mirror of
https://github.com/pret/pmd-red.git
synced 2026-04-24 23:17:03 -05:00
1980 lines
88 KiB
C
1980 lines
88 KiB
C
// TODO: Find a way to #define the text and insert them in arrays without declarations
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static const u8 sUnknown_80E8BB0[];
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static const u8 sUnknown_80E8BB4[];
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static const u8 sUnknown_80E8BB8[];
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static const u8 sUnknown_80E8BBC[];
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static const u8 sUnknown_80E8BC0[];
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static const u8 sUnknown_80E8BC4[];
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static const u8 sUnknown_80E8BC8[];
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static const u8 * const sUnknown_80E8B94[7] = {
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sUnknown_80E8BC8,
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sUnknown_80E8BC4,
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sUnknown_80E8BC0,
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sUnknown_80E8BBC,
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sUnknown_80E8BB8,
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sUnknown_80E8BB4,
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sUnknown_80E8BB0
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};
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ALIGNED(4) static const u8 sUnknown_80E8BB0[] = _("{UNK_ICON_83_C3}");
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ALIGNED(4) static const u8 sUnknown_80E8BB4[] = _("{UNK_ICON_83_C2}");
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ALIGNED(4) static const u8 sUnknown_80E8BB8[] = _("{UNK_ICON_83_C1}");
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ALIGNED(4) static const u8 sUnknown_80E8BBC[] = _("{UNK_ICON_83_C0}");
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ALIGNED(4) static const u8 sUnknown_80E8BC0[] = _("{UNK_ICON_40}");
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ALIGNED(4) static const u8 sUnknown_80E8BC4[] = _("{UNK_ICON_84_87}");
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ALIGNED(4) static const u8 sUnknown_80E8BC8[] = _(" ");
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static const u8 * const sUnknown_80E8BCC[4] = {
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sUnknown_80E8BC8,
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"Suspend",
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"Take Job",
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"Done"
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};
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static const u8 sUnknown_80E8C14[];
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static const u8 sUnknown_80E8C18[];
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static const u8 sUnknown_80E8C20[];
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static const u8 sUnknown_80E8C28[];
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static const u8 sUnknown_80E8C30[];
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static const u8 sUnknown_80E8C38[];
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static const u8 sUnknown_80E8C40[];
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// Used in sub_803C1F0 for some reason
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const u8 * const gUnknown_80E8BF8[7] = {
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sUnknown_80E8C40,
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sUnknown_80E8C38,
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sUnknown_80E8C30,
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sUnknown_80E8C28,
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sUnknown_80E8C20,
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sUnknown_80E8C18,
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sUnknown_80E8C14
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};
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ALIGNED(4) static const u8 sUnknown_80E8C14[] = _("{STAR_BULLET}");
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ALIGNED(4) static const u8 sUnknown_80E8C18[] = _("{COLOR_1 RED}S{END_COLOR_TEXT_1}");
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ALIGNED(4) static const u8 sUnknown_80E8C20[] = _("{COLOR_1 CYAN}A{END_COLOR_TEXT_1}");
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ALIGNED(4) static const u8 sUnknown_80E8C28[] = _("{COLOR_1 CYAN}B{END_COLOR_TEXT_1}");
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ALIGNED(4) static const u8 sUnknown_80E8C30[] = _("{COLOR_1 GREEN}C{END_COLOR_TEXT_1}");
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ALIGNED(4) static const u8 sUnknown_80E8C38[] = _("{COLOR_1 GREEN}D{END_COLOR_TEXT_1}");
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ALIGNED(4) static const u8 sUnknown_80E8C40[] = _("{COLOR_1 WHITE}E{END_COLOR_TEXT_1}");
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static const u8 sUnknown_80E8C60[];
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static const u8 sUnknown_80E8C64[];
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static const u8 sUnknown_80E8C70[];
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static const u8 sUnknown_80E8C7C[];
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static const u8 sUnknown_80E8C84[];
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static const u8 sUnknown_80E8C90[];
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static const u8 * const gMissionRewardText[6] = {
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sUnknown_80E8C90,
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sUnknown_80E8C84,
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sUnknown_80E8C7C,
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sUnknown_80E8C70,
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sUnknown_80E8C64,
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sUnknown_80E8C60
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};
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ALIGNED(4) static const u8 sUnknown_80E8C60[] = _("???");
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ALIGNED(4) static const u8 sUnknown_80E8C64[] = _("Friend Area");
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ALIGNED(4) static const u8 sUnknown_80E8C70[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1} + ?");
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ALIGNED(4) static const u8 sUnknown_80E8C7C[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}");
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ALIGNED(4) static const u8 sUnknown_80E8C84[] = _("%d {POKE} + ?");
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ALIGNED(4) static const u8 sUnknown_80E8C90[] = _("%d {POKE}");
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static const u8 sUnknown_80E8CD4[];
