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* Defined DungeonEntity * Rename EntityType enums * Revert EntityType rename * Defined more in-dungeon structs and enums * Added more dungeon global structs/enums * Prefixed dungeonGlobalData with g * Fixed compile errors * Removed some CRLFs * Fixed compile after merge * Revert Makefile * Rename DungeonEntityData.entityType Co-authored-by: Seth Barberee <seth.barberee@gmail.com> * Renamed symbols per PR comments Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com> Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
26 lines
467 B
C
26 lines
467 B
C
#ifndef GUARD_CONSTANTS_TYPE_H
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#define GUARD_CONSTANTS_TYPE_H
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enum Type
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{
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TYPE_NORMAL = 0x1,
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TYPE_FIRE = 0x2,
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TYPE_WATER = 0x3,
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TYPE_GRASS = 0x4,
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TYPE_ELECTRIC = 0x5,
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TYPE_ICE = 0x6,
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TYPE_FIGHTING = 0x7,
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TYPE_POISON = 0x8,
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TYPE_GROUND = 0x9,
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TYPE_FLYING = 0xA,
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TYPE_PSYCHIC = 0xB,
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TYPE_BUG = 0xC,
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TYPE_ROCK = 0xD,
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TYPE_GHOST = 0xE,
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TYPE_DRAGON = 0xF,
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TYPE_DARK = 0x10,
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TYPE_STEEL = 0x11
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};
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#endif
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