mirror of
https://github.com/pret/pmd-red.git
synced 2026-07-16 00:41:24 -05:00
1213 lines
29 KiB
C
1213 lines
29 KiB
C
#include "global.h"
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#include "globaldata.h"
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#include "structs/axdata.h"
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#include "structs/struct_sub80095e4.h"
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#include "code_800D090.h"
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#include "code_80118A4.h"
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#include "constants/colors.h"
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#include "constants/input.h"
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#include "input.h"
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#include "menu_input.h"
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#include "sprite.h"
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#include "string_format.h"
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#include "text_2.h"
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#include "text_util.h"
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#include "util.h"
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const u32 gDefaultMenuTextColors[3] = { COLOR_WHITE_2, COLOR_RED, COLOR_RED };
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const WindowHeader UnkData_80D47C4 = {0x01, 0x00, 0x10, 0x00};
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const WindowTemplate gUnknown_80D47C8[MAX_WINDOWS] = {
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0,
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0x06,
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0x02, 0x02,
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0x1a, 0x0c,
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0x0c, 0x00,
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&UnkData_80D47C4,
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0,
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0x03,
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0x00, 0x00,
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0x00, 0x00,
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0x00, 0x00,
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NULL,
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0,
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0x03,
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0x00, 0x00,
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0x00, 0x00,
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0x00, 0x00,
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NULL,
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0,
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0x03,
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0x00, 0x00,
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0x00, 0x00,
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0x00, 0x00,
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NULL,
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};
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ALIGNED(4) const u8 gUnknown_80D4828[] = _("{COLOR}%c%s");
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const s32 gUnknown_80D4830[9] = {
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1,
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10,
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100,
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1000,
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10000,
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100000,
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1000000,
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10000000,
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100000000
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};
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static void sub_8013134(MenuInputStruct *, u32, u32);
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static void sub_801332C(DungeonPos *a0);
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static void sub_8013470(MenuInputStruct *);
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static bool8 sub_8013DD0(unkStructFor8013AA0 *);
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u32 sub_8012A64(MenuInputStructSub *r0, s32 r1)
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{
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if (r0 == NULL)
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return sub_8012AE8();
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if (r1 != -1)
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nullsub_34(r0, r1);
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if (r0->a_button != 0) {
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r0->a_button = 0;
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return INPUT_A_BUTTON;
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}
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if (r0->b_button == 0)
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return sub_8012AE8();
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r0->b_button = 0;
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return INPUT_B_BUTTON;
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}
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s32 GetKeyPress(MenuInputStruct *r0)
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{
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if (r0 != NULL) {
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if (r0->unk28.a_button != 0)
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return INPUT_A_BUTTON;
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if (r0->unk28.b_button != 0)
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return INPUT_B_BUTTON;
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if (r0->unk28.dpad_left != 0)
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return INPUT_DPAD_LEFT;
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if (r0->unk28.dpad_right != 0)
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return INPUT_DPAD_RIGHT;
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}
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return sub_8012AE8();
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}
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s32 sub_8012AE8(void)
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{
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if (gRealInputs.held & R_BUTTON) {
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if (gRealInputs.pressed & A_BUTTON)
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return INPUT_R_A_BUTTONS;
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if (gRealInputs.repeated & DPAD_UP)
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return INPUT_R_DPAD_UP_BUTTONS;
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if (gRealInputs.repeated & DPAD_DOWN)
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return INPUT_R_DPAD_DOWN_BUTTONS;
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if (gRealInputs.repeated & DPAD_LEFT)
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return INPUT_R_DPAD_LEFT_BUTTONS;
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if (gRealInputs.repeated & DPAD_RIGHT)
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return INPUT_R_DPAD_RIGHT_BUTTONS;
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if (gRealInputs.repeated & R_BUTTON)
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return INPUT_R_BUTTON;
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}
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else {
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if (gRealInputs.pressed & A_BUTTON)
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return INPUT_A_BUTTON;
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if (gRealInputs.pressed & B_BUTTON)
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return INPUT_B_BUTTON;
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if (gRealInputs.pressed & SELECT_BUTTON)
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return INPUT_SELECT_BUTTON;
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if (gRealInputs.pressed & START_BUTTON)
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return INPUT_START_BUTTON;
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if (gRealInputs.repeated & DPAD_UP)
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return INPUT_DPAD_UP;
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if (gRealInputs.repeated & DPAD_DOWN)
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return INPUT_DPAD_DOWN;
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if (gRealInputs.repeated & DPAD_LEFT)
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return INPUT_DPAD_LEFT;
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if (gRealInputs.repeated & DPAD_RIGHT)
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return INPUT_DPAD_RIGHT;
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if (gRealInputs.repeated & L_BUTTON)
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return INPUT_L_BUTTON;
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}
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return INPUT_NONE;
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}
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// arm9.bin::0201C4A0
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void sub_8012BC4(u32 x, u32 y, s32 n, s32 len, u32 color, u32 windowId)
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{
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s32 iVar1;
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u32 chr;
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const unkChar *iVar3;
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s32 counter;
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s32 *piVar3;
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s32 *piVar4;
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s32 total_x;
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s32 decimal[8];
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total_x = 0;
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ConvertToDecimal(decimal, n, len);
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counter = len - 1;
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if (counter > 0) {
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piVar3 = &decimal[counter];
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if (*piVar3 == 0) {
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do {
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*piVar3 = 0xFF;
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piVar3--;
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counter--;
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if (counter <= 0)
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break;
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} while(*piVar3 == 0);
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}
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}
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counter = 0;
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if (counter < len && decimal[0] != 0xFF) {
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piVar4 = &decimal[0];
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do {
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iVar1 = *piVar4;
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piVar4++;
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chr = ReturnIntFromChar2(iVar1 + 0x30);
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iVar3 = GetCharacter(chr);
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total_x += iVar3->unk6;
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xxx_call_draw_char(x - total_x, y, chr, color, windowId);
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counter++;
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if (counter >= len)
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break;
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} while (*piVar4 != 0xff);
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}
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}
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void sub_8012C60(u32 x, u32 y, u32 a2, u32 color, u32 a4)
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{
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u32 add_x;
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const unkChar *iVar3;
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u32 uVar2;
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uVar2 = ReturnIntFromChar2(a2);
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iVar3 = GetCharacter(uVar2);
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if (iVar3->unk6 < 12)
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add_x = ((12 - iVar3->unk6) / 2);
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else
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add_x = 0;
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xxx_call_draw_char(x + add_x, y, uVar2, color, a4);
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}
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void sub_8012CAC(WindowTemplate *a0, const MenuItem *a1)
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{
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s32 length;
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s32 maxLength;
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s32 count;
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count = 0;
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maxLength = 0;
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for (; a1->text != NULL; a1++) {
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count = (s16)(count + 1); // Because a simple `count++;` wasn't enough.
