pmd-red/include/dungeon_util_1.h
2023-06-25 16:37:48 -07:00

23 lines
754 B
C

#ifndef GUARD_DUNGEON_UTIL_1_H
#define GUARD_DUNGEON_UTIL_1_H
#include "dungeon_entity.h"
struct Entity *xxx_call_GetLeader(void);
struct Entity *GetPartnerEntity(void);
void sub_80854D4(void);
struct Entity *GetEntityFromClientType(u8 entityType);
void sub_80856C8(struct Entity * pokemon, s32 x, s32 y);
void sub_80856E0(struct Entity * pokemon, s32 direction);
void sub_8085764(void);
void sub_8085860(s32 x, s32 y);
void sub_8085890(s32 x, s32 y);
void ShiftCameraToPosition(struct Position32 *posStruct, s32 cameraSteps);
void SetFacingDirection(struct Entity *pokemon, s32 direction);
void sub_8085930(s32 direction);
void sub_80859F0(s32 direction);
bool8 IsMovingClient(struct Entity *entity);
void sub_8085B0C(struct Entity *pokemon);
#endif