pmd-red/src/status_checks.c
2023-07-24 21:36:00 -04:00

202 lines
6.3 KiB
C

#include "global.h"
#include "status_checks.h"
#include "constants/direction.h"
#include "constants/dungeon_action.h"
#include "constants/status.h"
#include "code_80521D0.h"
#include "code_8077274_1.h"
#include "charge_move.h"
#include "dungeon_action.h"
#include "dungeon_ai_attack.h"
#include "dungeon_capabilities.h"
#include "dungeon_random.h"
const s16 gConfusedAttackChance = 70;
extern const char *gPtrFrozenMessage[];
extern const char *gPtrWrappedAroundMessage[];
extern const char *gPtrWrappedByMessage[];
extern const char *gPtrBideMessage[];
extern const char *gPtrPausedMessage[];
extern const char *gPtrInfatuatedMessage[];
extern u8 gAvailablePokemonNames[];
extern u8 *gUnknown_80F95EC[];
extern char *gPtrMoveInterruptedMessage[];
extern void SetMessageArgument(char[], struct Entity*, u32);
bool8 HasStatusAffectingActions(struct Entity *pokemon)
{
struct EntityInfo *pokemonInfo = pokemon->info;
SetMessageArgument(gAvailablePokemonNames, pokemon, 0);
SetMonsterActionFields(&pokemonInfo->action, ACTION_PASS_TURN);
switch (pokemonInfo->sleep)
{
case STATUS_NIGHTMARE:
case STATUS_SLEEP:
case STATUS_NAPPING:
return TRUE;
}
switch (pokemonInfo->immobilizeStatus)
{
case STATUS_FROZEN:
SendMessage(pokemon, *gPtrFrozenMessage);
return TRUE;
case STATUS_WRAP:
SendMessage(pokemon, *gPtrWrappedAroundMessage);
return TRUE;
case STATUS_WRAPPED:
SendMessage(pokemon, *gPtrWrappedByMessage);
return TRUE;
case STATUS_PETRIFIED:
return TRUE;
}
switch (pokemonInfo->volatileStatus)
{
case STATUS_PAUSED:
SendMessage(pokemon, *gPtrPausedMessage);
return TRUE;
case STATUS_INFATUATED:
SendMessage(pokemon, *gPtrInfatuatedMessage);
return TRUE;
}
if (pokemonInfo->chargingStatus == STATUS_BIDE)
{
SendMessage(pokemon, *gPtrBideMessage);
return TRUE;
}
if (pokemonInfo->waitingStatus == STATUS_DECOY)
{
SetActionPassTurnOrWalk(&pokemonInfo->action, pokemonInfo->id);
pokemonInfo->action.direction = DungeonRandInt(NUM_DIRECTIONS);
pokemonInfo->targetPos.x = pokemon->pos.x;
pokemonInfo->targetPos.y = pokemon->pos.y - 1;
return TRUE;
}
if (pokemonInfo->shopkeeper == SHOPKEEPER_MODE_SHOPKEEPER)
{
return TRUE;
}
if (pokemonInfo->eyesightStatus == STATUS_BLINKER)
{
if (!CanMoveInDirection(pokemon, pokemonInfo->action.direction))
{
if (DungeonRandInt(2) != 0)
{
pokemonInfo->action.direction = DungeonRandInt(NUM_DIRECTIONS);
pokemonInfo->action.direction = pokemonInfo->action.direction & DIRECTION_MASK;
goto walk;
}
}
else
{
walk:
SetActionPassTurnOrWalk(&pokemonInfo->action, pokemonInfo->id);
return TRUE;
}
DecideAttack(pokemon);
return TRUE;
}
if (pokemonInfo->eyesightStatus == STATUS_CROSS_EYED)
{
SetActionPassTurnOrWalk(&pokemonInfo->action, pokemonInfo->id);
pokemonInfo->action.direction = DungeonRandInt(NUM_DIRECTIONS);
return TRUE;
}
return FALSE;
}
bool8 sub_80701A4(struct Entity *pokemon)
{
bool8 flag;
struct Move *move;
struct Move *move2;
s32 index;
s32 index_1;
struct EntityInfo * pokemonInfo;
u8 *r7;
pokemonInfo = pokemon->info;
flag = FALSE;
SetMessageArgument(gAvailablePokemonNames, pokemon, 0);
SetMonsterActionFields(&pokemonInfo->action, ACTION_PASS_TURN);
switch(pokemonInfo->sleep)
{
case STATUS_SLEEP:
case STATUS_NIGHTMARE:
case STATUS_NAPPING:
SendMessage(pokemon,*gUnknown_80F95EC);
return TRUE;
}
switch(pokemonInfo->immobilizeStatus)
{
case STATUS_FROZEN:
SendMessage(pokemon,*gPtrFrozenMessage);
return TRUE;
case STATUS_WRAP:
SendMessage(pokemon,*gPtrWrappedAroundMessage);
return TRUE;
case STATUS_WRAPPED:
SendMessage(pokemon,*gPtrWrappedByMessage);
return TRUE;
case STATUS_PETRIFIED:
return TRUE;
}
switch(pokemonInfo->volatileStatus) {
case STATUS_CONFUSED:
flag = TRUE;
goto _0807026C;
case STATUS_PAUSED:
SendMessage(pokemon,*gPtrPausedMessage);
return TRUE;
case STATUS_INFATUATED:
SendMessage(pokemon,*gPtrInfatuatedMessage);
return TRUE;
default:
case STATUS_NONE:
case STATUS_CRINGE:
case 8:
_0807026C:
if (pokemonInfo->chargingStatus == STATUS_BIDE) {
SendMessage(pokemon,*gPtrBideMessage);
return TRUE;
}
else if (((pokemonInfo->chargingStatus != STATUS_NONE) && (pokemonInfo->chargingStatus != STATUS_CHARGING)) && (pokemonInfo->chargingStatus != STATUS_ENRAGED)) {
if (flag) {
SendMessage(pokemon,*gPtrMoveInterruptedMessage);
}
else {
for(index = 0, move = pokemonInfo->moves; index < MAX_MON_MOVES; move++, index++) {
if ((move->moveFlags & MOVE_FLAG_EXISTS) &&
(MoveMatchesChargingStatus(pokemon,move)) &&
(pokemonInfo->chargingStatusMoveIndex == index)) {
SetMonsterActionFields(&pokemonInfo->action, ACTION_USE_MOVE_PLAYER);
index_1 = index;
r7 = &pokemonInfo->action.unkC;
if((index > 0) && (move->moveFlags & MOVE_FLAG_SUBSEQUENT_IN_LINK_CHAIN))
{
do {
move2 = &pokemonInfo->moves[index_1 + 1];
move2--, index_1--;
if(index_1 <= 0) break;
if(!(pokemonInfo->moves[index_1].moveFlags & MOVE_FLAG_SUBSEQUENT_IN_LINK_CHAIN))
{
break;
}
}
while(TRUE);
}
*r7 = index_1;
return TRUE;
}
}
}
sub_8079764(pokemon);
}
return FALSE;
}
}