pmd-red/src/data/debug_menu1.h
2023-09-15 01:41:06 -04:00

40 lines
1.1 KiB
C

ALIGNED(4) static const u8 sFill[] = _("pksdir0");
static const UnkTextStruct2 sUnknown_80E7D40 =
{
0, 0, 0, 0,
3,
0, 0,
0, 0,
0, 0,
NULL
};
static const UnkTextStruct2 sUnknown_80E7D58 =
{
0, 0, 0, 0,
3,
2, 2,
9, 11,
11, 0,
NULL
};
static const MenuItem sDebugMenuItems[8] =
{
{"Dungeons", MENU_DEBUG_MENU_DUNGEONS},
{"Field", MENU_DEBUG_MENU_FIELD},
{"Field Map", MENU_DEBUG_MENU_FIELD_MAP},
{"Field Script", MENU_DEBUG_MENU_FIELD_SCRIPT},
{"Debug Menu", MENU_DEBUG_MENU_DEBUG_MENU},
{"Storage", MENU_DEBUG_MENU_STORAGE},
{"h-open", MENU_DEBUG_MENU_H_OPEN},
{NULL, 10},
};
// TODO: These belong to files after, which have no data. More stripped-out debug menus..? They'd be between debug_menu1.c and debug_menu2.c
ALIGNED(4) static const u8 sFill1[] = _("pksdir0");
ALIGNED(4) static const u8 sFill2[] = _("pksdir0");
ALIGNED(4) static const u8 sFill3[] = _("pksdir0");
ALIGNED(4) static const u8 sFill4[] = _("pksdir0");
ALIGNED(4) static const u8 sFill5[] = _("pksdir0");
ALIGNED(4) static const u8 sFill6[] = _("pksdir0");