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static const u8 sUnknown_80E8CE0[];
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static const u8 sUnknown_80E8CF4[];
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static const u8 sUnknown_80E8D0C[];
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static const u8 sUnknown_80E8D18[];
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static const u8 sUnknown_80E8D28[];
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static const u8 sUnknown_80E8D44[];
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static const u8 sUnknown_80E8D5C[];
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static const u8 sUnknown_80E8D6C[];
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static const u8 sUnknown_80E8D7C[];
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static const u8 sUnknown_80E8D88[];
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static const u8 sUnknown_80E8DA4[];
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static const u8 sUnknown_80E8DB4[];
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static const u8 sUnknown_80E8DC8[];
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static const u8 sUnknown_80E8DDC[];
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static const u8 * const gUnknown_80E8C98[15] = {
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sUnknown_80E8DDC,
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sUnknown_80E8DC8,
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sUnknown_80E8DB4,
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sUnknown_80E8DA4,
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sUnknown_80E8D88,
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sUnknown_80E8D7C,
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sUnknown_80E8D6C,
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sUnknown_80E8D5C,
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sUnknown_80E8D44,
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sUnknown_80E8D28,
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sUnknown_80E8D18,
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sUnknown_80E8D0C,
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sUnknown_80E8CF4,
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sUnknown_80E8CE0,
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sUnknown_80E8CD4
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};
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ALIGNED(4) static const u8 sUnknown_80E8CD4[] = _("Help me!");
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ALIGNED(4) static const u8 sUnknown_80E8CE0[] = _("I can{APOSTROPHE}t get home!");
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ALIGNED(4) static const u8 sUnknown_80E8CF4[] = _("I{APOSTROPHE}m sad and lonely.");
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ALIGNED(4) static const u8 sUnknown_80E8D0C[] = _("Where am I?");
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ALIGNED(4) static const u8 sUnknown_80E8D18[] = _("I was KO{APOSTROPHE}d...");
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ALIGNED(4) static const u8 sUnknown_80E8D28[] = _("I{APOSTROPHE}m too tired to move.");
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ALIGNED(4) static const u8 sUnknown_80E8D44[] = _("I{APOSTROPHE}m not a fighter...");
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ALIGNED(4) static const u8 sUnknown_80E8D5C[] = _("I fainted...");
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ALIGNED(4) static const u8 sUnknown_80E8D6C[] = _("I was attacked!");
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ALIGNED(4) static const u8 sUnknown_80E8D7C[] = _("I{APOSTROPHE}m lost.");
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ALIGNED(4) static const u8 sUnknown_80E8D88[] = _("I can{APOSTROPHE}t seem to get out.");
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ALIGNED(4) static const u8 sUnknown_80E8DA4[] = _("I{APOSTROPHE}m scared!");
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ALIGNED(4) static const u8 sUnknown_80E8DB4[] = _("I{APOSTROPHE}m in trouble...");
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ALIGNED(4) static const u8 sUnknown_80E8DC8[] = _("I can{APOSTROPHE}t get out!");
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ALIGNED(4) static const u8 sUnknown_80E8DDC[] = _("Help!");
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static const u8 sUnknown_80E8E18[];
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static const u8 sUnknown_80E8E2C[];
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static const u8 sUnknown_80E8E4C[];
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static const u8 sUnknown_80E8E6C[];
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static const u8 sUnknown_80E8E80[];
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static const u8 sUnknown_80E8E98[];
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static const u8 sUnknown_80E8EB4[];
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static const u8 sUnknown_80E8ED0[];
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static const u8 sUnknown_80E8EF8[];
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static const u8 sUnknown_80E8F10[];
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static const u8 sUnknown_80E8F2C[];
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static const u8 sUnknown_80E8F50[];
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static const u8 sUnknown_80E8F7C[];
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static const u8 * const gUnknown_80E8DE4[13] = {
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sUnknown_80E8F7C,
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sUnknown_80E8F50,
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sUnknown_80E8F2C,
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sUnknown_80E8F10,
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sUnknown_80E8EF8,
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sUnknown_80E8ED0,
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sUnknown_80E8EB4,
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sUnknown_80E8E98,
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sUnknown_80E8E80,
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sUnknown_80E8E6C,
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sUnknown_80E8E4C,
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sUnknown_80E8E2C,
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sUnknown_80E8E18
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};
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ALIGNED(4) static const u8 sUnknown_80E8E18[] = _("I{APOSTROPHE}m famished...");
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ALIGNED(4) static const u8 sUnknown_80E8E2C[] = _("I can{APOSTROPHE}t move another step.");
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ALIGNED(4) static const u8 sUnknown_80E8E4C[] = _("Whoa! It{APOSTROPHE}s too rough here...");
