pmd-red/include/structs/axdata.h
2025-05-16 11:23:37 +02:00

122 lines
3.0 KiB
C

#ifndef GUARD_AXDATA_H
#define GUARD_AXDATA_H
#include "structs/rgb.h"
#include "structs/str_file_system.h"
#include "structs/str_position.h"
// size: 0x8
typedef struct UnkSpriteMem
{
/* 0x0 */ void *src;
/* 0x4 */ s32 byteCount;
} UnkSpriteMem;
// size: 0x20
typedef struct axdata1
{
/* 0x0 */ DungeonPos pos;
/* 0x4 */ DungeonPos offset;
/* 0x8 */ DungeonPos shadow;
u32 unkC;
u32 unk10;
/* 0x14 */ s16 vramTileOrMaybeAnimTimer;
s16 unk16;
/* 0x18 */ s16 poseId;
/* 0x1A */ s16 lastPoseId;
u8 fill1C[0x1E - 0x1C];
u8 paletteNum;
} axdata1;
// Size: 0x2
typedef struct ALIGNED_PACKED(2) ax_pose_unk2
{
u8 unk0;
s8 unk1;
} ax_pose_unk2;
// size: 0xA
typedef struct ALIGNED_PACKED(2) ax_pose
{
/* 0x0 */ s16 sprite;
/* 0x2 */ ax_pose_unk2 unk2; // Always {0, 0} in red (except for end markers {0xFF, 0xFF} and Latios Pose189...)
/* 0x4 */ u16 flags1;
/* 0x6 */ u16 flags2;
/* 0x8 */ u16 flags3;
} ax_pose;
// size: 0xC
typedef struct ax_anim
{
/* 0x0 */ u8 frames;
/* 0x1 */ u8 unkFlags;
/* 0x2 */ s16 poseId;
/* 0x4 */ DungeonPos offset;
/* 0x8 */ DungeonPos shadow;
} ax_anim;
// size: 0x3C
typedef struct axdata
{
/* 0x0 */ u16 flags; // 0x8000 - animating, 0x2000 finished? 0x1000 continue
/* 0x2 */ s16 animFrames; // frames left in the current animation frame
/* 0x4 */ s16 animWaitFrames; // frames to not update the animation for
/* 0x6 */ s16 totalFrames; // max 30000
/* 0x8 */ axdata1 sub1;
/* 0x28 */ ax_anim *nextAnimData; // next animation data (if flags&0x1000)
/* 0x2C */ ax_anim *activeAnimData; // current animation data
/* 0x30 */ DungeonPos *positions;
/* 0x34 */ ax_pose **poseData;
/* 0x38 */ UnkSpriteMem **spriteData;
} axdata;
// size: 0x14
typedef struct axmain
{
/* 0x0 */ ax_pose **poses;
/* 0x4 */ ax_anim ***animations;
/* 0x8 */ u32 animCount;
/* 0xC */ UnkSpriteMem **spriteData;
/* 0x10 */ DungeonPos *positions;
} axmain;
// size: 0x4C
typedef struct axObject
{
/* 0x0 */ axdata axdata;
/* 0x3C */ OpenedFile *spriteFile; // This might be a unkStruct_202EE8C instead and unkStruct_202EE8C.unk0 might be a OpenedFile* etc. See friend_areas_map_util.AnimateSprites()
s16 unk40_maybeAnimTimer;
u8 unk42_animId1;
u8 unk43_animId2;
u8 unk44_direction1;
u8 unk45_orientation;
u8 unk46;
u8 unk47;
/* 0x48 */ union
{
struct Item* item;
struct EntityInfo* monster;
struct Trap* trap;
} info;
} axObject;
typedef struct Palette256
{
RGB pal[256];
} Palette256;
// size: 0x20
typedef struct EfoFileData
{
/* 0x0 */ ax_pose **poses; // TODO: Verify if these fields' names are actually valid
/* 0x4 */ ax_anim ***animations;
/* 0x8 */ s32 animCount;
/* 0xC */ void *spriteData; // ?
/* 0x10 */ Palette256 *unk10; // ?
/* 0x14 */ const u32 *tiles;
/* 0x18 */ const RGB *pal;
/* 0x1C */ s32 tileCount;
} EfoFileData;
#endif // GUARD_AXDATA_H