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33 lines
1.1 KiB
C
33 lines
1.1 KiB
C
#ifndef GUARD_MOVES_H
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#define GUARD_MOVES_H
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#include "constants/move.h"
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#include "constants/move_id.h"
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void LoadWazaParameters(void);
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u8 sub_809287C(struct Move *move);
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void InitPokemonMove(struct Move *move, u16 moveID);
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void sub_8092AA8(struct Move *move, u16 moveID);
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void InitZeroedPPPokemonMove(struct Move *move, u16 moveID);
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s16 GetMoveTargetAndRange(struct Move *move, u32 isAI);
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u8 GetMoveType(struct Move *move);
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u8 GetMoveAIWeight(struct Move *move);
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u32 GetMoveNumberOfChainedHits(struct Move *move);
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s32 GetMoveBasePower(struct Move *move);
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s32 GetMoveAccuracyOrAIChance(struct Move *move, u32 accuracyType);
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u32 GetMoveBasePP(struct Move *move);
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u32 GetMoveMaxUpgradeLevel(struct Move *move);
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u8 GetMoveCritChance(struct Move *move);
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bool8 MoveCannotHitFrozen(struct Move *move);
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bool8 MovesIgnoresTaunted(struct Move *move);
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u32 GetMoveRangeID(struct Move *move);
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void sub_8092C84(u8 *buffer, u16 moveID);
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u8 *GetMoveUseText(u16 moveID);
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bool8 IsReflectedByMagicCoat(u16 moveID);
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bool8 CanBeSnatched(u16 moveID);
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bool8 FailsWhileMuzzled(u16 moveID);
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bool8 IsSoundMove(struct Move *move);
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bool8 DoesMoveCharge(u16 move);
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#endif // GUARD_MOVES_H
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