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ALIGNED(4) static const u8 sUnknown_80E8E6C[] = _("I was done in...");
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ALIGNED(4) static const u8 sUnknown_80E8E80[] = _("I lost in a battle...");
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ALIGNED(4) static const u8 sUnknown_80E8E98[] = _("I{APOSTROPHE}m close to fainting...");
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ALIGNED(4) static const u8 sUnknown_80E8EB4[] = _("I{APOSTROPHE}ve reached my limit...");
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ALIGNED(4) static const u8 sUnknown_80E8ED0[] = _("Fighting the tough foe was a mistake...");
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ALIGNED(4) static const u8 sUnknown_80E8EF8[] = _("This dungeon is scary!");
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ALIGNED(4) static const u8 sUnknown_80E8F10[] = _("I got lost in this dungeon!");
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ALIGNED(4) static const u8 sUnknown_80E8F2C[] = _("I{APOSTROPHE}m simply no good at fighting.");
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ALIGNED(4) static const u8 sUnknown_80E8F50[] = _("I was attacked when I was sitting still!");
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ALIGNED(4) static const u8 sUnknown_80E8F7C[] = _("I don{APOSTROPHE}t know how I did it{COMMA} but I can{APOSTROPHE}t exit!");
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static const u8 sUnknown_80E8FE4[];
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static const u8 sUnknown_80E8FF4[];
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static const u8 sUnknown_80E900C[];
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static const u8 sUnknown_80E9024[];
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static const u8 sUnknown_80E903C[];
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static const u8 sUnknown_80E9064[];
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static const u8 sUnknown_80E907C[];
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static const u8 sUnknown_80E9090[];
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static const u8 sUnknown_80E90B4[];
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static const u8 sUnknown_80E90D4[];
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static const u8 sUnknown_80E90E8[];
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static const u8 sUnknown_80E90F4[];
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static const u8 * const gUnknown_80E8FB0[13] = {
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sUnknown_80E90F4,
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sUnknown_80E90E8,
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sUnknown_80E90D4,
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sUnknown_80E90B4,
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sUnknown_80E9090,
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sUnknown_80E907C,
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sUnknown_80E9064,
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sUnknown_80E903C,
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sUnknown_80E9024,
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sUnknown_80E900C,
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sUnknown_80E8DDC,
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sUnknown_80E8FF4,
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sUnknown_80E8FE4
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};
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ALIGNED(4) static const u8 sUnknown_80E8FE4[] = _("Aiyeeeeeeeeh!");
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ALIGNED(4) static const u8 sUnknown_80E8FF4[] = _("...Gasp! Waaaaaaaah!");
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ALIGNED(4) static const u8 sUnknown_80E900C[] = _("Someone{COMMA} please help!");
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ALIGNED(4) static const u8 sUnknown_80E9024[] = _("Rescue is requested!");
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ALIGNED(4) static const u8 sUnknown_80E903C[] = _("My consciousness is slipping... Help...");
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ALIGNED(4) static const u8 sUnknown_80E9064[] = _("Wroooooaaar! Someone!");
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ALIGNED(4) static const u8 sUnknown_80E907C[] = _("Where am I? Help!");
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ALIGNED(4) static const u8 sUnknown_80E9090[] = _("Why? Why is everyone attacking me?");
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ALIGNED(4) static const u8 sUnknown_80E90B4[] = _("I feel faint... Please help...");
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ALIGNED(4) static const u8 sUnknown_80E90D4[] = _("Someone{COMMA} help!");
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ALIGNED(4) static const u8 sUnknown_80E90E8[] = _("Someone!");
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ALIGNED(4) static const u8 sUnknown_80E90F4[] = _("Please{COMMA} I need help!");
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static const u8 sUnknown_80E9134[];
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static const u8 sUnknown_80E9144[];
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static const u8 sUnknown_80E914C[];
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static const u8 sUnknown_80E9160[];
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static const u8 sUnknown_80E9170[];
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static const u8 sUnknown_80E917C[];
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static const u8 sUnknown_80E9190[];
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static const u8 sUnknown_80E91A8[];
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static const u8 sUnknown_80E91BC[];
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static const u8 * const gUnknown_80E910C[10] = {
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sUnknown_80E91BC,
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sUnknown_80E91A8,
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sUnknown_80E9190,
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sUnknown_80E917C,
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sUnknown_80E8DDC,
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sUnknown_80E9170,
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sUnknown_80E9160,
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sUnknown_80E914C,
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sUnknown_80E9144,
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sUnknown_80E9134
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};
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ALIGNED(4) static const u8 sUnknown_80E9134[] = _("Disappearance!");
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ALIGNED(4) static const u8 sUnknown_80E9144[] = _("Hurry!");
