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* move Thunderwave and Tiny Woods pokemon to json * rule tweaking to actually build tool before parsing JSON * delete .inc pokemon for tiny Woods and Thunderwave * silence git complaining about br_ips and ips_patch * use defines for species and pass the header file for species * convert sinister woods * convert MtThunderPeak * convert silent chasm * add trial floor_id w/ tiny woods * change make rule name to fix compile * MtSteel converted and bugfix * convert few floor headers and great canyon pokemon * code cleanup * unify unkData into UnkTextStruct2 * more code cleanup and some text decomp * doc more funcs and decomp/split some stuff * document more save stuff * more save work and move some data * pika sniped UpdateNatureTotal * decomp a litle and convert a few more dungeons * better scanning for json files * mt freeze and peak
32 lines
788 B
C
32 lines
788 B
C
#ifndef GUARD_TEXT_H
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#define GUARD_TEXT_H
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struct UnkTextStruct1 {
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u8 fill00[4];
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u16 unk04;
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u8 fill06[2];
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u16 unk08;
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u8 fill04[0x3c];
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u8 unk46;
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};
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struct UnkTextStruct2 {
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u8 fill00[0x0c];
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s16 unk0c;
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s16 unkE;
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s16 unk10;
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s16 unk12;
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const u8 *unk14;
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};
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void LoadCharmaps(void);
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u32 xxx_update_some_bg_tiles(u32 a0);
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void sub_8006438(const struct UnkTextStruct2 *a0, u8 a1, u8 a2, u32 *a3);
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void sub_8006554(void *a0, void *a1, void *a2, void *a3, u32 a4, const struct UnkTextStruct2 *a5, u8 a6, u32 a7, u32 *a8, u32 a9);
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void sub_800898C(void);
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void sub_80089AC(const struct UnkTextStruct2 *a0, void *a1);
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void sub_8009388(void);
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void sub_800641C(struct UnkTextStruct2 *a0, u8 a1, u8 a2);
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void sub_8006518(struct UnkTextStruct2 *);
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#endif
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