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14 lines
417 B
C
14 lines
417 B
C
#ifndef GUARD_DUNGEON_ENTITY_MOVEMENT_H
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#define GUARD_DUNGEON_ENTITY_MOVEMENT_H
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#include "structs/dungeon_entity.h"
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#include "structs/str_position.h"
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void sub_8074FB0(Entity *entity, s32 a1, DungeonPos *pos);
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bool8 DisplayActions(Entity *a0);
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void sub_8075680(bool8 unused);
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bool8 CheckEntityTileForInteraction(Entity *entity);
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void TryTriggerMonsterHouseWithMsg(Entity *pokemon, bool8 forcedMonsterHouse);
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#endif
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