pmd-red/src/code_80869E4.c
2021-12-17 23:39:50 -05:00

499 lines
9.8 KiB
C

#include "global.h"
#include "dungeon_entity.h"
#include "dungeon_global_data.h"
#include "random.h"
#include "constants/direction.h"
struct unkStruct_202F3D0
{
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
u8 unk4;
u8 unk5;
};
EWRAM_DATA struct unkStruct_202F3D0 gUnknown_202F3D0;
s8 sub_8002984(s8, u8);
void sub_803E708(u32, u32);
void sub_80869E4(struct DungeonEntity *r0, u32, u8, s8);
extern void sub_80859F0(u32);
extern void sub_803E46C(u32);
extern void sub_803E9D0(void);
extern void sub_8085C54(u32, u32, u32, u32, u32);
extern void PlaySoundEffect(u32);
extern struct DungeonEntity *xxx_call_GetLeaderEntity(void);
void SpriteLookAroundEffect(struct DungeonEntity *r0);
extern void DisplayDungeonDialogue(u32);
void sub_8086494();
extern u32 gUnknown_8107314[];
extern u32 gUnknown_202EDC8;
extern void sub_8085EB0(void);
extern void sub_803E748(void);
extern void sub_80855E4(void *);
extern u32 sub_803F994(void);
extern u32 sub_803F9B0(void);
extern void sub_803F878(u32, u32);
extern void sub_8086384(struct DungeonEntity *r0);
extern void sub_8085930(u32);
extern void sub_804539C(struct DungeonEntity *, u32, u32);
extern void sub_806CE68(struct DungeonEntity *, u32);
extern void sub_806CDD4(struct DungeonEntity *, u8, u32);
extern void sub_804535C(struct DungeonEntity *, u32 *);
extern void sub_8086A54(struct DungeonEntity *);
extern void sub_8086A3C(struct DungeonEntity *);
extern void PlaySoundEffect(u32);
extern void sub_80861F8(u32, struct DungeonEntity *, u32);
void sub_80862BC(struct DungeonEntity *r0)
{
PlaySoundEffect(0xE8 << 1);
sub_80861F8(0x143, r0, 0);
}
void sub_80862DC(struct DungeonEntity *r0)
{
u32 array[2];
array[0] = r0->posPixel.x;
array[1] = r0->posPixel.y + (0xE0 << 6);
sub_804535C(r0, array);
sub_806CDD4(r0, 0, DIRECTION_NORTH);
sub_8086A54(r0);
}
void sub_8086310(struct DungeonEntity *r0)
{
u32 array[2];
array[0] = r0->posPixel.x;
array[1] = r0->posPixel.y + (0x90 << 8);
sub_804535C(r0, array);
sub_806CE68(r0, DIRECTION_SOUTH);
sub_8086A3C(r0);
r0->visible = 0;
}
void sub_8086348(struct DungeonEntity *r0)
{
u32 array[2];
array[0] = r0->posPixel.x + (0xF0 << 7);
array[1] = r0->posPixel.y + 0xffffe000;
sub_804535C(r0, array);
sub_806CDD4(r0, 0, DIRECTION_WEST);
sub_8086A54(r0);
}
void sub_8086384(struct DungeonEntity *r0)
{
u32 array[2];
array[0] = r0->posPixel.x + (0xF0 << 7);
array[1] = r0->posPixel.y;
sub_804535C(r0, array);
sub_806CDD4(r0, 0, DIRECTION_WEST);
sub_8086A54(r0);
}
void sub_80863B8(struct DungeonEntity *r0)
{
sub_806CDD4(r0, 0, DIRECTION_NORTH);
}
void sub_80863C8(struct DungeonEntity *r0)
{
sub_806CDD4(r0, 0, DIRECTION_SOUTH);
}
void sub_80863D8(struct DungeonEntity *r0)
{
sub_806CDD4(r0, 0, DIRECTION_WEST);
}
void sub_80863E8(struct DungeonEntity *r0)
{
sub_806CDD4(r0, 6, DIRECTION_NORTH);