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length = (s16) sub_8008ED0(a1->text);
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if (length > maxLength) {
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maxLength = length;
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}
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}
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a0->width = (maxLength / 8) + 2;
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sub_8012D08(a0, count);
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}
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void sub_8012D08(WindowTemplate *param_1, s32 param_2)
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{
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s32 sVar2;
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s16 sVar3;
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sVar2 = (s16) sub_80095E4(param_2, 12);
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if (param_1->type == WINDOW_TYPE_WITH_HEADER)
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sVar2 = (s16)(sVar2 + 2);
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sVar3 = sVar2;
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param_1->height = sVar3;
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param_1->unk10 = sVar3;
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}
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void sub_8012D34(WindowTemplate *param_1, s32 param_2)
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{
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s32 sVar2;
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s16 sVar3;
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sVar2 = (s16) sub_8009614(param_2, 24);
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if (param_1->type == WINDOW_TYPE_WITH_HEADER)
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sVar2 = (s16)(sVar2 + 2);
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sVar3 = sVar2;
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param_1->height = sVar3;
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param_1->unk10 = sVar3;
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}
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// arm9.bin::0201C26C
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void sub_8012D60(MenuStruct *param_1, const MenuItem *menuItems, const u32 *colorArray, u16 *param_4, s32 menuAction, s32 index)
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{
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const u8 *textPtr;
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s32 counter;
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s32 menuIndex;
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s32 iVar1;
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counter = 0;
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menuIndex = -1;
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iVar1 = 0;
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param_1->index = index;
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param_1->menuItems = menuItems;
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param_1->menuTextColorArray = colorArray;
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if (colorArray == NULL)
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param_1->menuTextColorArray = gDefaultMenuTextColors;
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param_1->unkC = param_4;
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textPtr = menuItems->text;
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if (textPtr) {
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while (textPtr != 0) {
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if (menuAction >= 0 && menuAction == menuItems->menuAction)
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menuIndex = counter;
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if (*menuItems->text == '*')
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iVar1 = counter;
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menuItems++;
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counter++;
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textPtr = menuItems->text;
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}
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}
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if (menuIndex < 0)
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menuIndex = iVar1;
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sub_8013134(¶m_1->input, counter, index);
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param_1->input.menuIndex = menuIndex;
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sub_80137B0(¶m_1->input, 0);
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param_1->unk4C = TRUE;
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param_1->unk4D = TRUE;
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param_1->unk4E = TRUE;
