pmd-red/include/code_8041D5C.h
Seth Barberee d988394595
More data dumping and some code cleaning (#46)
* more data dumping and some code cleaning

* split out cutscene scripts

* initial start at script conversion

* more script work

* use correct type

* clearer up struct field names

* split known scripts into seperate files

* no need to preproc pure ascii strings in debug

* more cutscene work

* split out personality test scripts

* solidify text macros and doc some dungeon fields

* more scripting work
2021-08-12 17:26:01 -07:00

49 lines
992 B
C

#ifndef GUARD_CODE_8041D5C_H
#define GUARD_CODE_8041D5C_H
struct subStruct_8048524
{
u8 fill0[0x6];
u8 unk6;
u8 unk7;
u8 fill8[0xE - 0x8];
/* 0xE */ s16 HP; // HP??
s16 unk10;
u8 fill12[0x46 - 0x12];
s8 unk46;
u8 fill47[0xA4 - 0x47];
u8 unkA4;
u8 fillA5[0xAC - 0xA5];
/* 0xAC */ u8 statusCondition;
u8 fillAD[0xFB - 0xAD];
u8 unkFB;
u8 fillFC[0x112 - 0xFC];
u8 unk112;
u8 fill113[0x13C - 0x113];
u32 unk13C;
u8 fill140[0x15C - 0x140];
u8 unk15C;
u8 unk15D;
u8 unk15E;
u8 unk15F;
u8 fill160[0x174 - 0x160];
u32 unk174;
};
struct unkDungeon_8041D5C
{
u8 fill0[4];
/* 0x4 */ s16 posWorldX;
/* 0x6 */ s16 posWorldY;
/* 0x8 */ s16 prevPosWorldX;
/* 0xA */ s16 prevPosWorldY;
/* 0xC */ s32 unkC;
/* 0x10 */ s32 unk10;
/* 0x14 */ u8 fill14[0x20 - 0x14];
/* 0x20 */ u8 unk20;
/* 0x21 */ u8 unk21[0x70 - 0x21];
struct subStruct_8048524 *unk70;
};
#endif