pmd-red/include/dungeon_ai_movement.h
2025-10-28 13:15:31 +01:00

15 lines
424 B
C

#ifndef GUARD_DUNGEON_AI_MOVEMENT_H
#define GUARD_DUNGEON_AI_MOVEMENT_H
#include "structs/dungeon_entity.h"
void AIMovement(Entity *pokemon, bool8 showRunAwayEffect);
bool8 CanTakeItem(Entity *pokemon);
bool8 ChooseTargetPosition(Entity *pokemon);
void DecideMovement(Entity *pokemon, bool8 showRunAwayEffect);
bool8 AvoidEnemies(Entity *pokemon);
bool8 Wander(Entity *pokemon);
void sub_807BB78(Entity *pokemon);
#endif