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param_1->menuAction = -1;
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}
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void sub_8012E04(MenuStruct *param_1, const MenuItem *menuItems, const u32 *colorArray, u16 *param_4, s32 menuAction, s32 index)
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{
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const u8 *textPtr;
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s32 counter;
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const MenuItem *menuItemPtr;
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s32 iVar1;
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s32 menuIndex;
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counter = 0;
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menuIndex = -1;
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iVar1 = 0;
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textPtr = menuItems->text;
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if (textPtr) {
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menuItemPtr = menuItems;
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while (textPtr != NULL) {
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if (menuAction >= 0 && menuAction == menuItemPtr->menuAction)
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menuIndex = counter;
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if (*menuItemPtr->text == '*')
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iVar1 = counter;
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menuItemPtr++;
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counter++;
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textPtr = menuItemPtr->text;
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}
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}
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if (menuIndex < 0)
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menuIndex = iVar1;
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sub_8013134(¶m_1->input, counter, index);
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param_1->input.menuIndex = menuIndex;
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sub_80137B0(¶m_1->input, 0);
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param_1->index = index;
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param_1->menuTextColorArray = colorArray;
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if (colorArray == NULL)
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param_1->menuTextColorArray = gDefaultMenuTextColors;
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param_1->unkC = param_4;
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param_1->menuItems = menuItems;
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param_1->unk4E = FALSE;
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param_1->unk4C = TRUE;
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param_1->unk4D = TRUE;
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param_1->menuAction = -1;
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}
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void sub_8012EA4(MenuStruct *param_1, bool8 r1)
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{
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param_1->unk4C = r1;
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param_1->unk4D = TRUE;
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sub_8012EBC(param_1);
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}
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void sub_8012EBC(MenuStruct *param_1)
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{
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s32 x;
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s32 y;
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u32 color;
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const u8 *textPtr;
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const MenuItem *menuItemsPtr;
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u16 *_puVar2;
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const u32 *colorArray;
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s32 counter;
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s32 index;
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WindowTemplates winTemplates;
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u8 buffer[256];
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Window *window;
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if (param_1->unk4D) {
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sub_80073B8(param_1->index);
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index = param_1->index;
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window = &gWindows[index];
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if (window->type == WINDOW_TYPE_WITH_HEADER) {
