pmd-red/include/dungeon_visibility.h
2023-01-08 04:23:00 -05:00

13 lines
460 B
C

#ifndef GUARD_DUNGEON_VISIBILITY_H
#define GUARD_DUNGEON_VISIBILITY_H
#include "dungeon_entity.h"
bool8 CanSeeTarget(struct Entity *entity, struct Entity *targetEntity);
bool8 CanTargetEntity(struct Entity *entity, struct Entity *targetEntity);
bool8 sub_8045A70(struct Entity *entity, struct Entity *targetEntity);
bool8 sub_8045AAC(struct Entity *entity, struct Position *pos);
bool8 CanTargetPosition(struct Entity *entity, struct Position *pos);
#endif