pmd-red/include/felicity_bank.h
Seth Barberee 377bd14ea6
Dungeon pokemon/Floor ID JSON Part 1 (#39)
* move Thunderwave and Tiny Woods pokemon to json

* rule tweaking to actually build tool before parsing JSON

* delete .inc pokemon for tiny Woods and Thunderwave

* silence git complaining about br_ips and ips_patch

* use defines for species and pass the header file for species

* convert sinister woods

* convert MtThunderPeak

* convert silent chasm

* add trial floor_id w/ tiny woods

* change make rule name to fix compile

* MtSteel converted and bugfix

* convert few floor headers and great canyon pokemon

* code cleanup

* unify unkData into UnkTextStruct2

* more code cleanup and some text decomp

* doc more funcs and decomp/split some stuff

* document more save stuff

* more save work and move some data

* pika sniped UpdateNatureTotal

* decomp a litle and convert a few more dungeons

* better scanning for json files

* mt freeze and peak
2021-06-09 22:54:21 -05:00

34 lines
575 B
C

#ifndef FELICITY_BANK_H
#define FELICITY_BANK_H
#include "file_system.h"
#include "text.h"
struct unkStruct_203B204
{
// size: 0x108
u32 unk0;
s32 currState;
u32 unk8;
u32 chosenAmount;
u32 unk10;
u8 fill14[0x64 - 0x14];
u32 unk64;
u8 fill68[0x78 - 0x68];
u32 unk78;
u8 fill7C[0x94 - 0x7C];
/* 0x94 */ struct OpenedFile *faceFile;
/* 0x98 */ u8 *faceData;
u16 unk9C;
u16 unk9E;
u8 unkA0;
u8 unkA1;
u8 unkA2;
u8 unkA3;
struct OpenedFile **unkA4;
struct UnkTextStruct2 unkA8[4];
};
#endif