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WindowTemplate *windowTemplate = &winTemplates.id[index];
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RestoreSavedWindows(&winTemplates);
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x = sub_8008ED0(param_1->unk0);
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PrintFormattedStringOnWindow(((windowTemplate->header->width * 8 - x) / 2) + 8, 0, param_1->unk0, param_1->index, 0);
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}
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colorArray = param_1->menuTextColorArray;
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menuItemsPtr = param_1->menuItems;
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_puVar2 = param_1->unkC;
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counter = 0;
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if (menuItemsPtr->text != NULL) {
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do {
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textPtr = menuItemsPtr->text;
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if (*textPtr == '*')
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textPtr++;
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if (_puVar2 != NULL) {
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color = colorArray[*_puVar2];
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_puVar2++;
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}
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else if (menuItemsPtr->menuAction < 0)
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color = colorArray[1]; // Color the action red
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else
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color = colorArray[0]; // Use the default white
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sprintfStatic(buffer,gUnknown_80D4828, color, textPtr);
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y = GetMenuEntryYCoord(¶m_1->input, counter);
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PrintFormattedStringOnWindow(8, y, buffer, param_1->index, 0);
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menuItemsPtr++;
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counter++;
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} while (menuItemsPtr->text != NULL);
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}
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sub_80073E0(param_1->index);
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param_1->unk4D = FALSE;
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}
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if (param_1->unk4E) {
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if (param_1->unk4C)
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AddMenuCursorSprite(¶m_1->input);
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else
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sub_8013660(¶m_1->input);
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}
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}
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bool8 sub_8012FD8(MenuStruct *param_1)
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{
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u32 prevMenuIndex;
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s32 index;
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const MenuItem *item;
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prevMenuIndex = param_1->input.menuIndex;
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if (param_1->unk4C) {
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switch (GetKeyPress(¶m_1->input)) {
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case INPUT_DPAD_DOWN:
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MoveMenuCursorDown(¶m_1->input);
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if (prevMenuIndex != param_1->input.menuIndex)
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PlayMenuSoundEffect(3);
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break;
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case INPUT_DPAD_UP:
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MoveMenuCursorUp(¶m_1->input);
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if (prevMenuIndex != param_1->input.menuIndex)
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PlayMenuSoundEffect(3);
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break;
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case INPUT_A_BUTTON:
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index = sub_80137A8(¶m_1->input);
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item = ¶m_1->menuItems[index];
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if (item->menuAction > -1 && (param_1->unkC == NULL || param_1->unkC[index] != 1)) {
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param_1->menuAction = item->menuAction;
