pmd-red/include/item.h
Seth Barberee 0d3b11e81a
Data work and decomp some mail/pelipper board (#54)
* data work and decomp some mail/pelipper board

* resuce -> rescue

* label more data
2021-09-24 00:49:43 -05:00

387 lines
9.3 KiB
C

#ifndef GUARD_ITEMS_H
#define GUARD_ITEMS_H
#include "code_8092334.h"
struct Item
{
/* 0x0 */ u8 *namePointer;
/* 0x4 */ u32 buyPrice;
/* 0x8 */ u32 sellPrice;
/* 0xC */ u8 type;
/* 0xD */ u8 icon;
/* 0xE */ u16 fill;
/* 0x10 */ u8 *descriptionPointer;
// Determines how the AI can use the item.
// Index 0: Item can be used on self.
// Index 1: Item can be thrown at allies.
// Index 2: Item can be thrown at enemies.
/* 0x14 */ bool8 aiFlags[3];
/* 0x17 */ u8 fill2;
/* 0x18 */ s16 move;
/* 0x1A */ u8 order; // Numbered order they are in storage
/* 0x1B */ u8 unkThrow1B[2];
/* 0x1D */ u8 palette;
/* 0x1E */ u8 category;
/* 0x1F */ u8 fill3;
};
struct ItemSlot
{
u8 itemFlags;
u8 numItems;
u8 itemIndex;
};
struct HeldItem {
u8 itemIndex;
u8 numItems;
};
struct unkStruct_80915F4
{
u16 unk0;
u16 unk2;
};
struct unkStruct_8090F58
{
u32 unk0;
u8 unk4;
u8 unk5;
s16 unk6;
u8 unk8;
};
enum ItemType
{
ITEM_TYPE_THROWABLE,
ITEM_TYPE_ROCK,
ITEM_TYPE_BERRY_SEED,
ITEM_TYPE_APPLE_GUMMI,
ITEM_TYPE_HOLD_ITEM,
ITEM_TYPE_TM,
ITEM_TYPE_MONEY,
ITEM_TYPE_UNUSED,
ITEM_TYPE_MISC,
ITEM_TYPE_ORB,
ITEM_TYPE_LINK_BOX,
ITEM_TYPE_USED_TM
};
enum ItemCategory
{
ITEM_CATEGORY_NOTHING,
ITEM_CATEGORY_THROWABLE,
ITEM_CATEGORY_ROCKS,
ITEM_CATEGORY_RIBBONS,
ITEM_CATEGORY_FOOD,
ITEM_CATEGORY_HEALING,
ITEM_CATEGORY_CHESTNUT,
ITEM_CATEGORY_MONEY_WISH_STONE,
ITEM_CATEGORY_MISC,
ITEM_CATEGORY_TM,
ITEM_CATEGORY_LINK_BOX,
ITEM_CATEGORY_SPECS,
ITEM_CATEGORY_SCARFS,
ITEM_CATEGORY_ORBS
};
enum ItemFlag
{
ITEM_FLAG_EXISTS = 1 << 0,
ITEM_FLAG_FOR_SALE = 1 << 1,
ITEM_FLAG_STICKY = 1 << 3,
ITEM_FLAG_SET = 1 << 4 // This item can be thrown by pressing L+R instead of having to go to the bag menu.
