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25 lines
890 B
C
25 lines
890 B
C
#ifndef GUARD_DUNGEON_ACTION_HANDLER_H
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#define GUARD_DUNGEON_ACTION_HANDLER_H
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#include "structs/dungeon_entity.h"
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void HandlePickUpPlayerAction(Entity *entity);
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void HandleSetItemAction(Entity *param_1, bool8 param_2);
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void HandleUnsetItemAction(Entity *entity, bool8 enableMessage);
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void HandleGiveItemAction(Entity *param_1);
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void HandleTakeItemAction(Entity *param_1);
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void sub_8066BD4(Entity *param_1);
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void HandleUseItemAction(Entity *param_1);
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void HandlePlaceItemAction(Entity *entity);
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void sub_8066E14(Entity *entity);
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void sub_8066FA4(Entity *entity);
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void sub_8067110(Entity *entity);
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void sub_80671A0(Entity *entity);
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void HandleTalkFieldAction(Entity *entity);
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void sub_806752C(ActionContainer *a0);
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void sub_8067768(ActionContainer *a0);
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void HandleUseMovePlayerAction(Entity *entity);
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void sub_8067904(Entity *entity, u16 moveId);
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#endif // GUARD_DUNGEON_ACTION_HANDLER_H
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