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40 lines
1.1 KiB
C
40 lines
1.1 KiB
C
ALIGNED(4) static const u8 sFill[] = _("pksdir0");
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static const UnkTextStruct2 sUnknown_80E7D40 =
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{
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0, 0, 0, 0,
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3,
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0, 0,
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0, 0,
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0, 0,
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NULL
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};
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static const UnkTextStruct2 sUnknown_80E7D58 =
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{
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0, 0, 0, 0,
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3,
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2, 2,
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9, 11,
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11, 0,
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NULL
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};
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static const MenuItem sDebugMenuItems[8] =
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{
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{"Dungeons", MENU_DEBUG_MENU_DUNGEONS},
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{"Field", MENU_DEBUG_MENU_FIELD},
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{"Field Map", MENU_DEBUG_MENU_FIELD_MAP},
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{"Field Script", MENU_DEBUG_MENU_FIELD_SCRIPT},
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{"Debug Menu", MENU_DEBUG_MENU_DEBUG_MENU},
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{"Storage", MENU_DEBUG_MENU_STORAGE},
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{"h-open", MENU_DEBUG_MENU_H_OPEN},
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{NULL, 10},
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};
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// TODO: These belong to files after, which have no data. More stripped-out debug menus..? They'd be between debug_menu1.c and debug_menu2.c
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ALIGNED(4) static const u8 sFill1[] = _("pksdir0");
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ALIGNED(4) static const u8 sFill2[] = _("pksdir0");
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ALIGNED(4) static const u8 sFill3[] = _("pksdir0");
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ALIGNED(4) static const u8 sFill4[] = _("pksdir0");
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ALIGNED(4) static const u8 sFill5[] = _("pksdir0");
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ALIGNED(4) static const u8 sFill6[] = _("pksdir0"); |