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++param_1; --param_1;
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param_1->unk4C = FALSE;
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param_1->input.unk24 = 0;
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}
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else {
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PlayMenuSoundEffect(2);
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break;
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}
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if (param_1->unkC != NULL && param_1->unkC[index] == 2)
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PlayMenuSoundEffect(2);
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else
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PlayMenuSoundEffect(0);
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break;
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case INPUT_B_BUTTON:
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if (param_1->menuItems[param_1->input.unk1A].menuAction > -1) {
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param_1->menuAction = param_1->menuItems[param_1->input.unk1A].menuAction;
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param_1->unk4C = FALSE;
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PlayMenuSoundEffect(1);
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}
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break;
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}
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}
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sub_8012EBC(param_1);
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return param_1->unk4C;
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}
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bool8 sub_80130A8(MenuStruct *param_1)
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{
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s32 index;
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const MenuItem *menuItem;
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if (param_1->unk4C) {
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switch (GetKeyPress(¶m_1->input))
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{
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case INPUT_A_BUTTON:
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index = sub_80137A8(¶m_1->input);
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menuItem = ¶m_1->menuItems[index];
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param_1->menuAction = menuItem->menuAction;
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param_1->unk4C = FALSE;
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param_1->input.unk24 = 0;
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PlayMenuSoundEffect(0);
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break;
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case INPUT_B_BUTTON:
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if (param_1->menuItems[param_1->input.unk1A].menuAction > -1) {
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param_1->menuAction = param_1->menuItems[param_1->input.unk1A].menuAction;
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param_1->unk4C = FALSE;
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PlayMenuSoundEffect(0);
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}
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break;
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}
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}
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sub_8012EBC(param_1);
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return param_1->unk4C;
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}
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bool8 sub_8013114(MenuStruct *param_1, s32 *menuAction)
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{
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if (param_1->unk4C)
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return TRUE;
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if (menuAction != NULL)
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*menuAction = param_1->menuAction;
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return FALSE;
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}
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static void sub_8013134(MenuInputStruct *param_1, u32 menuItemCounter, u32 windowId)
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{
|
|
Window *window = &gWindows[windowId];
|
|
|
|
param_1->unk0 = windowId;
|
|
param_1->menuIndex = 0;
|
|
param_1->unk1A = menuItemCounter;
|
|
param_1->unk1C = menuItemCounter;
|
|
param_1->unk1E = 0;
|
|
param_1->unk4 = 0;
|
|
|
|
if (window->type == WINDOW_TYPE_WITH_HEADER)
|
|
param_1->firstEntryY = 16;
|
|
else
|
|
param_1->firstEntryY = 2;
|
|
|
|
param_1->unkC = 0;
|
|
param_1->unkE = 0;
|
|
