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54 lines
4.3 KiB
C
54 lines
4.3 KiB
C
#ifndef GUARD_CODE_8077274_1_H
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#define GUARD_CODE_8077274_1_H
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void MuzzleTarget(struct DungeonEntity *pokemon, struct DungeonEntity *target);
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void sub_8078E18(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void sub_8078F50(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void ExposeStatusTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target, s16 param_3);
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void IdentityItemHolders(struct DungeonEntity *pokemon, struct DungeonEntity *target);
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void BlindTarget(struct DungeonEntity *pokemon, struct DungeonEntity *target);
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void CrossEyeVisionTarget(struct DungeonEntity *pokemon, struct DungeonEntity *target);
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void RestoreVisionTarget(struct DungeonEntity *pokemon, struct DungeonEntity *target);
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void RestorePPTarget(struct DungeonEntity * pokemon,struct DungeonEntity * target, s32 param_3);
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void sub_80793B0(struct DungeonEntity * pokemon,struct DungeonEntity * target, s32 param_3);
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void sub_8079420(struct DungeonEntity * pokemon,struct DungeonEntity * target, s32 param_3);
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void sub_8079490(struct DungeonEntity * pokemon,struct DungeonEntity * target, s32 param_3);
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void sub_8079500(struct DungeonEntity * pokemon,struct DungeonEntity * target, s32 param_3);
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void LongTossStatusTarget(struct DungeonEntity * pokemon,struct DungeonEntity * target);
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void PierceStatusTarget(struct DungeonEntity * pokemon,struct DungeonEntity * target);
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void sub_8079618(struct DungeonEntity *pokemon, struct DungeonEntity *target, u8 newStatus, struct PokemonMove *move, u8 *message);
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void sub_8079764(struct DungeonEntity * pokemon);
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void sub_80797A0(struct DungeonEntity * pokemon, struct DungeonEntity * target, u8 newStatus);
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void SafeguardStatusTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void MistStatusTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void WishStatusTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void MagicCoatStatusTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void LightScreenStatusTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void ReflectStatusTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void ProtectStatusTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void MirrorCoatStatusTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void EndureStatusTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void MirrorMoveStatusTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void Conversion2StatusTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void VitalThrowStatusTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void sub_8079618(struct DungeonEntity * pokemon, struct DungeonEntity *target, u8 newStatus, struct PokemonMove *move, u8 *message);
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void sub_8079F20(struct DungeonEntity * pokemon, struct DungeonEntity * target, u8 param_3, u8 param_4);
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void sub_807A0CC(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void SendSleepEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target, bool8 param_3, bool8 param_4);
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void SendNonVolatileEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void SendImmobilizeEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity *target);
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void SendVolatileEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity *target);
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void SendProtectionEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity *target);
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void SendWaitingEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target, u8 waitingStatus);
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void SendLinkedEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void SendMoveEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void SendTransformEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity *target);
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void SendEyesightEndMessage(struct DungeonEntity * pokemon,struct DungeonEntity * target);
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void SendMuzzledEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void sub_807A96C(struct DungeonEntity *pokemon, struct DungeonEntity *target);
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void sub_807A9B0(struct DungeonEntity * pokemon);
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void SendThawedMessage(struct DungeonEntity *pokemon, struct DungeonEntity *target);
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void sub_807AA30(void);
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#endif // !GUARD_CODE_8077274_1_H
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