}
void sub_80863F8(struct DungeonEntity *r0)
{
sub_806CE68(r0, DIRECTION_NORTH);
}
void sub_8086404(struct DungeonEntity *r0)
{
sub_806CE68(r0, DIRECTION_WEST);
}
void sub_8086410(struct DungeonEntity *r0)
{
sub_804539C(r0, 0, 0xffffff00);
}
void sub_8086424(struct DungeonEntity *r0)
{
sub_804539C(r0, 0, 0x80 << 1);
}
void sub_8086434(struct DungeonEntity *r0)
{
sub_804539C(r0, 0xffffff00, 0);
}
void sub_8086448(void)
{
s32 iVar1;
u32 retVar;
u32 retVar2;
sub_80855E4(sub_80862DC);
for(iVar1 = 0; iVar1 < 0x38; iVar1++)
{
retVar = sub_803F994();
retVar2 = sub_803F9B0();
retVar2 += (0x80 << 1);
sub_803F878(retVar, retVar2);
sub_80855E4(sub_8086410);
sub_803E46C(0x46);
}
sub_80855E4(sub_80863F8);
}
void sub_8086494(void)
{
s32 iVar1;
sub_8085930(DIRECTION_NORTHEAST);
sub_803E708(4, 0x46);
sub_8085930(DIRECTION_EAST);
sub_803E708(4, 0x46);
sub_8085930(DIRECTION_SOUTHEAST);
sub_803E708(4, 0x46);
sub_8085930(DIRECTION_SOUTH);
sub_803E708(4, 0x46);
sub_80855E4(sub_80863C8);
for(iVar1 = 0; iVar1 < 0x90; iVar1++)
{
sub_80855E4(sub_8086424);
sub_803E46C(0x46);
}
sub_80855E4(sub_8086310);
}
void sub_8086500(void)
{
s32 iVar1;
u32 retVar;
u32 retVar2;
sub_80855E4(sub_8086348);
for(iVar1 = 0; iVar1 < 0x48; iVar1++)
{
retVar = sub_803F994();
retVar += (0x80 << 1);
retVar2 = sub_803F9B0();
sub_803F878(retVar, retVar2);
sub_80855E4(sub_8086434);
sub_803E46C(0x46);
}
sub_80855E4(sub_8086404);
}
void sub_808654C(void)
{
s32 iVar1;
u32 retVar;
u32 retVar2;
sub_80855E4(sub_8086384);
for(iVar1 = 0; iVar1 < 0x78; iVar1++)
{
retVar = sub_803F994();
retVar += (0x80 << 1);
retVar2 = sub_803F9B0();
sub_803F878(retVar, retVar2);
sub_80855E4(sub_8086434);
sub_803E46C(0x46);
}
sub_80855E4(sub_8086404);
}
void sub_8086598(void)
{
s32 iVar1;
u32 retVar;
u32 retVar2;
sub_80855E4(sub_80863B8);
for(iVar1 = 0; iVar1 < 0x18; iVar1++)
{
retVar = sub_803F994();
retVar2 = sub_803F9B0();
sub_803F878(retVar, retVar2 + (0xffffff00));
sub_80855E4(sub_8086410);
sub_803E46C(0x46);
}
sub_80855E4(sub_80863F8);
}
void sub_80865E8(void)
{
s32 iVar1;
u32 retVar;
u32 retVar2;
sub_80855E4(sub_80863E8);
for(iVar1 = 0; iVar1 < 0xC; iVar1++)
{
retVar = sub_803F994();
retVar2 = sub_803F9B0();
sub_803F878(retVar, retVar2 + (0x80 << 2));
sub_80855E4(sub_8086424);
sub_80855E4(sub_8086424);
sub_803E46C(0x46);
}
sub_80855E4(sub_80863F8);
}
void sub_808663C(void)
{
s32 iVar1;
u32 retVar;
u32 retVar2;
sub_80855E4(sub_80863E8);
for(iVar1 = 0; iVar1 < 0x10; iVar1++)
{
retVar = sub_803F994();
retVar2 = sub_803F9B0();
sub_803F878(retVar, retVar2 + (0x80 << 2));
sub_80855E4(sub_8086424);
sub_80855E4(sub_8086424);
sub_803E46C(0x46);
}
sub_80855E4(sub_80863F8);
}
void sub_8086690(void)
{
s32 iVar1;
sub_80855E4(sub_80863D8);
for(iVar1 = 0; iVar1 < 0x30; iVar1++)
{
sub_80855E4(sub_8086434);
sub_803E46C(0x46);
}
sub_80855E4(sub_8086404);
}
void sub_80866C4(u32 r0)
{
