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11 lines
274 B
C
11 lines
274 B
C
#ifndef GUARD_BLOW_AWAY_H
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#define GUARD_BLOW_AWAY_H
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#include "structs/str_position.h"
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#include "structs/dungeon_entity.h"
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void BlowAwayTarget(Entity *pokemon, Entity *target, u32 direction);
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void sub_807D068(Entity *pokemon, DungeonPos *pos);
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#endif // GUARD_BLOW_AWAY_H
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