pmd-red/src/dungeon_random.c
2025-11-06 15:44:46 +01:00

103 lines
2.0 KiB
C

#include "global.h"
#include "globaldata.h"
#include "dungeon_random.h"
#include "constants/ability.h"
#include "constants/iq_skill.h"
#include "structs/dungeon_entity.h"
#include "dungeon_logic.h"
#include "dungeon_random.h"
#include "dungeon_util.h"
EWRAM_INIT u32 gDungeonRngState = {1};
EWRAM_INIT u32 gUnknown_203B458 = {1};
void sub_808408C(u32 param_1)
{
gUnknown_203B458 = (1 | param_1) & 0xffffff;
}
u32 YetAnotherRandom24(void)
{
u32 r0;
u32 r1;
r1 = gUnknown_203B458 * 0x5d588b65;
r1++;
r0 = r1 >> 16;
r1 *= 0x5d588b65;
r1++;
gUnknown_203B458 = r1;
r1 &= 0xffff0000;
r0 |= r1;
r0 &= 0x0ffffff;
r0 |= 1;
return r0;
}
void InitDungeonRNG(u32 value)
{
gDungeonRngState = (value | 1);
}
s32 DungeonRand16Bit(void)
{
gDungeonRngState = 1566083941 * gDungeonRngState + 1;
return gDungeonRngState >> 16;
}
s32 DungeonRandInt(s32 cap)
{
return (((DungeonRand16Bit() & 0xFFFF) * cap) >> 16) & 0xFFFF;
}
s32 DungeonRandRange(s32 low, s32 high)
{
if(low == high)
return low;
else if(low < high)
{
return (DungeonRandInt(high - low) + low);
}
else
{
return (DungeonRandInt(low - high) + high);
}
}
bool8 DungeonRandOutcome(s32 percentChance)
{
if (DungeonRandInt(100) < percentChance)
{
return TRUE;
}
return FALSE;
}
bool8 DungeonRandOutcome_2(s32 percentChance)
{
if (DungeonRandInt(100) < percentChance)
{
return TRUE;
}
return FALSE;
}
s32 CalculateStatusTurns(Entity *target, const s16 *turnRange, bool8 factorCurerSkills)
{
s32 numTurns;
numTurns = DungeonRandRange(turnRange[0],turnRange[1]);
if (EntityIsValid(target) && (GetEntityType(target) == ENTITY_MONSTER) && (factorCurerSkills)) {
if (IqSkillIsEnabled(target, IQ_SELF_CURER) && (numTurns != 0x7f)) {
numTurns /= 2;
}
if (AbilityIsActive(target, ABILITY_NATURAL_CURE) && (numTurns != 0x7f) && (4 < numTurns)) {
numTurns = 5;
}
}
if (numTurns < 1) {
numTurns = 1;
}
return numTurns;
}