};
// see https://bulbapedia.bulbagarden.net/wiki/List_of_items_by_index_number_(Rescue_Team)
enum ItemID {
ITEM_ID_NOTHING,
ITEM_ID_STICK,
ITEM_ID_IRON_THORN,
ITEM_ID_SILVER_SPIKE,
ITEM_ID_GOLD_FANG,
ITEM_ID_CACNEA_SPIKE,
ITEM_ID_CORSOLA_TWIG,
ITEM_ID_GRAVELEROCK,
ITEM_ID_GEO_PEBBLE,
ITEM_ID_MOBILE_SCARF,
ITEM_ID_HEAL_RIBBON,
ITEM_ID_TWIST_BAND,
ITEM_ID_SCOPE_LENS,
ITEM_ID_PATSY_BAND,
ITEM_ID_NOSTICK_CAP,
ITEM_ID_PIERCE_BAND,
ITEM_ID_JOY_RIBBON,
ITEM_ID_X_RAY_SPECS,
ITEM_ID_PERSIM_BAND,
ITEM_ID_POWER_BAND,
ITEM_ID_PECHA_SCARF,
ITEM_ID_INSOMNISCOPE,
ITEM_ID_WARP_SCARF,
ITEM_ID_TIGHT_BELT,
ITEM_ID_SNEAK_SCARF,
ITEM_ID_GOLD_RIBBON,
ITEM_ID_GOGGLE_SPECS,
ITEM_ID_DIET_RIBBON,
ITEM_ID_TRAP_SCARF,
ITEM_ID_RACKET_BAND,
ITEM_ID_DEF_SCARF,
ITEM_ID_STAMINA_BAND,
ITEM_ID_PLAIN_RIBBON,
ITEM_ID_SPECIAL_BAND,
ITEM_ID_ZINC_BAND,
ITEM_ID_DETECT_BAND,
ITEM_ID_ALERT_SPECS,
ITEM_ID_DODGE_SCARF,
ITEM_ID_BOUNCE_BAND,
ITEM_ID_CURVE_BAND,
ITEM_ID_WHIFF_SPECS,
ITEM_ID_NO_AIM_SCOPE,
ITEM_ID_LOCKON_SPECS,
ITEM_ID_MUNCH_BELT,
ITEM_ID_PASS_SCARF,
ITEM_ID_WEATHER_BAND,
ITEM_ID_FRIEND_BOW,
ITEM_ID_BEAUTY_SCARF,
ITEM_ID_SUN_RIBBON,
ITEM_ID_LUNAR_RIBBON,
ITEM_ID_RING_D,
ITEM_ID_RING_E,
ITEM_ID_RING_F,
ITEM_ID_HEAL_SEED,
ITEM_ID_WISH_STONE,
ITEM_ID_ORAN_BERRY,
ITEM_ID_SITRUS_BERRY,
ITEM_ID_EYEDROP_SEED,
ITEM_ID_REVIVER_SEED,
ITEM_ID_BLINKER_SEED,
ITEM_ID_DOOM_SEED,
ITEM_ID_ALLURE_SEED,
ITEM_ID_LIFE_SEED,
ITEM_ID_RAWST_BERRY,
ITEM_ID_HUNGER_SEED,
ITEM_ID_QUICK_SEED,
ITEM_ID_PECHA_BERRY,
ITEM_ID_CHERI_BERRY,
ITEM_ID_TOTTER_SEED,
ITEM_ID_SLEEP_SEED,
ITEM_ID_PLAIN_SEED,
ITEM_ID_WARP_SEED,
ITEM_ID_BLAST_SEED,
ITEM_ID_GINSENG,
ITEM_ID_JOY_SEED,
ITEM_ID_CHESTO_BERRY,
ITEM_ID_STUN_SEED,
ITEM_ID_MAX_ELIXIR,
ITEM_ID_PROTEIN,
ITEM_ID_CALCIUM,
ITEM_ID_IRON,
ITEM_ID_ZINC,
ITEM_ID_APPLE,
ITEM_ID_BIG_APPLE,
ITEM_ID_GRIMY_FOOD,
ITEM_ID_HUGE_APPLE,
ITEM_ID_WHITE_GUMMI,
ITEM_ID_RED_GUMMI,
ITEM_ID_BLUE_GUMMI,
ITEM_ID_GRASS_GUMMI,
ITEM_ID_YELLOW_GUMMI,
ITEM_ID_CLEAR_GUMMI,
ITEM_ID_ORANGE_GUMMI,
ITEM_ID_PINK_GUMMI,
ITEM_ID_BROWN_GUMMI,
ITEM_ID_SKY_GUMMI,
ITEM_ID_GOLD_GUMMI,
ITEM_ID_GREEN_GUMMI,
ITEM_ID_GRAY_GUMMI,
ITEM_ID_PURPLE_GUMMI,
ITEM_ID_ROYAL_GUMMI,
ITEM_ID_BLACK_GUMMI,
ITEM_ID_SILVER_GUMMI,
ITEM_ID_BANANA,
ITEM_ID_CHESTNUT,
