pmd-red/src/dungeon_range.c

232 lines
4.9 KiB
C

#include "global.h"
#include "dungeon_range.h"
#include "dungeon_global_data.h"
#include "dungeon_map_access.h"
#include "map.h"
bool8 IsPositionActuallyInSight(Position *pos1, Position *pos2)
{
u8 pos1Room;
u8 visibility = gDungeon->visibilityRange;
struct Tile *tile1;
if (visibility == 0)
{
visibility = 2;
}
tile1 = GetTile(pos1->x, pos1->y);
pos1Room = tile1->room;
if (pos1Room == CORRIDOR_ROOM)
{
s32 xDiff = pos1->x - pos2->x;
s32 yDiff;
xDiff = xDiff < 0 ? -xDiff : xDiff;
if (xDiff > visibility)
{
return FALSE;
}
yDiff = pos1->y - pos2->y;
yDiff = yDiff < 0 ? -yDiff : yDiff;
if (yDiff > visibility)
{
return FALSE;
}
returnTrue:
return TRUE;
}
else
{
struct RoomData *pos1RoomData = &gDungeon->roomData[pos1Room];
if (pos1RoomData->bottomRightCornerX - 1 > pos2->x || pos1RoomData->bottomRightCornerY - 1 > pos2->y ||
pos1RoomData->topLeftCornerX + 1 <= pos2->x || pos1RoomData->topLeftCornerY + 1 <= pos2->y)
{
return FALSE;
}
goto returnTrue;
}
}
bool8 IsPositionInSight(Position *pos1, Position *pos2)
{
struct Tile *tile;
u8 pos1Room;
s32 xDiff;
s32 yDiff;
s32 x1;
s32 x2;
s32 y1;
s32 y2;
tile = GetTile(pos1->x,pos1->y);
pos1Room = tile->room;
if (pos1Room != CORRIDOR_ROOM) {
struct RoomData *pos1RoomData = &gDungeon->roomData[pos1Room];
if (pos1RoomData->bottomRightCornerX - 1 > pos2->x || pos1RoomData->bottomRightCornerY - 1 > pos2->y ||
pos1RoomData->topLeftCornerX + 1 <= pos2->x || pos1RoomData->topLeftCornerY + 1 <= pos2->y)
{
goto _08083394;
}
}
else
{
_08083394:
x1 = pos1->x;
x2 = pos2->x;
y1 = pos1->y;
y2 = pos2->y;
yDiff = y1 - y2;
xDiff = x1 - x2;
xDiff = xDiff < 0 ? -xDiff : xDiff;
yDiff = yDiff < 0 ? -yDiff : yDiff;
if (yDiff < xDiff) {
yDiff = xDiff;
}
if ((2 < yDiff))
returnFalse:
return FALSE;
else if((yDiff == 2) && (!IsTargetTwoTilesAway(pos1,pos2))) {
goto returnFalse;
}
}
return TRUE;
}
void sub_80833E8(Position *param_1, s32 *param_2)
{
struct Tile *tile;
struct RoomData *mapRoom;
u32 visibility;
u32 room;
tile = GetTile(param_1->x, param_1->y);
visibility = gDungeon->visibilityRange;
if (visibility == 0) {
visibility = 2;
}
room = tile->room;
if (room == CORRIDOR_ROOM) {
param_2[0] = param_1->x - visibility;
param_2[2] = param_1->x + visibility + 1;
param_2[1] = param_1->y - visibility;
param_2[3] = param_1->y + visibility + 1;
}
else {
mapRoom = &gDungeon->roomData[room];
param_2[0] = mapRoom->bottomRightCornerX - 1;
param_2[2] = mapRoom->topLeftCornerX + 2;
param_2[1] = mapRoom->bottomRightCornerY - 1;
param_2[3] = mapRoom->topLeftCornerY + 2;
}
}
bool8 IsTargetTwoTilesAway(Position *pos1, Position *pos2)
{
s32 i;
struct Tile *tile;
s32 diff;
s32 x1;
s32 y1;
s32 xDiff;
s32 yDiff;
s32 x2;
s32 y2;
diff = pos1->x - pos2->x;
if (diff < 0)
{
diff = -diff;
}
if (diff < 2)
{
diff = pos1->y - pos2->y;
if (diff < 0)
{
diff = -diff;
}
if (diff < 2)
{
return TRUE;
}
}
xDiff = pos1->x - pos2->x;
if (xDiff < 0)
{
xDiff = -xDiff;
}
yDiff = pos1->y - pos2->y;
if (yDiff < 0)
{
yDiff = -yDiff;
}
if (yDiff < xDiff)
{
yDiff = xDiff;
}
if (yDiff == 2)
{
x1 = pos1->x;
y1 = pos1->y;
for (i = 0; i < 2; i++)
{
if (x1 < pos2->x)
{
x1++;
}
if (x1 > pos2->x)
{
x1--;
}
if (y1 < pos2->y)
{
y1++;
}
if (y1 > pos2->y)
{
y1--;
}
tile = GetTile(x1, y1);
if ((tile->terrainType & (TERRAIN_TYPE_NORMAL | TERRAIN_TYPE_SECONDARY)) == 0)
{
return FALSE;
}
}
x2 = pos2->x;
y2 = pos2->y;
for (i = 0; i < 2; i++)
{
if (x2 < pos1->x)
{
x2 = x2 + 1;
}
if (x2 > pos1->x)
{
x2 = x2 - 1;
}
if (y2 < pos1->y)
{
y2 = y2 + 1;
}
if (y2 > pos1->y)
{
y2 = y2 - 1;
}
tile = GetTile(x2, y2);
if ((tile->terrainType & (TERRAIN_TYPE_NORMAL | TERRAIN_TYPE_SECONDARY)) == 0)
{
return FALSE;
}
}
return TRUE;
}
return FALSE;
}