mirror of
https://github.com/pret/pmd-red.git
synced 2026-07-09 05:16:27 -05:00
166 lines
5.7 KiB
C
166 lines
5.7 KiB
C
#include "global.h"
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#include "pokemon.h"
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#include "code_8094F88.h"
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extern struct unkStruct_203B484 *gUnknown_203B484;
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extern struct unkStruct_203B480 *gUnknown_203B480;
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extern struct unkStruct_203B48C *gUnknown_203B48C;
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extern void SaveDungeonLocation(struct unkStruct_8094924*, struct DungeonLocation*);
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extern void RestoreDungeonLocation(struct unkStruct_8094924*, struct DungeonLocation*);
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extern void xxx_save_poke_sub_c_808F41C(struct unkStruct_8094924* a1, struct unkPokeSubStruct_C* unkC);
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extern void xxx_restore_poke_sub_c_808F410(struct unkStruct_8094924*, struct unkPokeSubStruct_C*);
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extern void SavePokemonMoves(struct unkStruct_8094924 *r0, struct PokemonMove *moveSet);
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extern void RestorePokemonMoves(struct unkStruct_8094924 *r0, struct PokemonMove *moveSet);
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void sub_8095824(struct unkStruct_8094924 * a, struct unkStruct_203B480 *b);
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void sub_8095774(struct unkStruct_8094924 * a, struct unkStruct_203B480 *b);
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extern u32 sub_8095324(u32);
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u32 sub_80954B4(void)
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{
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if(sub_8095324(3) != 0)
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return 1;
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else
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return 0;
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}
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u32 sub_80954CC(u8 *a, u32 b)
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{
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struct unkStruct_8094924 backup;
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struct PokemonStruct *temp;
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s32 index;
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xxx_init_struct_8094924_restore_809485C(&backup, a, b);
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for(index = 0; index < 0x20; index++)
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{
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sub_8095774(&backup, &gUnknown_203B480[index]);
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}
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RestoreIntegerBits(&backup, &gUnknown_203B484->unk0, 0x20);
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temp = &gUnknown_203B484->unk4;
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memset(temp, 0, sizeof(struct PokemonStruct));
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RestoreIntegerBits(&backup, &temp->unk0, 2);
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RestoreIntegerBits(&backup, &temp->isLeader, 1);
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RestoreIntegerBits(&backup, &temp->unkHasNextStage, 7);
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RestoreDungeonLocation(&backup, &temp->unk4);
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RestoreIntegerBits(&backup, &temp->speciesNum, 9);
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xxx_restore_poke_sub_c_808F410(&backup, &temp->unkC[0]);
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xxx_restore_poke_sub_c_808F410(&backup, &temp->unkC[1]);
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RestoreIntegerBits(&backup, &temp->IQ, 0xA);
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RestoreIntegerBits(&backup, &temp->pokeHP, 0xA);
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RestoreIntegerBits(&backup, &temp->offense.att[0], 8);
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RestoreIntegerBits(&backup, &temp->offense.att[1], 8);
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RestoreIntegerBits(&backup, &temp->offense.def[0], 8);
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RestoreIntegerBits(&backup, &temp->offense.def[1], 8);
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RestoreIntegerBits(&backup, &temp->unk1C, 0x18);
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RestoreIntegerBits(&backup, &temp->IQSkills, 0x18);
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RestoreIntegerBits(&backup, &temp->unk24, 4);
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RestoreHeldItem(&backup, &temp->heldItem);
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RestorePokemonMoves(&backup, temp->moves);
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RestoreIntegerBits(&backup, temp->name, 0x50);
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RestoreIntegerBits(&backup, &gUnknown_203B48C->unk0, 0x20);
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for(index = 0; index < 0x20; index++)
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{
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RestoreIntegerBits(&backup, &gUnknown_203B48C->unk4[index], 0x20);
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}
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nullsub_102(&backup);
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return backup.unk8;
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}
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u32 sub_8095624(u8 *a, u32 b)
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{
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struct unkStruct_8094924 backup;
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struct PokemonStruct *temp;
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s32 index;
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xxx_init_struct_8094924_save_809486C(&backup, a, b);
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for(index = 0; index < 0x20; index++)
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{
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sub_8095824(&backup, &gUnknown_203B480[index]);