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ALIGNED(4) static const u8 sUnknown_80E914C[] = _("Hasn{APOSTROPHE}t come back.");
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ALIGNED(4) static const u8 sUnknown_80E9160[] = _("I{APOSTROPHE}m worried.");
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ALIGNED(4) static const u8 sUnknown_80E9170[] = _("Somebody!");
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ALIGNED(4) static const u8 sUnknown_80E917C[] = _("Failed to return.");
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ALIGNED(4) static const u8 sUnknown_80E9190[] = _("Hurry{COMMA} save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!");
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ALIGNED(4) static const u8 sUnknown_80E91A8[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} needs help!");
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ALIGNED(4) static const u8 sUnknown_80E91BC[] = _("Please help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!");
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static const u8 sUnknown_80E9288[];
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static const u8 sUnknown_80E92A4[];
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static const u8 sUnknown_80E92C4[];
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static const u8 sUnknown_80E92E0[];
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static const u8 sUnknown_80E9300[];
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static const u8 sUnknown_80E9328[];
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static const u8 sUnknown_80E9344[];
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static const u8 sUnknown_80E9358[];
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static const u8 sUnknown_80E9378[];
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static const u8 sUnknown_80E9394[];
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static const u8 sUnknown_80E93B8[];
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static const u8 sUnknown_80E93E0[];
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static const u8 sUnknown_80E9400[];
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static const u8 sUnknown_80E9420[];
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static const u8 sUnknown_80E9440[];
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static const u8 sUnknown_80E9460[];
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static const u8 sUnknown_80E9480[];
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static const u8 sUnknown_80E94A0[];
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static const u8 sUnknown_80E94C0[];
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static const u8 sUnknown_80E94E0[];
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static const u8 sUnknown_80E94FC[];
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static const u8 sUnknown_80E951C[];
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static const u8 sUnknown_80E9538[];
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static const u8 sUnknown_80E955C[];
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static const u8 sUnknown_80E9588[];
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static const u8 sUnknown_80E95AC[];
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static const u8 sUnknown_80E95C8[];
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static const u8 sUnknown_80E95EC[];
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static const u8 sUnknown_80E9608[];
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static const u8 sUnknown_80E9628[];
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static const u8 sUnknown_80E9650[];
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static const u8 sUnknown_80E9668[];
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static const u8 sUnknown_80E9688[];
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static const u8 sUnknown_80E96A8[];
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static const u8 sUnknown_80E96C4[];
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static const u8 sUnknown_80E96E4[];
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static const u8 sUnknown_80E9708[];
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static const u8 sUnknown_80E9728[];
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static const u8 sUnknown_80E9748[];
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static const u8 sUnknown_80E976C[];
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static const u8 sUnknown_80E9788[];
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static const u8 sUnknown_80E97A0[];
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static const u8 sUnknown_80E97C4[];
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static const u8 sUnknown_80E97E0[];
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static const u8 sUnknown_80E97FC[];
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static const u8 * const gUnknown_80E91D4[45] = {
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sUnknown_80E97FC,
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sUnknown_80E97E0,
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sUnknown_80E97C4,
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sUnknown_80E97A0,
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sUnknown_80E9788,
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sUnknown_80E976C,
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sUnknown_80E9748,
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||
sUnknown_80E9728,
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sUnknown_80E9708,
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||
sUnknown_80E96E4,
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||
sUnknown_80E96C4,
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sUnknown_80E96A8,
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sUnknown_80E9688,
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||
sUnknown_80E9668,
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||
sUnknown_80E9650,
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||
sUnknown_80E9628,
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||
sUnknown_80E9608,
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||
sUnknown_80E95EC,
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||
sUnknown_80E95C8,
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||
sUnknown_80E95AC,
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||
sUnknown_80E9588,
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||
sUnknown_80E955C,
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||
sUnknown_80E9538,
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||
sUnknown_80E951C,
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||
sUnknown_80E94FC,
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sUnknown_80E94E0,
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sUnknown_80E94C0,
