Files
pmd-red/include/constants/type.h
Cheng Hann Gan 8237e29a16 Defined more in-dungeon structs and enums (#53)
* Defined DungeonEntity

* Rename EntityType enums

* Revert EntityType rename

* Defined more in-dungeon structs and enums

* Added more dungeon global structs/enums

* Prefixed dungeonGlobalData with g

* Fixed compile errors

* Removed some CRLFs

* Fixed compile after merge

* Revert Makefile

* Rename DungeonEntityData.entityType

Co-authored-by: Seth Barberee <seth.barberee@gmail.com>

* Renamed symbols per PR comments

Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com>
Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-09-09 16:22:48 -07:00

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467 B
C

#ifndef GUARD_CONSTANTS_TYPE_H
#define GUARD_CONSTANTS_TYPE_H
enum Type
{
TYPE_NORMAL = 0x1,
TYPE_FIRE = 0x2,
TYPE_WATER = 0x3,
TYPE_GRASS = 0x4,
TYPE_ELECTRIC = 0x5,
TYPE_ICE = 0x6,
TYPE_FIGHTING = 0x7,
TYPE_POISON = 0x8,
TYPE_GROUND = 0x9,
TYPE_FLYING = 0xA,
TYPE_PSYCHIC = 0xB,
TYPE_BUG = 0xC,
TYPE_ROCK = 0xD,
TYPE_GHOST = 0xE,
TYPE_DRAGON = 0xF,
TYPE_DARK = 0x10,
TYPE_STEEL = 0x11
};
#endif