pmd-red/sound
Seth Barberee 2fd4f339b4
Miscellaneous Work (Again) (#31)
* move some personality data from asm to C

* combine personality_test files and add my close attempt at RedrawPartnerSelectionMenu

* decomp some more wonder mail funcs and label some more data

* lots of data splitting and move some to src

* split out more dungeon data

* continue splitting out more dungeon data

* doc rescue team rank/pts funcs/data and exclusive pokemon ewram

* doc more sound things and decomp a func

* decomp LoadTeamRankBadge and label some data members

* split out rescue team and text util stuff

* forgot a constant

* match a few funcs and clean up a few

* cleaned up sub_80A28B4
2021-03-23 12:11:10 -05:00
..
songs used m4a2s from ipatix to do an initial dump of audio and started working on audio part of pmd 2020-11-08 15:27:37 -06:00
voicegroups used m4a2s from ipatix to do an initial dump of audio and started working on audio part of pmd 2020-11-08 15:27:37 -06:00
wave used m4a2s from ipatix to do an initial dump of audio and started working on audio part of pmd 2020-11-08 15:27:37 -06:00
_songtable.s used m4a2s from ipatix to do an initial dump of audio and started working on audio part of pmd 2020-11-08 15:27:37 -06:00
music_player_table.inc Miscellaneous Work (Again) (#31) 2021-03-23 12:11:10 -05:00
song_table.inc Use preprocessor for data asms, clean up sound/ and dump some text 2018-11-22 20:59:37 +08:00