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sUnknown_80E94A0,
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sUnknown_80E9480,
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sUnknown_80E9460,
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sUnknown_80E9440,
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||
sUnknown_80E9420,
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||
sUnknown_80E9400,
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||
sUnknown_80E93E0,
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sUnknown_80E93B8,
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sUnknown_80E9394,
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sUnknown_80E9378,
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sUnknown_80E9358,
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sUnknown_80E9344,
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sUnknown_80E9328,
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sUnknown_80E9300,
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||
sUnknown_80E92E0,
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sUnknown_80E92C4,
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sUnknown_80E92A4,
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sUnknown_80E9288
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};
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ALIGNED(4) static const u8 sUnknown_80E9288[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} fell into a trap!");
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ALIGNED(4) static const u8 sUnknown_80E92A4[] = _("I lost contact with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!");
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ALIGNED(4) static const u8 sUnknown_80E92C4[] = _("I can{APOSTROPHE}t contact {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!");
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ALIGNED(4) static const u8 sUnknown_80E92E0[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} can{APOSTROPHE}t walk anymore!");
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ALIGNED(4) static const u8 sUnknown_80E9300[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{APOSTROPHE}s been missing three days!");
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ALIGNED(4) static const u8 sUnknown_80E9328[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} went the wrong way!");
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ALIGNED(4) static const u8 sUnknown_80E9344[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is lost!");
|
||
ALIGNED(4) static const u8 sUnknown_80E9358[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} appears to be stuck!");
|
||
ALIGNED(4) static const u8 sUnknown_80E9378[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} appears to be lost!");
|
||
ALIGNED(4) static const u8 sUnknown_80E9394[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} may have had an accident!");
|
||
ALIGNED(4) static const u8 sUnknown_80E93B8[] = _("I{APOSTROPHE}m worried for {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{APOSTROPHE}s safety!");
|
||
ALIGNED(4) static const u8 sUnknown_80E93E0[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is fighting all alone!");
|
||
ALIGNED(4) static const u8 sUnknown_80E9400[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is too hungry to move!");
|
||
ALIGNED(4) static const u8 sUnknown_80E9420[] = _("Hurry{COMMA} bring back {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.");
|
||
ALIGNED(4) static const u8 sUnknown_80E9440[] = _("I got separated from {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.");
|
||
ALIGNED(4) static const u8 sUnknown_80E9460[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is running out of time!");
|
||
ALIGNED(4) static const u8 sUnknown_80E9480[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} was attacked{COMMA} maybe!");
|
||
ALIGNED(4) static const u8 sUnknown_80E94A0[] = _("Something happened to {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!");
|
||
ALIGNED(4) static const u8 sUnknown_80E94C0[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} appears to be trapped!");
|
||
ALIGNED(4) static const u8 sUnknown_80E94E0[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is stuck in a cave!");
|
||
ALIGNED(4) static const u8 sUnknown_80E94FC[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} appears to be helpless!");
|
||
ALIGNED(4) static const u8 sUnknown_80E951C[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} hasn{APOSTROPHE}t reemerged!");
|
||
ALIGNED(4) static const u8 sUnknown_80E9538[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} was attacked by assailants!");
|
||
ALIGNED(4) static const u8 sUnknown_80E955C[] = _("It appears as if {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} can{APOSTROPHE}t escape!");
|
||
ALIGNED(4) static const u8 sUnknown_80E9588[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} may have fainted already!");
|
||
ALIGNED(4) static const u8 sUnknown_80E95AC[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is about to faint!");
|
||
ALIGNED(4) static const u8 sUnknown_80E95C8[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{APOSTROPHE}s been gone a long time!");
|
||
ALIGNED(4) static const u8 sUnknown_80E95EC[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} has been cornered!");
|
||
ALIGNED(4) static const u8 sUnknown_80E9608[] = _("I{APOSTROPHE}m worried about {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!");
|
||
ALIGNED(4) static const u8 sUnknown_80E9628[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{APOSTROPHE}s whereabouts are unknown!");
|
||
ALIGNED(4) static const u8 sUnknown_80E9650[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} was paralyzed!");
|
||
ALIGNED(4) static const u8 sUnknown_80E9668[] = _("Trouble may have found {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!");
|
||
ALIGNED(4) static const u8 sUnknown_80E9688[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} appears to be freezing!");
|
||
ALIGNED(4) static const u8 sUnknown_80E96A8[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} may be confused!");
|
||
ALIGNED(4) static const u8 sUnknown_80E96C4[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is too scared to move!");
|
||
ALIGNED(4) static const u8 sUnknown_80E96E4[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} went missing this morning!");
|
||
ALIGNED(4) static const u8 sUnknown_80E9708[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} appears to be injured!");
|
||
ALIGNED(4) static const u8 sUnknown_80E9728[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} may be facing danger!");
|
||
ALIGNED(4) static const u8 sUnknown_80E9748[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} might be unable to return.");
|
||
ALIGNED(4) static const u8 sUnknown_80E976C[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} hasn{APOSTROPHE}t come back!");
|
||
ALIGNED(4) static const u8 sUnknown_80E9788[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} can{APOSTROPHE}t swim!");
