &temp->pokeHP, 0xA);
SaveIntegerBits(&backup, &temp->offense.att[0], 8);
SaveIntegerBits(&backup, &temp->offense.att[1], 8);
SaveIntegerBits(&backup, &temp->offense.def[0], 8);
SaveIntegerBits(&backup, &temp->offense.def[1], 8);
SaveIntegerBits(&backup, &temp->unk1C, 0x18);
SaveIntegerBits(&backup, &temp->IQSkills, 0x18);
SaveIntegerBits(&backup, &temp->unk24, 4);
SaveHeldItem(&backup, &temp->heldItem);
SavePokemonMoves(&backup, temp->moves);
SaveIntegerBits(&backup, temp->name, 0x50);
SaveIntegerBits(&backup, &gUnknown_203B48C->unk0, 0x20);
for(index = 0; index < 0x20; index++)
{
SaveIntegerBits(&backup, &gUnknown_203B48C->unk4[index], 0x20);
}
nullsub_102(&backup);
return backup.unk8;
}
void sub_8095774(struct unkStruct_8094924 * a, struct unkStruct_203B480 *b)
{
u8 temp;
RestoreIntegerBits(a, &b->mailType, 4);
RestoreDungeonLocation(a, &b->dungeon);
RestoreIntegerBits(a, &b->unk8, 0x18);
RestoreIntegerBits(a, &b->clientSpecies, 0x9);
RestoreIntegerBits(a, &b->unk10.unk10, 0x20);
RestoreIntegerBits(a, &b->playerName, 0x50);
RestoreIntegerBits(a, &b->unk20.flags, 0x8);
RestoreIntegerBits(a, &b->unk20.quantity, 0x8);
RestoreIntegerBits(a, &b->unk20.id, 0x8);
RestoreIntegerBits(a, &b->unk24, 0x20);
RestoreIntegerBits(a, &b->unk28, 0x20);
RestoreIntegerBits(a, &b->unk2C, 0x8);
RestoreIntegerBits(a, &temp, 1);
b->unk2D = temp & 1;
}
void sub_8095824(struct unkStruct_8094924 * a, struct unkStruct_203B480 *b)
{
u8 neg1;
u8 zero;
u8 *puVar2;
neg1 = -1;
zero = 0;
SaveIntegerBits(a, &b->mailType, 4);
SaveDungeonLocation(a, &b->dungeon);
SaveIntegerBits(a, &b->unk8, 0x18);
SaveIntegerBits(a, &b->clientSpecies, 0x9);
SaveIntegerBits(a, &b->unk10.unk10, 0x20);
SaveIntegerBits(a, &b->playerName, 0x50);
SaveIntegerBits(a, &b->unk20.flags, 0x8);
SaveIntegerBits(a, &b->unk20.quantity, 0x8);
SaveIntegerBits(a, &b->unk20.id, 0x8);
SaveIntegerBits(a, &b->unk24, 0x20);
SaveIntegerBits(a, &b->unk28, 0x20);
SaveIntegerBits(a, &b->unk2C, 0x8);
if(b->unk2D != 0)
puVar2 = &neg1;
else
puVar2 = &zero;
SaveIntegerBits(a, puVar2, 1);
}
void sub_80958E4(u32 *a, u32 b)
{
*a = b;
}