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* move Thunderwave and Tiny Woods pokemon to json * rule tweaking to actually build tool before parsing JSON * delete .inc pokemon for tiny Woods and Thunderwave * silence git complaining about br_ips and ips_patch * use defines for species and pass the header file for species * convert sinister woods * convert MtThunderPeak * convert silent chasm * add trial floor_id w/ tiny woods * change make rule name to fix compile * MtSteel converted and bugfix * convert few floor headers and great canyon pokemon * code cleanup * unify unkData into UnkTextStruct2 * more code cleanup and some text decomp * doc more funcs and decomp/split some stuff * document more save stuff * more save work and move some data * pika sniped UpdateNatureTotal * decomp a litle and convert a few more dungeons * better scanning for json files * mt freeze and peak
34 lines
575 B
C
34 lines
575 B
C
#ifndef FELICITY_BANK_H
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#define FELICITY_BANK_H
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#include "file_system.h"
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#include "text.h"
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struct unkStruct_203B204
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{
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// size: 0x108
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u32 unk0;
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s32 currState;
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u32 unk8;
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u32 chosenAmount;
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u32 unk10;
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u8 fill14[0x64 - 0x14];
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u32 unk64;
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u8 fill68[0x78 - 0x68];
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u32 unk78;
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u8 fill7C[0x94 - 0x7C];
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/* 0x94 */ struct OpenedFile *faceFile;
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/* 0x98 */ u8 *faceData;
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u16 unk9C;
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u16 unk9E;
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u8 unkA0;
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u8 unkA1;
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u8 unkA2;
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u8 unkA3;
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struct OpenedFile **unkA4;
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struct UnkTextStruct2 unkA8[4];
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};
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#endif
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