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* Defined DungeonEntity * Rename EntityType enums * Revert EntityType rename * Defined more in-dungeon structs and enums * Added more dungeon global structs/enums * Prefixed dungeonGlobalData with g * Fixed compile errors * Removed some CRLFs * Fixed compile after merge * Revert Makefile * Rename DungeonEntityData.entityType Co-authored-by: Seth Barberee <seth.barberee@gmail.com> * Renamed symbols per PR comments Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com> Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
17 lines
282 B
C
17 lines
282 B
C
#ifndef GUARD_CONSTANTS_DIRECTION_H
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#define GUARD_CONSTANTS_DIRECTION_H
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enum Direction
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{
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DIRECTION_SOUTH,
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DIRECTION_SOUTHEAST,
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DIRECTION_EAST,
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DIRECTION_NORTHEAST,
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DIRECTION_NORTH,
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DIRECTION_NORTHWEST,
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DIRECTION_WEST,
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DIRECTION_SOUTHWEST
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};
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#endif
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