param_1->unk14.x = 0;
|
|
param_1->unk24 = 0;
|
|
sub_801317C(¶m_1->unk28);
|
|
}
|
|
|
|
// arm9.bin::0201BD28
|
|
void sub_801317C(MenuInputStructSub *param_1)
|
|
{
|
|
param_1->unk0 = 0;
|
|
param_1->a_button = 0;
|
|
param_1->b_button = 0;
|
|
param_1->dpad_left = 0;
|
|
param_1->dpad_right = 0;
|
|
param_1->unk8.x = -1;
|
|
param_1->unk8.y = -1;
|
|
nullsub_7(¶m_1->unk8);
|
|
ResetUnusedInputStruct();
|
|
}
|
|
|
|
// arm9.bin::0201BD18
|
|
void AddMenuCursorSprite(MenuInputStruct *param_1)
|
|
{
|
|
AddMenuCursorSprite_(param_1, 0);
|
|
}
|
|
|
|
// arm9.bin::0201B978
|
|
void AddMenuCursorSprite_(MenuInputStruct *a0, u8 *a1)
|
|
{
|
|
struct SpriteOAM sp = {0};
|
|
|
|
if (a0->unk1A > 0) {
|
|
UpdateMenuCursorSpriteCoords(a0);
|
|
|
|
if (!(a0->unk24 & 8)) {
|
|
SpriteSetAffine1(&sp, 0);
|
|
SpriteSetAffine2(&sp, 0);
|
|
SpriteSetObjMode(&sp, 0);
|
|
SpriteSetMosaic(&sp, 0);
|
|
SpriteSetBpp(&sp, 0);
|
|
SpriteSetShape(&sp, 0);
|
|
SpriteSetMatrixNum(&sp, 0);
|
|
SpriteSetSize(&sp, 0);
|
|
SpriteSetTileNum(&sp, 0x3F4);
|
|
SpriteSetPriority(&sp, 0);
|
|
SpriteSetPalNum(&sp, 15);
|
|
SpriteSetUnk6_0(&sp, 0);
|
|
SpriteSetUnk6_1(&sp, 0);
|
|
SpriteSetX(&sp, a0->unk8.x);
|
|
SpriteSetY(&sp, a0->unk8.y + 1);
|
|
|
|
AddSprite(&sp, 0xFF, 0, 0);
|
|
}
|
|
}
|
|
|
|
sub_8013470(a0);
|
|
if (a0->unk14.x != 0)
|
|
sub_801332C(&a0->unk14);
|
|
|
|
a0->unk24++;
|
|
|
|
// More here in NDS
|
|
}
|
|
|
|
void nullsub_34(MenuInputStructSub *a0, s32 a1)
|
|
{
|
|
}
|
|
|
|
// arm9.bin::0201B490
|
|
static void sub_801332C(DungeonPos *a0)
|
|
{
|
|
struct SpriteOAM sp = {0};
|
|
|
|
SpriteSetAffine1(&sp, 0);
|
|
SpriteSetAffine2(&sp, 0);
|
|
SpriteSetObjMode(&sp, 1);
|
|
SpriteSetMosaic(&sp, 0);
|
|
SpriteSetBpp(&sp, 0);
|
|
SpriteSetShape(&sp, 0);
|
|
SpriteSetMatrixNum(&sp, 0);
|
|
SpriteSetSize(&sp, 0);
|
|
SpriteSetTileNum(&sp, 0x3F5);
|
|
SpriteSetPriority(&sp, 0);
|
|
SpriteSetPalNum(&sp, 15);
|
|
SpriteSetUnk6_0(&sp, 0);
|
|
SpriteSetUnk6_1(&sp, 0);
|
|
SpriteSetX(&sp, a0->x);
|
|
SpriteSetY(&sp, a0->y + 1);
|
|
|
|
AddSprite(&sp, 0xFF, NULL, NULL);
|
|
}
|
|
|
|
// arm9.bin::0201B1C0
|
|
static void sub_8013470(MenuInputStruct *a0)
|
|
{
|
|
struct SpriteOAM sp = {0};
|
|
|
|
if (a0->unkC != 0) {
|
|
if (a0->unk1E != 0) {
|
|
SpriteSetAffine1(&sp, 0);
|
|
SpriteSetAffine2(&sp, 0);
|
|
SpriteSetObjMode(&sp, 0);
|
|
SpriteSetMosaic(&sp, 0);
|
|
SpriteSetBpp(&sp, 0);
|
|
SpriteSetShape(&sp, 0);
|
|
SpriteSetMatrixNum(&sp, 0);
|
|
SpriteSetSize(&sp, 0);
|
|
SpriteSetTileNum(&sp, 0x3F2);
|
|
SpriteSetPriority(&sp, 0);
|
|
SpriteSetPalNum(&sp, 15);
|
|
SpriteSetUnk6_0(&sp, 0);
|
|
SpriteSetUnk6_1(&sp, 0);
|
|
SpriteSetX(&sp, a0->unkC);
|
|
SpriteSetY(&sp, a0->unkE);
|
|
|
|
AddSprite(&sp, 0xFF, NULL, NULL);
|
|
}
|
|
if (a0->unk20 != 0 && a0->unk20 != a0->unk1E + 1) {
|
|
SpriteSetAffine1(&sp, 0);
|
|
SpriteSetAffine2(&sp, 0);
|
|
SpriteSetObjMode(&sp, 0);
|
|
SpriteSetMosaic(&sp, 0);
|
|
SpriteSetBpp(&sp, 0);
|
|
SpriteSetShape(&sp, 0);
|
|
SpriteSetMatrixNum(&sp, 0);
|
|
SpriteSetSize(&sp, 0);
|
|
SpriteSetTileNum(&sp, 0x3F3);
|
|
SpriteSetPriority(&sp, 0);
|
|
SpriteSetPalNum(&sp, 15);
|
|
SpriteSetUnk6_0(&sp, 0);
|
|
SpriteSetUnk6_1(&sp, 0);
|
|
SpriteSetX(&sp, a0->unkC + 10);
|
|
SpriteSetY(&sp, a0->unkE);
|
|
|
|
AddSprite(&sp, 0xFF, NULL, NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_8013660(MenuInputStruct *param_1)
|
|
{
|
|
if (0 < param_1->unk1A) {
|
|
UpdateMenuCursorSpriteCoords(param_1);
|
|
sub_801332C(¶m_1->unk8);
|
|
}
|
|
}
|
|
|
|
// arm9.bin::0201B14C
|
|
void UpdateMenuCursorSpriteCoords(MenuInputStruct *param_1)
|
|
{
|
|
s32 index;
|
|
Window *window;
|
|
|
|
index = param_1->unk0;
|
|
window = &gWindows[index];
|
|
param_1->unk8.x = window->x * 8 + param_1->unk4;
|
|
param_1->unk8.y = window->y * 8 + GetMenuEntryYCoord(param_1, param_1->menuIndex);
|
|
}
|
|
|
|
void MoveMenuCursorDown(MenuInputStruct *param_1)
|
|
{
|
|
param_1->unk24 = 0;
|
|
|
|
if (param_1->unk1A < 1)
|
|
param_1->menuIndex = 0;
|
|
else {
|
|
param_1->menuIndex++;
|
|
|
|
if (param_1->menuIndex >= param_1->unk1A)
|
|
param_1->menuIndex = 0;
|
|
}
|
|
}
|
|
|
|
void MoveMenuCursorDownWrapAround(MenuInputStruct *param_1, u8 param_2)
|
|
{
|
|
param_1->unk24 = 0;
|
|
|
|
if (param_1->unk1A < 1)
|
|
param_1->menuIndex = 0;
|
|
else {
|
|
param_1->menuIndex++;
|
|
|
|
if (param_1->menuIndex >= param_1->unk1A) {
|
|
if (param_2 != 0)
|
|
param_1->menuIndex = 0;
|
|
else
|
|
param_1->menuIndex = param_1->unk1A - 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void MoveMenuCursorUp(MenuInputStruct *param_1)
|
|
{
|
|
param_1->unk24 = 0;
|
|
|
|
if (param_1->unk1A < 1)
|
|
param_1->menuIndex = 0;
|
|
else {
|
|
param_1->menuIndex--;
|
|
|
|
if (param_1->menuIndex < 0)
|
|
param_1->menuIndex = param_1->unk1A - 1;
|
|
}
|
|
}
|
|
|
|
void MoveMenuCursorUpWrapAround(MenuInputStruct *param_1, u8 param_2)
|
|
{
|
|
param_1->unk24 = 0;
|
|
|
|
if (param_1->unk1A < 1)
|
|
param_1->menuIndex = 0;
|
|
else {
|
|
param_1->menuIndex--;
|
|
|
|
if (param_1->menuIndex < 0) {
