pmd-red/src/code_8048DB8.c
2022-10-10 10:04:41 -07:00

117 lines
3.5 KiB
C

#include "global.h"
#include "constants/status.h"
#include "code_80521D0.h"
#include "dungeon_random.h"
#include "item.h"
extern void sub_803E708(u32, u32);
extern void sub_80421C0(struct DungeonEntity *r0, u16 r1);
extern void sub_8078B5C(struct DungeonEntity *, struct DungeonEntity *, u32, u32, u32);
extern void sub_80763F8(struct DungeonEntity *, struct DungeonEntity *, u32);
extern void sub_80769CC(struct DungeonEntity *, struct DungeonEntity *);
extern void sub_8076210(struct DungeonEntity *, struct DungeonEntity *, u32, u32);
extern void sub_8077780(struct DungeonEntity *, struct DungeonEntity *, u32);
extern void sub_8076E20(struct DungeonEntity *, struct DungeonEntity *, u32, u32, u32, u32);
extern u8 gAvailablePokemonNames[];
extern u8 gUnknown_202DE58[];
extern u8 *gPtrMusicBoxPlayedCrumbledMessage[];
extern u8 *gPtrWishStoneCrumbledMessage[];
extern u8 *gPtrIcePartCrumbledMessage[];
extern u8 *gPtrRockPartCrumbledMessage[];
extern u8 *gPtrSteelPartCrumbledMessage[];
extern u32 gUnknown_8106A4C;
extern u32 gUnknown_8106A50;
extern s16 gUnknown_80F4FAC;
extern void sub_806F370(struct DungeonEntity *r0, struct DungeonEntity *r1, u32, u32, u8 *, u8, s32, u32, u32, u32);
extern void sub_8051E7C(struct DungeonEntity *pokemon);
extern void sub_8045BF8(u8 *, struct ItemSlot *);
extern void SetMessageArgument(char[], struct DungeonEntity*, u32);
extern u8 *gUnknown_80FDCA4[];
extern u8 *gUnknown_80FE3E8[];
bool8 sub_8048D50(struct DungeonEntity * pokemon, struct ItemSlot *item)
{
struct DungeonEntityData *iVar2;
iVar2 = pokemon->entityData;
if ((item->itemFlags & ITEM_FLAG_STICKY) != 0) {
sub_8045BF8(gUnknown_202DE58, item);
SendMessage(pokemon,*gUnknown_80FE3E8);
return FALSE;
}
else
{
if ((iVar2->muzzledStatus == MUZZLED_STATUS_MUZZLED) && (IsEdibleItem(item->itemIndex))) {
SetMessageArgument(gAvailablePokemonNames,pokemon,0);
SendMessage(pokemon,*gUnknown_80FDCA4);
return FALSE;
}
}
return TRUE;
}
void sub_8048DB8(struct DungeonEntity *pokemon, struct DungeonEntity *target, u8 r2)
{
u8 temp;
if(r2 != 0)
sub_806F370(pokemon, target, gUnknown_80F4FAC, 1, &temp, 0, 0x217, 0, 0, 0);
else
sub_8051E7C(pokemon);
}
void sub_8048E04(struct DungeonEntity *pokemon, struct DungeonEntity * target)
{
sub_8078B5C(pokemon, target, 0x1E, 0, 1);
switch(DungeonRandomCapped(5))
{
case 0:
sub_80763F8(pokemon, target, 1);
break;
case 1:
sub_80769CC(pokemon, target);
break;
case 2:
sub_8076210(pokemon, target, 1, 1);
break;
case 3:
sub_8077780(pokemon, target, 1);
break;
case 4:
sub_8076E20(pokemon, target, gUnknown_8106A4C, 3, 1, 1);
sub_8076E20(pokemon, target, gUnknown_8106A50, 3, 1, 1);
break;
}
}
void sub_8048EB0(struct DungeonEntity *pokemon)
{
SendMessage(pokemon, *gPtrIcePartCrumbledMessage);
}
void sub_8048EC4(struct DungeonEntity *pokemon)
{
SendMessage(pokemon, *gPtrRockPartCrumbledMessage);
}
void sub_8048ED8(struct DungeonEntity *pokemon)
{
SendMessage(pokemon, *gPtrSteelPartCrumbledMessage);
}
void sub_8048EEC(struct DungeonEntity *pokemon)
{
SendMessage(pokemon, *gPtrWishStoneCrumbledMessage);
}
void sub_8048F00(struct DungeonEntity *pokemon)
{
sub_80421C0(pokemon, 0xD6);
SendMessage(pokemon, *gPtrMusicBoxPlayedCrumbledMessage);
sub_803E708(0x3C, 0x46);
}