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11 lines
236 B
C
11 lines
236 B
C
#ifndef GUARD_DUNGEON_AI_H
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#define GUARD_DUNGEON_AI_H
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#include "dungeon_entity.h"
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u32 sub_8075818(struct Entity *entity);
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void sub_8075900(struct Entity *pokemon, u8 r1);
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void RunMonsterAI(struct Entity *pokemon, u32 unused);
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#endif
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