|
|
if (param_2 != 0)
|
|
param_1->menuIndex = param_1->unk1A - 1;
|
|
else
|
|
param_1->menuIndex = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_8013780(MenuInputStruct *param_1, s32 param_2)
|
|
{
|
|
if (param_2 < 0)
|
|
param_1->menuIndex = 0;
|
|
else if (param_2 >= param_1->unk1A)
|
|
param_1->menuIndex = param_1->unk1A - 1;
|
|
else
|
|
param_1->menuIndex = param_2;
|
|
|
|
param_1->unk24 = 0;
|
|
}
|
|
|
|
s32 sub_80137A8(MenuInputStruct *param_1)
|
|
{
|
|
return param_1->menuIndex;
|
|
}
|
|
|
|
void sub_80137B0(MenuInputStruct *param_1, s32 param_2)
|
|
{
|
|
s32 iVar1;
|
|
s32 iVar2;
|
|
|
|
if (param_2 >= 1) {
|
|
iVar2 = param_2 << 8;
|
|
}
|
|
else {
|
|
if (gWindows[param_1->unk0].type == WINDOW_TYPE_WITH_HEADER)
|
|
iVar1 = 16;
|
|
else
|
|
iVar1 = 0;
|
|
|
|
iVar2 = (gWindows[param_1->unk0].height * 8 - iVar1) << 8;
|
|
}
|
|
|
|
param_1->unk10 = iVar2 / param_1->unk1C;
|
|
}
|
|
|
|
void sub_80137F8(MenuInputStruct *param_1, u32 param_2)
|
|
{
|
|
param_1->unk10 = param_2 << 8;
|
|
}
|
|
|
|
// arm9.bin::0201AF70
|
|
s32 GetMenuEntryYCoord(MenuInputStruct *menu, s32 entryId)
|
|
{
|
|
s32 firstY = menu->firstEntryY;
|
|
s32 iVar1 = entryId * menu->unk10;
|
|
|
|
return firstY + (iVar1 / 256);
|
|
}
|
|
|
|
void sub_8013818(MenuInputStruct *param_1, s32 param_2, u32 param_3, s32 param_4)
|
|
{
|
|
param_1->unk0 = param_4;
|
|
param_1->unk22 = param_2;
|
|
param_1->unk1C = param_3;
|
|
param_1->unk14.x = 0;
|
|
param_1->unk24 = 0;
|
|
param_1->menuIndex = 0;
|
|
param_1->unk1E = 0;
|
|
|
|
sub_801317C(¶m_1->unk28);
|
|
sub_8013984(param_1);
|
|
sub_80137F8(param_1, 12);
|
|
}
|
|
|
|
void sub_8013848(MenuInputStruct *param_1, s32 param_2, u32 param_3, s32 param_4)
|
|
{
|
|
param_1->unk0 = param_4;
|
|
param_1->unk22 = param_2;
|
|
param_1->unk1C = param_3;
|
|
param_1->unk14.x = 0;
|
|
param_1->unk24 = 0;
|
|
param_1->menuIndex = 0;
|
|
param_1->unk1E = 0;
|
|
|
|
sub_801317C(¶m_1->unk28);
|
|
sub_8013984(param_1);
|
|
sub_80137F8(param_1, 24);
|
|
}
|
|
|
|
void sub_8013878(MenuInputStruct *param_1, s32 param_2)
|
|
{
|
|
if (param_2 < 0)
|
|
param_2 = 0;
|
|
else if (param_2 >= param_1->unk22)
|
|
param_2 = param_1->unk22 - 1;
|
|
|
|
param_1->unk1E = param_2 / param_1->unk1C;
|
|
param_1->menuIndex = param_2 % param_1->unk1C;
|
|
param_1->unk24 = 0;
|
|
sub_8013984(param_1);
|
|
}
|
|
|
|
bool8 sub_80138B8(MenuInputStruct *param_1, bool8 param_2)
|
|
{
|
|
s32 sVar1;
|
|
s32 oldIndex;
|
|
|
|
sVar1 = param_1->unk1E;
|
|
oldIndex = param_1->menuIndex;
|
|
AddMenuCursorSprite(param_1);
|
|
|
|
if (param_2) {
|
|
switch (GetKeyPress(param_1)) {
|
|
case INPUT_DPAD_UP:
|
|
MoveMenuCursorUp(param_1);
|
|
if (oldIndex != param_1->menuIndex)
|
|
PlayMenuSoundEffect(3);
|
|
break;
|
|
case INPUT_DPAD_DOWN:
|
|
MoveMenuCursorDown(param_1);
|
|
if (oldIndex != param_1->menuIndex)
|
|
PlayMenuSoundEffect(3);
|
|
break;
|
|
case INPUT_DPAD_LEFT:
|
|
sub_8013A7C(param_1);
|
|
break;
|
|
case INPUT_DPAD_RIGHT:
|
|
sub_8013A54(param_1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (sVar1 != param_1->unk1E) {
|
|
PlayMenuSoundEffect(4);
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
bool8 sub_8013938(MenuInputStruct *param_1)
|
|
{
|
|
s32 sVar1;
|
|
|
|
sVar1 = param_1->unk1E;
|
|
param_1->unk1A = 0;
|
|
param_1->unk14.x = 0;
|
|
AddMenuCursorSprite(param_1);
|
|
|
|
switch (GetKeyPress(param_1)) {
|
|
case INPUT_DPAD_LEFT:
|
|
sub_8013A7C(param_1);
|
|
break;
|
|
case INPUT_DPAD_RIGHT:
|
|
sub_8013A54(param_1);
|
|
break;
|
|
}
|
|
|
|
if (sVar1 != param_1->unk1E) {
|
|
PlayMenuSoundEffect(4);
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void sub_8013984(MenuInputStruct *param_1)
|
|
{
|
|
s32 iVar2;
|
|
s32 iVar4;
|
|
Window *window;
|
|
|
|
iVar4 = param_1->unk0;
|
|
window = &gWindows[iVar4];
|
|
|
|
if (param_1->unk1C == 0)
|
|
param_1->unk1C++;
|
|
|
|
param_1->unk20 = param_1->unk22 / param_1->unk1C;
|
|
iVar2 = param_1->unk22 % param_1->unk1C;
|
|
if (iVar2 != 0)
|
|
param_1->unk20++;
|
|
|
|
if (param_1->unk1E > param_1->unk20 - 1)
|
|
param_1->unk1E = param_1->unk20 - 1;
|
|
|
|
if (param_1->unk1E != param_1->unk20 - 1 || param_1->unk22 % param_1->unk1C == 0)
|
|
param_1->unk1A = param_1->unk1C;
|
|
else
|
|
param_1->unk1A = param_1->unk22 % param_1->unk1C;
|
|
|
|
if (param_1->menuIndex > param_1->unk1A - 1)
|
|
param_1->menuIndex = param_1->unk1A - 1;
|
|
|
|
param_1->unk4 = 0;
|
|
|
|
if (window->type== WINDOW_TYPE_WITH_HEADER)
|
|
param_1->firstEntryY = 16;
|
|
else
|
|
param_1->firstEntryY = 0;
|
|
|
|
if (param_1->unk20 < 2)
|
|
param_1->unkC = 0;
|
|
else
|
|
param_1->unkC = (window->x + window->width - 2) * 8;
|
|
|
|
param_1->unkE = (window->y + 1) * 8 - 2;
|
|
}
|
|
|
|
void sub_8013A54(MenuInputStruct *param_1)
|
|
{
|
|
if (param_1->unk1E < param_1->unk20 - 1)
|
|
param_1->unk1E++;
|
|
else
|
|
param_1->unk1E = 0;
|
|
|
|
sub_8013984(param_1);
|
|
}
|
|
|
|
void sub_8013A7C(MenuInputStruct *param_1)
|
|
{
|
|
if (param_1->unk1E < 1)
|
|
param_1->unk1E = param_1->unk20 - 1;
|
|
else
|
