pmd-red/include/dungeon.h
2020-06-02 14:56:12 -04:00

32 lines
532 B
C

#ifndef GUARD_DUNGEON_H
#define GUARD_DUNGEON_H
struct DungeonName
{
const u8 *name1;
const u8 *name2;
};
struct Dungeon
{
u8 stairDirection;
u8 unk1;
u8 unk2;
s8 unk3;
u8 maxItemCount;
u8 maxPartySize;
u8 levelCondition;
u8 moneyCondition;
u8 unk8;
u8 unk9;
u8 saveBeforeEntering; //whether to quicksave or not before entering
u8 unkB;
s16 unkC;
s16 unkE;
};
extern struct Dungeon gDungeons[];
extern struct DungeonName gDungeonNames[];
#endif //GUARD_DUNGEON_H