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190 lines
3.9 KiB
C
190 lines
3.9 KiB
C
#include "global.h"
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#include "dungeon.h"
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#include "exclusive_pokemon.h"
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#include "event_flag.h"
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#include "code_80A26CC.h"
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#include "code_80972F4.h"
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#include "data/story_missions.h"
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ALIGNED(4) const u8 gDummyScenarioText[] = _("{COLOR YELLOW_C}Scenario try dummy{RESET}");
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ALIGNED(4) const u8 gBlankMission[] = _("{COLOR RED_W}???{RESET}");
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extern void GeneratePelipperJobs(void);
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void sub_80972F4(void)
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{
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ClearScriptVarArray(NULL, RESCUE_SCENARIO_ORDER_LIST);
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ClearScriptVarArray(NULL, RESCUE_SCENARIO_JOB_LIST);
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ClearScriptVarArray(NULL, RESCUE_SCENARIO_CONQUEST_LIST);
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}
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void nullsub_128(void)
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{}
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s32 sub_8097318(s16 param_1)
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{
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s32 iVar1;
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s32 param_1_s32;
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param_1_s32 = param_1;
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if (param_1_s32 == 0xd) {
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iVar1 = 0;
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}
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else {
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iVar1 = GetScriptVarArrayValue(NULL,RESCUE_SCENARIO_ORDER_LIST,param_1_s32);
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if (iVar1 != 0) {
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iVar1 = 1;
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}
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}
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return iVar1;
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}
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void sub_809733C(s16 param_1,u32 param_2)
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{
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s32 uVar2;
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u8 param_2_u8;
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u16 uVar2_u16;
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uVar2 = param_1;
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param_2_u8 = param_2;
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if (uVar2 != 0xd) {
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uVar2_u16 = uVar2;
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if (GetScriptVarArrayValue(NULL,RESCUE_SCENARIO_JOB_LIST,uVar2_u16) == 0) {
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SetScriptVarArrayValue(NULL,RESCUE_SCENARIO_ORDER_LIST,uVar2_u16,param_2_u8);
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if (param_2_u8) {
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switch(uVar2)
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{
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case 0xE:
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case 0xF:
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case 0x1C:
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GeneratePelipperJobs();
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break;
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}
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}
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}
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}
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}
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bool32 sub_8097384(s16 param_1)
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{
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bool32 val;
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if (param_1 == 13)
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val = FALSE;
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else {
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// May not need the & 0xFFFF if the 3rd param is s16
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val = GetScriptVarArrayValue(NULL, RESCUE_SCENARIO_JOB_LIST, param_1 & 0xFFFF);
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if (val != 0)
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val = TRUE;
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}
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return val;
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}
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void sub_80973A8(s16 param_1,u32 param_2)
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{
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s32 sVar1;
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s32 param_1_s32 = param_1;
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u8 param_2_u32 = param_2;
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if (param_1_s32 != 0xd) {
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if (param_2_u32 != 0) {
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sVar1 = sub_80A26B8(param_1);
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SetScriptVarArrayValue(NULL,RESCUE_SCENARIO_ORDER_LIST,param_1_s32,0);
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if (sVar1 != -1) {
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SetScriptVarValue(NULL,DUNGEON_SELECT,sVar1);
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}
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}
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SetScriptVarArrayValue(NULL,RESCUE_SCENARIO_JOB_LIST,param_1_s32,param_2_u32);
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}
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}
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bool32 RescueScenarioConquered(s16 param_1)
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{
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bool32 val;
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if (param_1 == 13)
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val = FALSE;
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else {
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// May not need the & 0xFFFF if the 3rd param is s16
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// But it doesn't work
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val = GetScriptVarArrayValue(NULL, RESCUE_SCENARIO_CONQUEST_LIST, param_1 & 0xFFFF);
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if (val != 0)
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val = TRUE;
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}
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return val;
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}
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void sub_8097418(s16 index,bool32 param_2)
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{
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int index_s32 = index;
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bool8 param_2_u8 = param_2;
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if (index_s32 != 0xd) {
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if ((param_2_u8) && (SetScriptVarArrayValue(NULL,RESCUE_SCENARIO_JOB_LIST,index_s32,0), index_s32 < 0x1f)) {
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const MissionText *mt = &gStoryMissionText[index_s32];
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if (mt->unk4 != 0xFF) {
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sub_8097FA8(mt->unk4);
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}
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if (mt->unk5 != 0xFF) {
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sub_8097FA8(mt->unk5);
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}
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if (index_s32 == 9) {
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sub_8097FA8(0x1f);
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}
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sub_8097FF8();
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}
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SetScriptVarArrayValue(NULL,RESCUE_SCENARIO_CONQUEST_LIST,index_s32,param_2_u8);
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}
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}
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const u8 *sub_809747C(s16 index)
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{
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if(index == 0xD)
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{
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return gDummyScenarioText;
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}
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else
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{
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return GetDungeonName1(sub_80A270C(index));
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}
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}
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const u8 *sub_80974A0(s16 index)
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{
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if(index == 0xD)
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{
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return gDummyScenarioText;
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}
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else
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{
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return GetDungeonName1(sub_80A270C(index));
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}
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}
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const u8 *GetCurrentMissionText(s16 index)
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{
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if(index < 0x1F)
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{
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const MissionText *mt = &gStoryMissionText[index];
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return mt->text;
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}
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else
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{
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return gBlankMission;
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}
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}
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void sub_80974E8(void)
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{
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ClearScriptVarArray(NULL, TRAINING_CONQUEST_LIST);
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ClearScriptVarArray(NULL, TRAINING_PRESENT_LIST);
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}
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void nullsub_208(void)
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{
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}
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