pmd-red/include/dungeon_ai_movement.h
2022-07-18 19:23:14 -04:00

11 lines
296 B
C

#ifndef GUARD_DUNGEON_AI_MOVEMENT_H
#define GUARD_DUNGEON_AI_MOVEMENT_H
#include "dungeon_entity.h"
void MoveIfPossible(struct DungeonEntity *pokemon, bool8 showRunAwayEffect);
bool8 CanTakeItem(struct DungeonEntity *pokemon);
bool8 ChooseTargetPosition(struct DungeonEntity *pokemon);
#endif