pmd-red/include/status_checks_1.h
2024-10-29 12:16:13 +01:00

13 lines
354 B
C

#ifndef GUARD_STATUS_CHECKS_1_H
#define GUARD_STATUS_CHECKS_1_H
#include "structs/dungeon_entity.h"
void SetMessageArgument_2(u8 *buffer, EntityInfo *param_2, s32 colorNum);
bool8 HasNegativeStatus(Entity *pokemon);
bool8 IsSleeping(Entity *pokemon);
bool8 HasLowHealth(Entity *pokemon);
s32 sub_8070828(Entity *pokemon, bool8 displayMessage);
#endif