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}
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SaveIntegerBits(&backup, &gUnknown_203B484->unk0, 0x20);
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temp = &gUnknown_203B484->unk4;
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SaveIntegerBits(&backup, &temp->unk0, 2);
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SaveIntegerBits(&backup, &temp->isLeader, 1);
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SaveIntegerBits(&backup, &temp->unkHasNextStage, 7);
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SaveDungeonLocation(&backup, &temp->unk4);
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SaveIntegerBits(&backup, &temp->speciesNum, 9);
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xxx_save_poke_sub_c_808F41C(&backup, &temp->unkC[0]);
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xxx_save_poke_sub_c_808F41C(&backup, &temp->unkC[1]);
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SaveIntegerBits(&backup, &temp->IQ, 0xA);
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SaveIntegerBits(&backup, &temp->pokeHP, 0xA);
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SaveIntegerBits(&backup, &temp->offense.att[0], 8);
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SaveIntegerBits(&backup, &temp->offense.att[1], 8);
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SaveIntegerBits(&backup, &temp->offense.def[0], 8);
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SaveIntegerBits(&backup, &temp->offense.def[1], 8);
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SaveIntegerBits(&backup, &temp->unk1C, 0x18);
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SaveIntegerBits(&backup, &temp->IQSkills, 0x18);
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SaveIntegerBits(&backup, &temp->unk24, 4);
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SaveHeldItem(&backup, &temp->heldItem);
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SavePokemonMoves(&backup, temp->moves);
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SaveIntegerBits(&backup, temp->name, 0x50);
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SaveIntegerBits(&backup, &gUnknown_203B48C->unk0, 0x20);
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for(index = 0; index < 0x20; index++)
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{
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SaveIntegerBits(&backup, &gUnknown_203B48C->unk4[index], 0x20);
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}
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nullsub_102(&backup);
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return backup.unk8;
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}
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void sub_8095774(struct unkStruct_8094924 * a, struct unkStruct_203B480 *b)
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{
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u8 temp;
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RestoreIntegerBits(a, &b->unk0, 4);
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RestoreDungeonLocation(a, &b->unk4);
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RestoreIntegerBits(a, &b->unk8, 0x18);
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RestoreIntegerBits(a, &b->unkC, 0x9);
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RestoreIntegerBits(a, &b->unk10, 0x20);
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RestoreIntegerBits(a, &b->unk14, 0x50);
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RestoreIntegerBits(a, &b->unk20, 0x8);
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RestoreIntegerBits(a, &b->unk21, 0x8);
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RestoreIntegerBits(a, &b->unk22, 0x8);
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RestoreIntegerBits(a, &b->unk24, 0x20);
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RestoreIntegerBits(a, &b->unk28, 0x20);
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RestoreIntegerBits(a, &b->unk2C, 0x8);
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RestoreIntegerBits(a, &temp, 1);
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b->unk2D = temp & 1;
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}
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void sub_8095824(struct unkStruct_8094924 * a, struct unkStruct_203B480 *b)
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{
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u8 neg1;
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u8 zero;
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u8 *puVar2;
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neg1 = -1;
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zero = 0;
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SaveIntegerBits(a, &b->unk0, 4);
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SaveDungeonLocation(a, &b->unk4);
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SaveIntegerBits(a, &b->unk8, 0x18);
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SaveIntegerBits(a, &b->unkC, 0x9);
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SaveIntegerBits(a, &b->unk10, 0x20);
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SaveIntegerBits(a, &b->unk14, 0x50);
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SaveIntegerBits(a, &b->unk20, 0x8);
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SaveIntegerBits(a, &b->unk21, 0x8);
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SaveIntegerBits(a, &b->unk22, 0x8);
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SaveIntegerBits(a, &b->unk24, 0x20);
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SaveIntegerBits(a, &b->unk28, 0x20);
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SaveIntegerBits(a, &b->unk2C, 0x8);
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if(b->unk2D != 0)
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puVar2 = &neg1;
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else
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puVar2 = &zero;
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SaveIntegerBits(a, puVar2, 1);
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}
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void sub_80958E4(u32 *a, u32 b)
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{
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*a = b;
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}
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