Files
pmd-red/include/constants/tactic.h
Cheng Hann Gan 8237e29a16 Defined more in-dungeon structs and enums (#53)
* Defined DungeonEntity

* Rename EntityType enums

* Revert EntityType rename

* Defined more in-dungeon structs and enums

* Added more dungeon global structs/enums

* Prefixed dungeonGlobalData with g

* Fixed compile errors

* Removed some CRLFs

* Fixed compile after merge

* Revert Makefile

* Rename DungeonEntityData.entityType

Co-authored-by: Seth Barberee <seth.barberee@gmail.com>

* Renamed symbols per PR comments

Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com>
Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-09-09 16:22:48 -07:00

20 lines
466 B
C

#ifndef GUARD_CONSTANTS_TACTIC_H
#define GUARD_CONSTANTS_TACTIC_H
enum Tactic
{
TACTIC_LETS_GO_TOGETHER = 0x0,
TACTIC_GO_THE_OTHER_WAY = 0x1,
TACTIC_GO_AFTER_FOES = 0x2,
TACTIC_AVOID_THE_FIRST_HIT = 0x3,
TACTIC_ALL_FOR_ONE = 0x4, // Unused
TACTIC_GROUP_SAFETY = 0x5, // Unused
TACTIC_AVOID_TROUBLE = 0x6,
TACTIC_BE_PATIENT = 0x7,
TACTIC_KEEP_YOUR_DISTANCE = 0x8,
TACTIC_WAIT_THERE = 0x9,
TACTIC_GET_AWAY = 0xA
};
#endif