ITEM_ID_POKE, // 105 (0x69)
ITEM_ID_UPGRADE,
ITEM_ID_KINGS_ROCK,
ITEM_ID_THUNDERSTONE,
ITEM_ID_DEEPSEASCALE,
ITEM_ID_DEEPSEATOOTH,
ITEM_ID_SUN_STONE,
ITEM_ID_MOON_STONE,
ITEM_ID_FIRE_STONE,
ITEM_ID_WATER_STONE,
ITEM_ID_METAL_COAT,
ITEM_ID_LEAF_STONE,
ITEM_ID_DRAGON_SCALE,
ITEM_ID_LINK_CABLE,
ITEM_ID_ICE_PART,
ITEM_ID_STEEL_PART,
ITEM_ID_ROCK_PART,
ITEM_ID_MUSIC_BOX,
ITEM_ID_KEY,
ITEM_ID_USED_TM,
ITEM_ID_FOCUS_PUNCH,
ITEM_ID_DRAGON_CLAW,
ITEM_ID_WATER_PULSE,
ITEM_ID_CALM_MIND,
ITEM_ID_ROAR,
ITEM_ID_TOXIC,
ITEM_ID_HAIL_ORB,
ITEM_ID_BULK_UP,
ITEM_ID_BULLET_SEED,
ITEM_ID_HIDDEN_POWER,
ITEM_ID_SUNNY_ORB,
ITEM_ID_TAUNT,
ITEM_ID_ICE_BEAM,
ITEM_ID_BLIZZARD,
ITEM_ID_HYPER_BEAM,
ITEM_ID_LIGHT_SCREEN,
ITEM_ID_PROTECT,
ITEM_ID_RAINY_ORB,
ITEM_ID_GIGA_DRAIN,
ITEM_ID_SAFEGUARD,
ITEM_ID_FRUSTRATION,
ITEM_ID_SOLARBEAM,
ITEM_ID_IRON_TAIL,
ITEM_ID_THUNDERBOLT,
ITEM_ID_THUNDER,
ITEM_ID_EARTHQUAKE,
ITEM_ID_RETURN,
ITEM_ID_DIG,
ITEM_ID_PSYCHIC,
ITEM_ID_SHADOW_BALL,
ITEM_ID_BRICK_BREAK,
ITEM_ID_EVASION_ORB,
ITEM_ID_REFLECT,
ITEM_ID_SHOCK_WAVE,
ITEM_ID_FLAMETHROWER,
ITEM_ID_SLUDGE_BOMB,
ITEM_ID_SANDY_ORB,
ITEM_ID_FIRE_BLAST,
ITEM_ID_ROCKY_ORB,
ITEM_ID_AERIAL_ACE,
ITEM_ID_TORMENT,
ITEM_ID_FACADE,
ITEM_ID_SECRET_POWER,
ITEM_ID_REST,
ITEM_ID_ATTRACT,
ITEM_ID_THIEF,
ITEM_ID_STEEL_WING,
ITEM_ID_SKILL_SWAP,
ITEM_ID_SNATCH_ORB,
ITEM_ID_OVERHEAT,
ITEM_ID_WIDE_SLASH,
ITEM_ID_EXCAVATE,
ITEM_ID_SPIN_SLASH,
ITEM_ID_SEE_TRAP_ORB,
ITEM_ID_MUG_ORB,
ITEM_ID_REBOUND_ORB,
ITEM_ID_LOB_ORB,
ITEM_ID_SWITCHER_ORB,
ITEM_ID_BLOWBACK_ORB,
ITEM_ID_WARP_ORB,
ITEM_ID_TRANSFER_ORB,
ITEM_ID_SLOW_ORB,
ITEM_ID_QUICK_ORB,
ITEM_ID_LUMINOUS_ORB,
ITEM_ID_PETRIFY_ORB,
ITEM_ID_STAYAWAY_ORB,
ITEM_ID_POUNCE_ORB,
ITEM_ID_TRAWL_ORB,
ITEM_ID_CLEANSE_ORB,
ITEM_ID_OBSERVER_ORB,
ITEM_ID_DECOY_ORB,
ITEM_ID_SLUMBER_ORB,
ITEM_ID_TOTTER_ORB,
ITEM_ID_TWO_EDGE_ORB,
ITEM_ID_SILENCE_ORB,
ITEM_ID_ESCAPE_ORB,
ITEM_ID_SCANNER_ORB,
ITEM_ID_RADAR_ORB,
ITEM_ID_DROUGHT_ORB,
ITEM_ID_TRAPBUST_ORB,
ITEM_ID_ROLLCALL_ORB,
ITEM_ID_INVISIFY_ORB,
ITEM_ID_ONE_SHOT_ORB,
ITEM_ID_IDENTIFY_ORB,
ITEM_ID_VACUUM_CUT,
ITEM_ID_REVIVER_ORB,
ITEM_ID_SHOCKER_ORB,
ITEM_ID_SIZEBUST_ORB,
ITEM_ID_ONE_ROOM_ORB,
ITEM_ID_FILL_IN_ORB,
ITEM_ID_TRAPPER_ORB,
ITEM_ID_POSSESS_ORB,
ITEM_ID_ITEMIZER_ORB,