|
||
ALIGNED(4) static const u8 sUnknown_80E97A0[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} hasn{APOSTROPHE}t been heard from!");
|
||
ALIGNED(4) static const u8 sUnknown_80E97C4[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is still missing.");
|
||
ALIGNED(4) static const u8 sUnknown_80E97E0[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} may be endangered!");
|
||
ALIGNED(4) static const u8 sUnknown_80E97FC[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} passed out from the heat!");
|
||
|
||
static const u8 sUnknown_80E9848[];
|
||
static const u8 sUnknown_80E985C[];
|
||
static const u8 sUnknown_80E987C[];
|
||
static const u8 sUnknown_80E9898[];
|
||
static const u8 sUnknown_80E98B4[];
|
||
static const u8 sUnknown_80E98DC[];
|
||
static const u8 sUnknown_80E98F0[];
|
||
static const u8 sUnknown_80E9908[];
|
||
|
||
static const u8 * const gUnknown_80E9820[10] = {
|
||
sUnknown_80E9908,
|
||
sUnknown_80E98F0,
|
||
sUnknown_80E98DC,
|
||
sUnknown_80E98B4,
|
||
sUnknown_80E8CD4,
|
||
sUnknown_80E9898,
|
||
sUnknown_80E90D4,
|
||
sUnknown_80E987C,
|
||
sUnknown_80E985C,
|
||
sUnknown_80E9848
|
||
};
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80E9848[] = _("Reward upon rescue!");
|
||
ALIGNED(4) static const u8 sUnknown_80E985C[] = _("A rescue is urgently needed!");
|
||
ALIGNED(4) static const u8 sUnknown_80E987C[] = _("Please send a rescue team!");
|
||
ALIGNED(4) static const u8 sUnknown_80E9898[] = _("I{APOSTROPHE}m pleading for help!");
|
||
ALIGNED(4) static const u8 sUnknown_80E98B4[] = _("I don{APOSTROPHE}t care who it is! Please help!");
|
||
ALIGNED(4) static const u8 sUnknown_80E98DC[] = _("Someone! Anyone?");
|
||
ALIGNED(4) static const u8 sUnknown_80E98F0[] = _("Please! I need help!");
|
||
ALIGNED(4) static const u8 sUnknown_80E9908[] = _("Please! Someone help!");
|
||
|
||
static const u8 sUnknown_80E99C8[];
|
||
static const u8 sUnknown_80E9A0C[];
|
||
static const u8 sUnknown_80E9A54[];
|
||
static const u8 sUnknown_80E9A94[];
|
||
static const u8 sUnknown_80E9ACC[];
|
||
static const u8 sUnknown_80E9B18[];
|
||
static const u8 sUnknown_80E9B58[];
|
||
static const u8 sUnknown_80E9BAC[];
|
||
static const u8 sUnknown_80E9BFC[];
|
||
static const u8 sUnknown_80E9C38[];
|
||
static const u8 sUnknown_80E9C80[];
|
||
static const u8 sUnknown_80E9CC4[];
|
||
static const u8 sUnknown_80E9D04[];
|
||
static const u8 sUnknown_80E9D50[];
|
||
static const u8 sUnknown_80E9DA4[];
|
||
static const u8 sUnknown_80E9DFC[];
|
||
static const u8 sUnknown_80E9E40[];
|
||
static const u8 sUnknown_80E9E80[];
|
||
static const u8 sUnknown_80E9ED8[];
|
||
static const u8 sUnknown_80E9F24[];
|
||
static const u8 sUnknown_80E9F5C[];
|
||
|
||
// Also used in sub_803B600 and sub_803C3E0
|
||
const unkStruct_80E9920 gUnknown_80E9920[21] = {
|
||
{ MONSTER_BEEDRILL, MONSTER_WEEDLE, sUnknown_80E9F5C },
|
||
{ MONSTER_PIDGEOT, MONSTER_PIDGEY, sUnknown_80E9F24 },
|
||
{ MONSTER_RATICATE, MONSTER_RATTATA, sUnknown_80E9ED8 },
|
||
{ MONSTER_RAICHU, MONSTER_PICHU, sUnknown_80E9E80 },
|
||
{ MONSTER_CLEFABLE, MONSTER_CLEFFA, sUnknown_80E9E40 },
|
||
{ MONSTER_WIGGLYTUFF, MONSTER_IGGLYBUFF, sUnknown_80E9DFC },
|
||
{ MONSTER_CROBAT, MONSTER_ZUBAT, sUnknown_80E9DA4 },
|
||
{ MONSTER_VILEPLUME, MONSTER_ODDISH, sUnknown_80E9D50 },
|
||
{ MONSTER_POLIWRATH, MONSTER_POLIWAG, sUnknown_80E9D04 },
|
||
{ MONSTER_TOGETIC, MONSTER_TOGEPI, sUnknown_80E9CC4 },
|
||
{ MONSTER_AZUMARILL, MONSTER_AZURILL, sUnknown_80E9C80 },
|
||
{ MONSTER_URSARING, MONSTER_TEDDIURSA, sUnknown_80E9C38 },
|
||
{ MONSTER_DONPHAN, MONSTER_PHANPY, sUnknown_80E9BFC },
|
||
{ MONSTER_ELECTABUZZ, MONSTER_ELEKID, sUnknown_80E9BAC },
|
||
{ MONSTER_MAGMAR, MONSTER_MAGBY, sUnknown_80E9B58 },
|
||
{ MONSTER_TYRANITAR, MONSTER_LARVITAR, sUnknown_80E9B18 },
|
||
{ MONSTER_BEAUTIFLY, MONSTER_WURMPLE, sUnknown_80E9ACC },
|
||
{ MONSTER_AGGRON, MONSTER_ARON, sUnknown_80E9A94 },
|
||
{ MONSTER_FLYGON, MONSTER_TRAPINCH, sUnknown_80E9A54 },
|
||
{ MONSTER_WALREIN, MONSTER_SPHEAL, sUnknown_80E9A0C },
|
||
{ MONSTER_SWELLOW, MONSTER_TAILLOW, sUnknown_80E99C8 }
|
||
};
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80E99C8[] = _(
|
||
"Please look for Taillow!\n"
|
||
"My baby is very timid{COMMA} so I{APOSTROPHE}m worried!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80E9A0C[] = _(
|
||
"Save my baby Spheal! My baby is easy to\n"
|
||
"spot because she likes to roll!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80E9A54[] = _(
|
||
"Please find my little Trapinch!\n"
|
||
"My baby is probably lying low!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80E9A94[] = _(
|
||
"Please find my Aron!\n"
|
||
"He{APOSTROPHE}s my only child! Please help!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80E9ACC[] = _(
|
||
"My Wurmple went missing! Please look\n"
|
||
"for the cute spikes on his rear end!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80E9B18[] = _(
|
||
"Please search for Larvitar!\n"
|
||
"He loves to eat dirt! I need help!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80E9B58[] = _(
|
||
"My baby Magby is lost. I{APOSTROPHE}m worried sick.\n"
|
||
"She{APOSTROPHE}s a cheerful child who loves fire.");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80E9BAC[] = _(
|
||
"My son can be wild with thunderbolts{COMMA}\n"
|
||
"but he{APOSTROPHE}s kindhearted. Please help!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80E9BFC[] = _(
|
||
"Please look for Phanpy!\n"
|
||
"My son has a distinctive long nose!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80E9C38[] = _(
|
||
"Please find Teddiursa! My baby{APOSTROPHE}s head\n"
|
||
"has a cute crescent mark! Help!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80E9C80[] = _(
|
||
"Please save my adorable Azurill!\n"
|
||
"Watch for a round and bouncy tail!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80E9CC4[] = _(
|
||
"Help! Togepi{APOSTROPHE}s just a baby!\n"
|
||
"I{APOSTROPHE}m worried sick! Please help!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80E9D04[] = _(
|
||
"My baby Poliwag! He wandered off...\n"
|
||
"He only just learned how to walk! Help!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80E9D50[] = _(
|
||
"Oddish disappeared from sight! She may be\n"
|
||
"buried somewhere! Someone{COMMA} please help!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80E9DA4[] = _(
|
||
"Please rescue Zubat! He{APOSTROPHE}s so young he\n"
|
||
"can{APOSTROPHE}t even hang from cavern ceilings well!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80E9DFC[] = _(
|
||
"Please find Igglybuff! Oh{COMMA} where did that\n"
|
||
"child roll off to?! Oh!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80E9E40[] = _(
|
||
"Cleffa disappeared! Please let me know\n"
|
||
"if you find my child!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80E9E80[] = _(
|
||
"Please rescue Pichu! He{APOSTROPHE}s a little cutie\n"
|
||
"who can{APOSTROPHE}t charge power well yet. Please!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80E9ED8[] = _(
