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* move Thunderwave and Tiny Woods pokemon to json * rule tweaking to actually build tool before parsing JSON * delete .inc pokemon for tiny Woods and Thunderwave * silence git complaining about br_ips and ips_patch * use defines for species and pass the header file for species * convert sinister woods * convert MtThunderPeak * convert silent chasm * add trial floor_id w/ tiny woods * change make rule name to fix compile * MtSteel converted and bugfix * convert few floor headers and great canyon pokemon * code cleanup * unify unkData into UnkTextStruct2 * more code cleanup and some text decomp * doc more funcs and decomp/split some stuff * document more save stuff * more save work and move some data * pika sniped UpdateNatureTotal * decomp a litle and convert a few more dungeons * better scanning for json files * mt freeze and peak
42 lines
900 B
C
42 lines
900 B
C
#ifndef RESCUE_TEAM_INFO_H
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#define RESCUE_TEAM_INFO_H
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#define TEAM_NAME_LENGTH 10
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enum TeamRanks
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{
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NORMAL_RANK,
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BRONZE_RANK,
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SILVER_RANK,
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GOLD_RANK,
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PLATINUM_RANK,
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DIAMOND_RANK,
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LUCARIO_RANK,
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MAX_TEAM_RANKS
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};
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struct RescueTeamData
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{
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u8 teamName[TEAM_NAME_LENGTH];
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s32 teamRankPts;
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u8 unk10;
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};
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void LoadRescueTeamInfo(void);
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struct RescueTeamData *GetRescueTeamInfo(void);
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void InitializeResuceTeamInfo(void);
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void sub_80920B8(u8 *buffer);
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void sub_80920D8(u8 *buffer);
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void SetRescueTeamName(u8 *buffer);
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s32 GetTeamRankPts(void);
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s32 GetPtsToNextRank(void);
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void SetTeamRankPoints(s32 newPts);
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void AddToTeamRankPts(s32 newPts);
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u8 GetRescueTeamRank(void);
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const char *GetTeamRankString(u8 index);
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u8 sub_80921B8(void);
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u32 SaveRescueTeamInfo(u8 *param_1,u32 param_2);
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u32 ReadRescueTeamInfo(u8 *param_1, u32 param_2);
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#endif // RESCUE_TEAM_INFO_H
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