|
param_1->unk1E--;
|
|
|
|
sub_8013984(param_1);
|
|
}
|
|
|
|
void sub_8013AA0(unkStructFor8013AA0 *a0)
|
|
{
|
|
s32 sp[10];
|
|
|
|
SpriteSetAffine1(&a0->unk28, 0);
|
|
SpriteSetAffine2(&a0->unk28, 0);
|
|
SpriteSetObjMode(&a0->unk28, 0);
|
|
SpriteSetMosaic(&a0->unk28, 0);
|
|
SpriteSetBpp(&a0->unk28, 0);
|
|
SpriteSetShape(&a0->unk28, 1);
|
|
SpriteSetMatrixNum(&a0->unk28, 16);
|
|
SpriteSetSize(&a0->unk28, 0);
|
|
SpriteSetTileNum(&a0->unk28, 0x3F0);
|
|
SpriteSetPriority(&a0->unk28, 0);
|
|
SpriteSetPalNum(&a0->unk28, 15);
|
|
SpriteSetX(&a0->unk28, DISPLAY_WIDTH);
|
|
SpriteSetY(&a0->unk28, DISPLAY_WIDTH);
|
|
|
|
a0->unk26 = 0;
|
|
|
|
ConvertToDecimal(sp, a0->unkC, a0->unk10);
|
|
|
|
a0->unk25 = a0->unk10;
|
|
|
|
while (sp[a0->unk25 - 1] == 0 && a0->unk25 > 1)
|
|
a0->unk25--;
|
|
|
|
a0->unk0 = a0->unk4;
|
|
|
|
ConvertToDecimal(sp, a0->unk4, a0->unk10);
|
|
|
|
a0->unk24 = a0->unk25 - 1;
|
|
|
|
while (sp[a0->unk24] == 0 && a0->unk24 != 0)
|
|
a0->unk24--;
|
|
}
|
|
|
|
u32 sub_8013BBC(unkStructFor8013AA0 *a0)
|
|
{
|
|
a0->unk26++;
|
|
|
|
sub_8013D10(a0);
|
|
|
|
if (a0->unk26 & 8) {
|
|
SpriteSetMatrixNum(&a0->unk28, 16);
|
|
AddSprite(&a0->unk28, 0x100, NULL, NULL);
|
|
|
|
SpriteSetMatrixNum(&a0->unk28, 0);
|
|
SpriteAddY(&a0->unk28, 16);
|
|
|
|
AddSprite(&a0->unk28, 0x100, NULL, NULL);
|
|
}
|
|
|
|
if (sub_8013DD0(a0))
|
|
return 1;
|
|
|
|
switch (sub_8012AE8()) {
|
|
case INPUT_B_BUTTON:
|
|
PlayMenuSoundEffect(1);
|
|
return 2;
|
|
case INPUT_A_BUTTON:
|
|
PlayMenuSoundEffect(0);
|
|
return 3;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void sub_8013C68(unkStructFor8013AA0 *a0)
|
|
{
|
|
u8 ch;
|
|
s32 i;
|
|
s32 sp[10];
|
|
|
|
ConvertToDecimal(sp, a0->unk0, a0->unk10);
|
|
|
|
for (i = a0->unk10 - 1; i > 0 && sp[i] == 0; i--)
|
|
sp[i] = 0xFF;
|
|
|
|
for (i = 0; i < a0->unk25; i++) {
|
|
if (sp[i] == 0xFF)
|
|
ch = '*';
|
|
else
|
|
ch = '0' + sp[i];
|
|
|
|
sub_8012C60(a0->unk1C - ((i + 1) * 12), a0->unk20, ch, 7, a0->unk14);
|
|
}
|
|
|
|
for (i = 0; i < a0->unk10; i++)
|
|
AddUnderScoreHighlight(a0->unk14, a0->unk1C - ((i + 1) * 12) - 1, a0->unk20 + 10, 11, 5);
|
|
}
|
|
|
|
void sub_8013D10(unkStructFor8013AA0 *a0)
|
|
{
|
|
s32 x, y;
|
|
u8 uVar4;
|
|
Window *window;
|
|
|
|
window = &gWindows[a0->unk14];
|
|
uVar4 = a0->unk24;
|
|
|
|
switch (sub_8012AE8()) {
|
|
case INPUT_DPAD_LEFT:
|
|
uVar4 = a0->unk24 < a0->unk25 - 1 ? a0->unk24 + 1 : 0;
|
|
break;
|
|
case INPUT_DPAD_RIGHT:
|
|
uVar4 = a0->unk24 == 0 ? a0->unk25 - 1 : a0->unk24 - 1;
|
|
break;
|
|
}
|
|
|
|
if (uVar4 != a0->unk24) {
|
|
a0->unk24 = uVar4;
|
|
PlayMenuSoundEffect(3);
|
|
a0->unk26 = 8;
|
|
}
|
|
|
|
x = (a0->unk1C - ((a0->unk24 + 1) * 12) + (window->x * 8)) - 3;
|
|
SpriteSetX(&a0->unk28, x);
|
|
|
|
y = a0->unk20 + (window->y * 8) - 7;
|
|
SpriteSetY(&a0->unk28, y);
|
|
}
|
|
|
|
static bool8 sub_8013DD0(unkStructFor8013AA0 *a0)
|
|
{
|
|
s32 iVar2;
|
|
|
|
switch (sub_8012AE8()) {
|
|
case INPUT_DPAD_UP:
|
|
if (a0->unk0 == a0->unkC) {
|
|
PlayMenuSoundEffect(2);
|
|
return FALSE;
|
|
}
|
|
|
|
iVar2 = a0->unk0 + gUnknown_80D4830[a0->unk24];
|
|
PlayMenuSoundEffect(3);
|
|
|
|
if (iVar2 > a0->unkC)
|
|
a0->unk0 = a0->unkC;
|
|
else
|
|
a0->unk0 = iVar2;
|
|
return TRUE;
|
|
case INPUT_DPAD_DOWN:
|
|
if (a0->unk0 == a0->unk8) {
|
|
PlayMenuSoundEffect(2);
|
|
return FALSE;
|
|
}
|
|
|
|
iVar2 = a0->unk0 - gUnknown_80D4830[a0->unk24];
|
|
PlayMenuSoundEffect(3);
|
|
|
|
if (iVar2 < a0->unk8)
|
|
a0->unk0 = a0->unk8;
|
|
else
|
|
a0->unk0 = iVar2;
|
|
return TRUE;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
void sub_8013E54(void)
|
|
{
|
|
Window *window = &gWindows[0];
|
|
SpriteOAM SStack_18 = {0};
|
|
|
|
SpriteSetAffine1(&SStack_18, 0);
|
|
SpriteSetAffine2(&SStack_18, 0);
|
|
SpriteSetObjMode(&SStack_18, 0);
|
|
SpriteSetMosaic(&SStack_18, 0);
|
|
SpriteSetBpp(&SStack_18, 0);
|
|
SpriteSetShape(&SStack_18, 1);
|
|
SpriteSetMatrixNum(&SStack_18, 0);
|
|
SpriteSetSize(&SStack_18, 0);
|
|
SpriteSetTileNum(&SStack_18, 0x3F0);
|
|
SpriteSetPriority(&SStack_18, 0);
|
|
SpriteSetPalNum(&SStack_18, 15);
|
|
SpriteSetY(&SStack_18, (window->y * 8) + 0x80);
|
|
SpriteSetX(&SStack_18, 112);
|
|
|
|
AddSprite(&SStack_18,0x100,0,0x0);
|
|
}
|
|
|
|
void sub_8013F84(void)
|
|
{
|
|
Window *window = &gWindows[0];
|
|
SpriteOAM SStack_18 = {0};
|
|
|
|
SpriteSetAffine1(&SStack_18, 0);
|
|
SpriteSetAffine2(&SStack_18, 0);
|
|
SpriteSetObjMode(&SStack_18, 0);
|
|
SpriteSetMosaic(&SStack_18, 0);
|
|
SpriteSetBpp(&SStack_18, 0);
|
|
SpriteSetShape(&SStack_18, 1);
|
|
SpriteSetMatrixNum(&SStack_18, 0);
|
|
SpriteSetSize(&SStack_18, 0);
|
|
SpriteSetTileNum(&SStack_18, 0x3F0);
|
|
SpriteSetPriority(&SStack_18, 0);
|
|
SpriteSetPalNum(&SStack_18, 15);
|
|
SpriteSetY(&SStack_18, (window->y * 8) + 0x60);
|
|
SpriteSetX(&SStack_18, 112);
|
|
|
|
AddSprite(&SStack_18,0x100,0,0x0);
|
|
}
|
|
|
|
// arm9.bin::0201A100
|
|
void sub_80140B4(WindowTemplates *a0)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
a0->id[i] = gUnknown_80D47C8[i];
|
|
}
|