|
||
"Rattata is missing! My precious child!\n"
|
||
"Please{COMMA} won{APOSTROPHE}t someone help me?");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80E9F24[] = _(
|
||
"Oh{COMMA} my cute little Pidgey!\n"
|
||
"Please{COMMA} someone help!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80E9F5C[] = _(
|
||
"Please rescue Weedle!\n"
|
||
"He{APOSTROPHE}s my son! Please!");
|
||
|
||
static const u8 sUnknown_80EA1A8[];
|
||
static const u8 sUnknown_80EA1FC[];
|
||
static const u8 sUnknown_80EA214[];
|
||
static const u8 sUnknown_80EA26C[];
|
||
static const u8 sUnknown_80EA2BC[];
|
||
static const u8 sUnknown_80EA30C[];
|
||
static const u8 sUnknown_80EA33C[];
|
||
static const u8 sUnknown_80EA384[];
|
||
static const u8 sUnknown_80EA398[];
|
||
static const u8 sUnknown_80EA3DC[];
|
||
static const u8 sUnknown_80EA41C[];
|
||
static const u8 sUnknown_80EA45C[];
|
||
static const u8 sUnknown_80EA4A0[];
|
||
static const u8 sUnknown_80EA4E4[];
|
||
static const u8 sUnknown_80EA51C[];
|
||
static const u8 sUnknown_80EA534[];
|
||
static const u8 sUnknown_80EA57C[];
|
||
static const u8 sUnknown_80EA5C4[];
|
||
static const u8 sUnknown_80EA614[];
|
||
static const u8 sUnknown_80EA650[];
|
||
static const u8 sUnknown_80EA698[];
|
||
static const u8 sUnknown_80EA6E4[];
|
||
static const u8 sUnknown_80EA730[];
|
||
static const u8 sUnknown_80EA784[];
|
||
static const u8 sUnknown_80EA7A8[];
|
||
static const u8 sUnknown_80EA7FC[];
|
||
static const u8 sUnknown_80EA84C[];
|
||
static const u8 sUnknown_80EA880[];
|
||
static const u8 sUnknown_80EA8D0[];
|
||
static const u8 sUnknown_80EA914[];
|
||
static const u8 sUnknown_80EA968[];
|
||
static const u8 sUnknown_80EA9A4[];
|
||
static const u8 sUnknown_80EA9F8[];
|
||
static const u8 sUnknown_80EAA34[];
|
||
static const u8 sUnknown_80EAA84[];
|
||
static const u8 sUnknown_80EAAC8[];
|
||
static const u8 sUnknown_80EAB10[];
|
||
static const u8 sUnknown_80EAB68[];
|
||
static const u8 sUnknown_80EABA8[];
|
||
static const u8 sUnknown_80EABE8[];
|
||
static const u8 sUnknown_80EAC38[];
|
||
static const u8 sUnknown_80EAC88[];
|
||
static const u8 sUnknown_80EACD4[];
|
||
static const u8 sUnknown_80EAD20[];
|
||
static const u8 sUnknown_80EAD50[];
|
||
static const u8 sUnknown_80EAD94[];
|
||
static const u8 sUnknown_80EADD0[];
|
||
static const u8 sUnknown_80EADFC[];
|
||
static const u8 sUnknown_80EAE44[];
|
||
|
||
// Also used in sub_803B628 and sub_803C45C
|
||
const unkStruct_80E9F8C gUnknown_80E9F8C[45] = {
|
||
// Save my friend
|
||
{ MONSTER_EXEGGUTOR, MONSTER_DODRIO, sUnknown_80EAE44, sUnknown_80EADFC },
|
||
{ MONSTER_FEAROW, MONSTER_RHYDON, sUnknown_80EAE44, sUnknown_80EADD0 },
|
||
{ MONSTER_SHELLDER, MONSTER_CLAMPERL, sUnknown_80EAE44, sUnknown_80EAD94 },
|
||
{ MONSTER_MUK, MONSTER_SWALOT, sUnknown_80EAE44, sUnknown_80EAD50 },
|
||
{ MONSTER_MEOWTH, MONSTER_SKITTY, sUnknown_80EAE44, sUnknown_80EAD20 },
|
||
{ MONSTER_MAGIKARP, MONSTER_FEEBAS, sUnknown_80EAE44, sUnknown_80EACD4 },
|
||
{ MONSTER_WEEDLE, MONSTER_WURMPLE, sUnknown_80EAE44, sUnknown_80EAC88 },
|
||
{ MONSTER_CASCOON, MONSTER_SILCOON, sUnknown_80EAE44, sUnknown_80EAC38 },
|
||
{ MONSTER_TAILLOW, MONSTER_PIDGEY, sUnknown_80EAE44, sUnknown_80EABE8 },
|
||
{ MONSTER_VULPIX, MONSTER_NUMEL, sUnknown_80EAE44, sUnknown_80EABA8 },
|
||
{ MONSTER_IGGLYBUFF, MONSTER_CLEFFA, sUnknown_80EAE44, sUnknown_80EAB68 },
|
||
{ MONSTER_VENOMOTH, MONSTER_DUSTOX, sUnknown_80EAE44, sUnknown_80EAB10 },
|
||
{ MONSTER_VIGOROTH, MONSTER_PRIMEAPE, sUnknown_80EAE44, sUnknown_80EAAC8 },
|
||
{ MONSTER_POOCHYENA, MONSTER_GROWLITHE, sUnknown_80EAE44, sUnknown_80EAA84 },
|
||
{ MONSTER_BELLSPROUT, MONSTER_SHUCKLE, sUnknown_80EAE44, sUnknown_80EAA34 },
|
||
{ MONSTER_SEEL, MONSTER_SEALEO, sUnknown_80EAE44, sUnknown_80EA9F8 },
|
||
{ MONSTER_HYPNO, MONSTER_MR_MIME, sUnknown_80EAE44, sUnknown_80EA9A4 },
|
||
{ MONSTER_KRABBY, MONSTER_CORPHISH, sUnknown_80EAE44, sUnknown_80EA968 },
|
||
{ MONSTER_SNORLAX, MONSTER_SLAKING, sUnknown_80EAE44, sUnknown_80EA914 },
|
||
{ MONSTER_PINSIR, MONSTER_HERACROSS, sUnknown_80EAE44, sUnknown_80EA8D0 },
|
||
{ MONSTER_SNEASEL, MONSTER_ZANGOOSE, sUnknown_80EAE44, sUnknown_80EA880 },
|
||
{ MONSTER_AZURILL, MONSTER_TOGEPI, sUnknown_80EAE44, sUnknown_80EA84C },
|
||
{ MONSTER_DITTO, MONSTER_SUDOWOODO, sUnknown_80EAE44, sUnknown_80EA7FC },
|
||
{ MONSTER_TEDDIURSA, MONSTER_SPINDA, sUnknown_80EAE44, sUnknown_80EA7A8 },
|
||
{ MONSTER_SLOWPOKE, MONSTER_SLAKOTH, sUnknown_80EAE44, sUnknown_80EA784 },
|
||
{ MONSTER_NOCTOWL, MONSTER_MURKROW, sUnknown_80EAE44, sUnknown_80EA730 },
|
||
{ MONSTER_ROSELIA, MONSTER_BELLOSSOM, sUnknown_80EAE44, sUnknown_80EA6E4 },
|
||
{ MONSTER_DELIBIRD, MONSTER_PELIPPER, sUnknown_80EAE44, sUnknown_80EA698 },
|
||
{ MONSTER_RELICANTH, MONSTER_NINETALES, sUnknown_80EAE44, sUnknown_80EA650 },
|
||
{ MONSTER_HOPPIP, MONSTER_CHIMECHO, sUnknown_80EAE44, sUnknown_80EA614 },
|
||
{ MONSTER_MISDREAVUS, MONSTER_SHUPPET, sUnknown_80EAE44, sUnknown_80EA5C4 },
|
||
{ MONSTER_CORSOLA, MONSTER_LUVDISC, sUnknown_80EAE44, sUnknown_80EA57C },
|
||
{ MONSTER_TOGETIC, MONSTER_BLISSEY, sUnknown_80EAE44, sUnknown_80EA534 },
|
||
// Save my love
|
||
{ MONSTER_NIDORAN_M, MONSTER_NIDORAN_F, sUnknown_80EA51C, sUnknown_80EA4E4 },
|
||
{ MONSTER_NIDORINO, MONSTER_NIDORINA, sUnknown_80EA51C, sUnknown_80EA4A0 },
|
||
{ MONSTER_NIDOKING, MONSTER_NIDOQUEEN, sUnknown_80EA51C, sUnknown_80EA45C },
|
||
{ MONSTER_TAUROS, MONSTER_MILTANK, sUnknown_80EA51C, sUnknown_80EA41C },
|
||
{ MONSTER_VOLBEAT, MONSTER_ILLUMISE, sUnknown_80EA51C, sUnknown_80EA3DC },
|
||
{ MONSTER_MINUN, MONSTER_PLUSLE, sUnknown_80EA51C, sUnknown_80EA398 },
|
||
// Rescue my rival
|
||
{ MONSTER_ZANGOOSE, MONSTER_SEVIPER, sUnknown_80EA384, sUnknown_80EA33C },
|
||
{ MONSTER_HITMONLEE, MONSTER_HITMONCHAN, sUnknown_80EA384, sUnknown_80EA30C },
|
||
{ MONSTER_LUNATONE, MONSTER_SOLROCK, sUnknown_80EA384, sUnknown_80EA2BC },
|
||
{ MONSTER_OMANYTE, MONSTER_KABUTO, sUnknown_80EA384, sUnknown_80EA26C },
|
||
{ MONSTER_LILEEP, MONSTER_ANORITH, sUnknown_80EA384, sUnknown_80EA214 },
|
||
// Help my brother
|
||
{ MONSTER_PICHU, MONSTER_PICHU, sUnknown_80EA1FC, sUnknown_80EA1A8 }
|
||
};
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA1A8[] = _(
|
||
"My little brother Pichu disappeared!\n"
|
||
"I{APOSTROPHE}m really worried! Someone{COMMA} please help!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA1FC[] = _("Please help my brother!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA214[] = _(
|
||
"We{APOSTROPHE}ve been rivals with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} for\n"
|
||
"generations. It can{APOSTROPHE}t suddenly end like this!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA26C[] = _(
|
||
"{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} has been a rival since my\n"
|
||
"ancestors{APOSTROPHE} time. The rivalry can{APOSTROPHE}t end!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA2BC[] = _(
|
||
"{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} can{APOSTROPHE}t leave without settling\n"
