pmd-red/asm/code_809747C.s
Seth Barberee 377bd14ea6
Dungeon pokemon/Floor ID JSON Part 1 (#39)
* move Thunderwave and Tiny Woods pokemon to json

* rule tweaking to actually build tool before parsing JSON

* delete .inc pokemon for tiny Woods and Thunderwave

* silence git complaining about br_ips and ips_patch

* use defines for species and pass the header file for species

* convert sinister woods

* convert MtThunderPeak

* convert silent chasm

* add trial floor_id w/ tiny woods

* change make rule name to fix compile

* MtSteel converted and bugfix

* convert few floor headers and great canyon pokemon

* code cleanup

* unify unkData into UnkTextStruct2

* more code cleanup and some text decomp

* doc more funcs and decomp/split some stuff

* document more save stuff

* more save work and move some data

* pika sniped UpdateNatureTotal

* decomp a litle and convert a few more dungeons

* better scanning for json files

* mt freeze and peak
2021-06-09 22:54:21 -05:00

208 lines
2.9 KiB
ArmAsm

.include "constants/gba_constants.inc"
.include "asm/macros.inc"
.syntax unified
.text
thumb_func_start sub_8097504
sub_8097504:
push {lr}
lsls r0, 16
asrs r0, 16
adds r1, r0, 0
cmp r0, 0x10
bgt _08097568
cmp r0, 0xE
bhi _08097580
lsls r0, 2
ldr r1, _08097520
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08097520: .4byte _08097524
.align 2, 0
_08097524:
.4byte _08097564
.4byte _08097564
.4byte _08097560
.4byte _08097580
.4byte _08097580
.4byte _08097564
.4byte _08097580
.4byte _08097564
.4byte _08097580
.4byte _08097564
.4byte _08097560
.4byte _08097560
.4byte _08097560
.4byte _08097574
.4byte _08097564
_08097560:
movs r0, 0xE
b _08097576
_08097564:
movs r0, 0xF
b _08097576
_08097568:
cmp r1, 0x16
bgt _08097584
cmp r1, 0x16
beq _08097584
cmp r1, 0x15
beq _08097584
_08097574:
movs r0, 0x6
_08097576:
bl sub_80023E4
lsls r0, 24
cmp r0, 0
beq _08097584
_08097580:
movs r0, 0x1
b _08097586
_08097584:
movs r0, 0
_08097586:
pop {r1}
bx r1
thumb_func_end sub_8097504
thumb_func_start sub_809758C
sub_809758C:
push {lr}
adds r2, r0, 0
lsls r2, 16
lsrs r2, 16
movs r0, 0
movs r1, 0x2E
bl sub_8001784
cmp r0, 0
beq _080975A2
movs r0, 0x1
_080975A2:
pop {r1}
bx r1
thumb_func_end sub_809758C
thumb_func_start sub_80975A8
sub_80975A8:
push {lr}
adds r2, r0, 0
adds r3, r1, 0
lsls r3, 24
lsrs r3, 24
lsls r2, 16
lsrs r2, 16
movs r0, 0
movs r1, 0x2E
bl sub_800199C
pop {r0}
bx r0
thumb_func_end sub_80975A8
thumb_func_start sub_80975C4
sub_80975C4:
push {lr}
lsls r0, 16
asrs r0, 16
bl sub_80A2728
lsls r0, 24
lsrs r0, 24
bl GetDungeonName1
pop {r1}
bx r1
thumb_func_end sub_80975C4
thumb_func_start sub_80975DC
sub_80975DC:
push {lr}
lsls r0, 16
ldr r1, _08097600
adds r0, r1
lsrs r0, 16
cmp r0, 0x1
bhi _08097610
movs r2, 0x1
negs r2, r2
movs r0, 0x3
movs r1, 0xE
bl sub_8001D08
lsls r0, 24
cmp r0, 0
beq _08097608
ldr r0, _08097604
b _08097612
.align 2, 0
_08097600: .4byte 0xffe90000
_08097604: .4byte gMeetNinetalesText
_08097608:
ldr r0, _0809760C
b _08097612
.align 2, 0
_0809760C: .4byte gAvoidCaptureText
_08097610:
ldr r0, _08097618
_08097612:
pop {r1}
bx r1
.align 2, 0
_08097618: .4byte gFinalScenarioText
thumb_func_end sub_80975DC
thumb_func_start sub_809761C
sub_809761C:
push {r4,lr}
movs r4, 0
_08097620:
lsls r0, r4, 16
asrs r0, 16
bl sub_809758C
lsls r0, 24
cmp r0, 0
bne _08097632
movs r0, 0
b _0809763A
_08097632:
adds r4, 0x1
cmp r4, 0x10
ble _08097620
movs r0, 0x1
_0809763A:
pop {r4}
pop {r1}
bx r1
thumb_func_end sub_809761C
thumb_func_start sub_8097640
sub_8097640:
push {lr}
movs r0, 0
movs r1, 0x2E
movs r2, 0x1F
bl sub_8001784
cmp r0, 0
bne _0809766A
bl sub_809761C
lsls r0, 24
cmp r0, 0
beq _0809766A
movs r0, 0
movs r1, 0x2E
movs r2, 0x1F
movs r3, 0x1
bl sub_800199C
movs r0, 0x1
b _0809766C
_0809766A:
movs r0, 0
_0809766C:
pop {r1}
bx r1
thumb_func_end sub_8097640
.align 2,0