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24 lines
656 B
C
24 lines
656 B
C
#ifndef GUARD_DUNGEON_MAP_H
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#define GUARD_DUNGEON_MAP_H
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#include "structs/str_position.h"
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extern bool8 gShowMonsterDotsInDungeonMap;
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extern bool8 gShowDungeonMap;
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extern DungeonPos gPlayerDotMapPosition;
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void SetDungeonMapToNotShown(void);
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void OpenDungeonMapFile(void);
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void InitDungeonMap(bool8 a0);
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void CloseDungeonMapFile(void);
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void LoadDungeonMapPalette(void);
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void ShowDungeonMapAtPos(s32 x, s32 y);
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void CopyDungeonMapToVram(void);
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void ShowPlayerDotOnMap(void);
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void ResetMapPlayerDotFrames(void);
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void ShowWholeRevealedDungeonMap(void);
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void UpdateBgTilemapForDungeonMap(bool8 a0);
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void TryResetDungeonMapTilesScheduledForCopy(void);
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#endif
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