ITEM_ID_HURL_ORB,
ITEM_ID_MOBILE_ORB,
ITEM_ID_TOSS_ORB,
ITEM_ID_STAIRS_ORB,
ITEM_ID_LONGTOSS_ORB,
ITEM_ID_PIERCE_ORB,
ITEM_ID_CUT,
ITEM_ID_FLY,
ITEM_ID_SURF,
ITEM_ID_STRENGTH,
ITEM_ID_FLASH,
ITEM_ID_ROCK_SMASH,
ITEM_ID_WATERFALL,
ITEM_ID_DIVE,
ITEM_ID_LINK_BOX,
ITEM_ID_SWITCH_BOX,
ITEM_ID_WEAVILE_FIG,
ITEM_ID_MIME_JR_FIG,
ITEM_ID_BEATUP_ORB,
ITEM_ID_G_MACHINE_6,
ITEM_ID_G_MACHINE_7,
ITEM_ID_G_MACHINE_8,
NUMBER_OF_ITEM_IDS
};
#define NUMBER_OF_GUMMIS 18
#define INVENTORY_SIZE 20
#define STORAGE_SIZE NUMBER_OF_ITEM_IDS
void LoadItemParameters(void);
struct TeamInventory *GetMoneyItemsInfo(void);
void InitializeMoneyItems(void);
u8 GetItemType(u8 index);
s32 GetItemBuyPrice(u8 itemIndex);
s32 GetItemSellPrice(u8 itemIndex);
s32 GetItemOrder(u8 itemIndex);
u8 GetItemPalette(u8 itemIndex);
u8 GetItemCategory(u8 itemIndex);
u32 GetItemUnkThrow(u8 itemIndex, u32 r1);
u8 *GetItemDescription(u8 itemIndex);
u32 GetItemAIFlags(u8 itemIndex, u32 r1);
s32 GetNumberOfFilledInventorySlots(void);
bool8 IsThrowableItem(u8 itemIndex);
void xxx_init_itemslot_8090A8C(struct ItemSlot *param_1,u8 itemIndex,u8 param_3);
void xxx_init_helditem_8090B08(struct HeldItem *param_1,u8 itemIndex);
void HeldItemToSlot(struct ItemSlot *param_1, struct HeldItem *param_2);
void sub_8090DC4(void* param_1,u8 itemIndex, struct unkStruct_8090F58* param_3);
bool8 AddItemToInventory(const struct ItemSlot* slot);
void ConvertMoneyItemToMoney();
void AddToTeamMoney(s32 amount);
u32 GetMoneyValue(struct ItemSlot* slot);
u16 GetItemMove(u8 index);
bool8 CanSellItem(u32 id);
bool8 IsGummiItem(u8);
void xxx_init_unk230_substruct(u8);
bool8 xxx_insert_unk230_80919FC(u8);
u32 xxx_count_non_empty_inv_unk250_8091A48();
void sub_8091BB4(u8);
void sub_8090F58(void*, u8 *, struct ItemSlot *, struct unkStruct_8090F58*);
void SlotToHeldItem(struct HeldItem *held,struct ItemSlot *slot);
void RestoreHeldItem(struct unkStruct_8094924*, struct HeldItem*);
void SaveHeldItem(struct unkStruct_8094924*, struct HeldItem*);
void RestoreItemSlot(struct unkStruct_8094924 *a1, struct ItemSlot *a2);
void SaveItemSlot(struct unkStruct_8094924 *a1, struct ItemSlot *a2);
s32 RestoreTeamInventory(u8 *unk0, u32 size);
s32 SaveTeamInventory(u8 *unk0, u32 size);
#endif