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* Defined DungeonEntity * Rename EntityType enums * Revert EntityType rename * Defined more in-dungeon structs and enums * Added more dungeon global structs/enums * Prefixed dungeonGlobalData with g * Fixed compile errors * Removed some CRLFs * Fixed compile after merge * Revert Makefile * Rename DungeonEntityData.entityType Co-authored-by: Seth Barberee <seth.barberee@gmail.com> * Renamed symbols per PR comments Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com> Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
20 lines
466 B
C
20 lines
466 B
C
#ifndef GUARD_CONSTANTS_TACTIC_H
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#define GUARD_CONSTANTS_TACTIC_H
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enum Tactic
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{
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TACTIC_LETS_GO_TOGETHER = 0x0,
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TACTIC_GO_THE_OTHER_WAY = 0x1,
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TACTIC_GO_AFTER_FOES = 0x2,
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TACTIC_AVOID_THE_FIRST_HIT = 0x3,
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TACTIC_ALL_FOR_ONE = 0x4, // Unused
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TACTIC_GROUP_SAFETY = 0x5, // Unused
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TACTIC_AVOID_TROUBLE = 0x6,
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TACTIC_BE_PATIENT = 0x7,
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TACTIC_KEEP_YOUR_DISTANCE = 0x8,
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TACTIC_WAIT_THERE = 0x9,
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TACTIC_GET_AWAY = 0xA
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};
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#endif
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