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22 lines
692 B
C
22 lines
692 B
C
#ifndef GUARD_DUNGEON_MUSIC_H
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#define GUARD_DUNGEON_MUSIC_H
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u16 DungeonGetCurrentBGSong(void);
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void DungeonFadeInNewBGM(u16 songIndex, u32 fadeInSpeed);
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void DungeonFadeOutBGM(u16 speed);
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void DungeonStartNewBGM(u16 songIndex);
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void DungeonStopBGM(void);
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bool8 IsFanfareSEPlaying_2(u16 songIndex);
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void PlayDungeonCursorSE(bool8 checkMenuEntriesCount);
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void PlayDungeonStartButtonSE(void);
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void PlaySoundEffect(u32 songIndex);
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void StopDungeonBGM(void);
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void StopSoundEffect(u32 songIndex);
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void sub_8083AB0(s16 param_0, Entity *target, Entity *entity);
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bool8 sub_8083C24(void);
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bool8 sub_8083C50(void);
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bool8 sub_8083C88(u8);
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void UpdateDungeonMusic(void);
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#endif // GUARD_DUNGEON_MUSIC_H
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