SpriteLookAroundEffect(xxx_call_GetLeaderEntity());
sub_803E708(0xA, 0x46);
DisplayDungeonDialogue(r0);
sub_803E708(0xA, 0x46);
sub_8086494();
gDungeonGlobalData->unk2 = 1;
}
void sub_80866FC(void)
{
s32 iVar1;
for(iVar1 = 0; iVar1 >= -0xFA; iVar1 -= 0xA)
{
sub_8085C54(iVar1, iVar1, iVar1, 1, 0);
sub_803E46C(0x46);
}
}
void sub_808627C(void)
{
sub_803E748();
}
void sub_8086738(void)
{
s32 iVar1;
for(iVar1 = 0; iVar1 < 0xFA; iVar1 += 0xA)
{
sub_8085C54(iVar1, iVar1, iVar1, 1, 0);
sub_803E46C(0x46);
}
}
void sub_8086764(void)
{
s32 iVar1;
for(iVar1 = 0xFA; iVar1 >= 0; iVar1 -= 5)
{
sub_8085C54(iVar1, iVar1, iVar1, 1, 0);
sub_803E46C(0x46);
}
sub_8085EB0();
}
void sub_8086794(void)
{
s32 iVar1;
gUnknown_202EDC8 = 0;
for(iVar1 = 0; iVar1 < 0xC8; iVar1++)
{
sub_8085C54(0, 0, 0, 1, 0);
sub_803E9D0();
sub_803E46C(0x46);
if((iVar1 & 3) == 0)
{
gUnknown_202EDC8++;
if(gUnknown_202EDC8 == 0x1F)
break;
}
}
sub_803E46C(0x46);
gDungeonGlobalData->unk7 = 0;
}
void sub_80867F4(void)
{
gUnknown_202F3D0.unk0 = 0;
gUnknown_202F3D0.unk1 = 0;
gUnknown_202F3D0.unk2 = 0;
gUnknown_202F3D0.unk3 = 0;
gUnknown_202F3D0.unk4 = 0;
gUnknown_202F3D0.unk5 = 0;
}
void sub_808680C(void)
{
gUnknown_202F3D0.unk0 = 1;
if(gUnknown_202F3D0.unk3 != 0)
PlaySoundEffect(0x1F9);
}
void sub_808682C(u8 r0)
{
gUnknown_202F3D0.unk0 = 0;
}
void sub_8086838(u8 r0, u8 r1, u8 r2)
{
gUnknown_202F3D0.unk1 = r0;
gUnknown_202F3D0.unk2 = r1;
gUnknown_202F3D0.unk3 = r2;
}
void sub_8086848(u8 r0, u8 r1)
{
gUnknown_202F3D0.unk4 = r0;
gUnknown_202F3D0.unk5 = r1;
}
void sub_8086854(void)
{
if(gUnknown_202F3D0.unk0 != 0)
{
if(gUnknown_202F3D0.unk4 == 0)
{
if(gUnknown_202F3D0.unk1 != 0)
{
gUnknown_202F3D0.unk4 = 0x50;
gUnknown_202F3D0.unk5 = 0x10;
}
else
{
gUnknown_202F3D0.unk4 = RandomCapped(0x6) + 2;
gUnknown_202F3D0.unk5 = RandomCapped(0x6) + 2;
}
if(gUnknown_202F3D0.unk3 != 0)
PlaySoundEffect(0x1F9);
}
else
{
gUnknown_202F3D0.unk4--;
}
if(gUnknown_202F3D0.unk5 != 0)
gUnknown_202F3D0.unk5--;
gDungeonGlobalData->unk181FC = gUnknown_8107314[gUnknown_202F3D0.unk5];
}
else
{
gDungeonGlobalData->unk181FC = 0;
}
}
void sub_80868F4(struct DungeonEntity *r0)
{
r0->entityData->unk15C = 1;
r0->entityData->unk15D = 1;
}
void sub_8086910(struct DungeonEntity *r0)
{
r0->entityData->unk15C = 0;
r0->entityData->unk15D = 0;
}
void sub_808692C(void)
{
sub_80859F0(DIRECTION_NORTHWEST);
sub_803E708(0x4, 0x46);
sub_80859F0(DIRECTION_WEST);
sub_803E708(0x4, 0x46);
sub_80859F0(DIRECTION_SOUTHWEST);
sub_803E708(0x4, 0x46);
sub_80859F0(DIRECTION_SOUTH);
sub_803E708(0x4, 0x46);
}
void SpriteLookAroundEffect(struct DungeonEntity *r0)
{
s8 r4;
s8 r3;
r4 = sub_8002984(r0->entityData->action.facingDir, 4);
sub_80869E4(r0, 4, 2, r4);
sub_803E708(0xF, 0x46);
r4 = sub_8002984(r4, 5);
sub_80869E4(r0, 4, 1, r4);
sub_803E708(0xF, 0x46);
r3 = sub_8002984(r4, 4);
sub_80869E4(r0, 4, 2, r3);
sub_803E708(0xF, 0x46);
}