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14 lines
425 B
C
14 lines
425 B
C
#ifndef GUARD_DUNGEON_CAPABILITIES_H
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#define GUARD_DUNGEON_CAPABILITIES_H
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#include "structs/dungeon_entity.h"
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bool8 CheckVariousStatuses2(Entity *pokemon, bool8 checkBlinker);
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bool8 sub_8070BC0(Entity* entity);
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bool8 CheckVariousConditions(Entity *pokemon);
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bool8 CheckVariousStatuses(Entity *pokemon);
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bool8 CannotAttack(Entity *pokemon, bool8 skipSleep);
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bool8 CanMoveInDirection(Entity *pokemon, u32 direction);
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#endif
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