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11 lines
296 B
C
11 lines
296 B
C
#ifndef GUARD_DUNGEON_AI_MOVEMENT_H
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#define GUARD_DUNGEON_AI_MOVEMENT_H
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#include "dungeon_entity.h"
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void MoveIfPossible(struct DungeonEntity *pokemon, bool8 showRunAwayEffect);
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bool8 CanTakeItem(struct DungeonEntity *pokemon);
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bool8 ChooseTargetPosition(struct DungeonEntity *pokemon);
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#endif
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