pmd-red/src/code_8012A18.c
2024-07-21 14:33:08 -04:00

29 lines
665 B
C

#include "global.h"
#include "bg_palette_buffer.h"
#include "code_800558C.h"
#include "code_8009804.h"
#include "code_800C9CC.h"
#include "code_80118A4.h"
#include "code_80130A8.h"
#include "game_options.h"
#include "sprite.h"
extern void xxx_call_update_bg_vram();
void sub_8012A18()
{
sub_8011860();
xxx_draw_string_80144C4();
nullsub_8(gGameOptionsRef->unkA);
sub_8005180();
sub_80060EC();
sub_800CB20();
LoadBufferedInputs(); // Input related
CopySpritesToOam();
sub_8005304();
TransferBGPaletteBuffer();
xxx_call_update_bg_vram();
sub_8009908();
xxx_call_update_bg_sound_input();
ResetSprites(FALSE);
}