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40 lines
1.0 KiB
C
40 lines
1.0 KiB
C
#include "global.h"
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#include "globaldata.h"
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#include "dungeon_random.h"
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#include "dungeon_util.h"
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#include "dungeon_items.h"
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#include "dungeon_config.h"
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#include "structs/dungeon_entity.h"
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// Decompile code_8046CE4.s from bottom instead of top and put functions before sub_8047930
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bool8 sub_8047930(Entity *pokemon, Entity *target)
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{
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bool8 flag;
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if (((GetEntInfo(target)->shopkeeper == TRUE) ||
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(GetEntInfo(target)->monsterBehavior == BEHAVIOR_DIGLETT)) || (GetEntInfo(target)->monsterBehavior == BEHAVIOR_RESCUE_TARGET)) {
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return FALSE;
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}
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else {
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if(DungeonRandInt(100) < gUnknownDungeonChance)
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flag = TRUE;
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else
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flag = FALSE;
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if (GetEntityType(pokemon) == ENTITY_MONSTER) {
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if (HasHeldItem(pokemon, ITEM_WHIFF_SPECS)) {
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flag = FALSE;
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}
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else {
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if (HasHeldItem(pokemon, ITEM_LOCKON_SPECS)) {
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flag = TRUE;
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}
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}
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}
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if ((GetEntityType(target) == ENTITY_MONSTER) && (HasHeldItem(target, ITEM_DODGE_SCARF))) {
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flag = FALSE;
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}
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}
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return flag;
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}
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