pmd-red/include/dungeon_action.h
AnonymousRandomPerson d96a76f552 Updated more names
2023-01-13 21:00:12 -05:00

11 lines
332 B
C

#ifndef GUARD_DUNGEON_ACTION_H
#define GUARD_DUNGEON_ACTION_H
#include "dungeon_entity.h"
void ClearMonsterActionFields(struct ActionContainer *actionPointer);
void SetMonsterActionFields(struct ActionContainer *actionPointer, u16 action);
void SetActionPassTurnOrWalk(struct ActionContainer *actionPointer, s16 species);
#endif