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46 lines
979 B
C
46 lines
979 B
C
#ifndef GUARD_LUMINOUS_CAVE_H
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#define GUARD_LUMINOUS_CAVE_H
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#include "file_system.h"
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#include "items.h"
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#include "menu.h"
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#include "pokemon_3.h"
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#include "text.h"
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struct unkStruct_203B2B0
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{
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// size: 0x174
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bool8 evolutionComplete;
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EvolveStatus evolveStatus;
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PokemonStruct1 *pokeStruct;
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/* 0x10 */ bool8 pokeRenamed;
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/* 0x14 */ u32 evoItem1_InvIndex; // inventory index of item
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/* 0x18 */ u32 evoItem2_InvIndex; // inventory index of item
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Item chosenItem;
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u32 state;
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u32 fallbackState;
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u32 menuAction1;
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u32 menuAction2;
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u32 menuAction3;
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MenuItem unk34[8];
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u16 unk74[0x8];
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MenuStruct unk84;
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u8 fillD4[0x104 - 0xD4];
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OpenedFile *unk104;
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u8 *unk108;
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u16 unk10C;
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u16 unk10E;
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u8 unk110;
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u8 unk111;
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u8 unk112;
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UnkTextStruct2 unk114[4];
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};
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void CleanLuminousCave(void);
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bool8 HasEvolutionCompleted(void);
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u32 sub_802465C(void);
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u32 sub_80246F0(void);
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#endif // GUARD_LUMINOUS_CAVE_H
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