|
||
"which one of us is better. Please help!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA30C[] = _(
|
||
"Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.\n"
|
||
"We owe each other a game!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA33C[] = _(
|
||
"Please rescue {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}! We detest\n"
|
||
"each other{COMMA} but we need each other!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA384[] = _("Rescue my rival!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA398[] = _(
|
||
"I can{APOSTROPHE}t live without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n"
|
||
"My heart is breaking! Please! Help!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA3DC[] = _(
|
||
"Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n"
|
||
"We{APOSTROPHE}re no good if we{APOSTROPHE}re not together!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA41C[] = _(
|
||
"Please save my {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}! Now I\n"
|
||
"know what {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} means to me...");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA45C[] = _(
|
||
"Please rescue {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}! We\n"
|
||
"promised our futures together! Please!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA4A0[] = _(
|
||
"Please rescue my precious {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n"
|
||
"We{APOSTROPHE}re in love! Please help!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA4E4[] = _(
|
||
"Please! Please rescue {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n"
|
||
"We{APOSTROPHE}re madly in love!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA51C[] = _("Please save my love!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA534[] = _(
|
||
"We make each other happy--it{APOSTROPHE}s in our\n"
|
||
"nature. Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA57C[] = _(
|
||
"Please rescue {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}! The beach\n"
|
||
"feels empty without my usual friend...");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA5C4[] = _(
|
||
"I feel lonely without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} to pull\n"
|
||
"pranks and mess around with. Please help!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA614[] = _(
|
||
"Help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{COMMA} please!\n"
|
||
"We often took strolls on the wind!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA650[] = _(
|
||
"Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}! We{APOSTROPHE}re both\n"
|
||
"old-timers who are longtime friends!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA698[] = _(
|
||
"Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}. We{APOSTROPHE}ve been in\n"
|
||
"the delivery business for many years!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA6E4[] = _(
|
||
"I{APOSTROPHE}m sad without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{APOSTROPHE}s company.\n"
|
||
"We showed flowers to each other...");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA730[] = _(
|
||
"Without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{COMMA} there{APOSTROPHE}s no one for\n"
|
||
"me to play with in the dark! Please help!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA784[] = _(
|
||
"...Help... Please...\n"
|
||
"Who was it?");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA7A8[] = _(
|
||
"Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}. We{APOSTROPHE}re both alike\n"
|
||
"in being kind of vacant and unpredictable!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA7FC[] = _(
|
||
"Without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} around{COMMA} there{APOSTROPHE}s no\n"
|
||
"one to heckle! Please break my boredom!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA84C[] = _(
|
||
"Please help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n"
|
||
"My tiny and round best friend!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA880[] = _(
|
||
"We promised to show each other how\n"
|
||
"sharp our claws could be... Someone{COMMA} help!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA8D0[] = _(
|
||
"I lock horns with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} for fun.\n"
|
||
"I terribly miss doing that...");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA914[] = _(
|
||
"Please help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}! We{APOSTROPHE}re both lazy{COMMA}\n"
|
||
"so we{APOSTROPHE}re comfortable around each other!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA968[] = _(
|
||
"I want to help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n"
|
||
"We both have a thing for pincers!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA9A4[] = _(
|
||
"We promised each other to perform magic\n"
|
||
"and hypnosis shows together. Please help!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EA9F8[] = _(
|
||
"Someone save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}--my friend\n"
|
||
"and rival at ball juggling!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EAA34[] = _(
|
||
"Please help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}! Our cries are\n"
|
||
"identical! We can tell each other anything!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EAA84[] = _(
|
||
"I can{APOSTROPHE}t play the biting game without my pal\n"
|
||
"{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}! Please help!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EAAC8[] = _(
|
||
"{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is really noisy.\n"
|
||
"But it{APOSTROPHE}s lonely without the racket... Sob...");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EAB10[] = _(
|
||
"Without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{COMMA} it{APOSTROPHE}s no fun playing\n"
|
||
"with toxic powders! Someone{COMMA} please help!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EAB68[] = _(
|
||
"Please rescue {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n"
|
||
"We{APOSTROPHE}ve been friends since we were eggs!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EABA8[] = _(
|
||
"Please help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}--a good\n"
|
||
"friend who shares my love of fire!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EABE8[] = _(
|
||
"{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} and I are of the same height.\n"
|
||
"We{APOSTROPHE}re lifelong friends! Please help!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EAC38[] = _(
|
||
"We identify with each other because we\n"
|
||
"both evolved from Wurmple. Please help!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EAC88[] = _(
|
||
"Help! I{APOSTROPHE}m friends with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}\n"
|
||
"because we both evolve fast! Please help!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EACD4[] = _(
|
||
"Help! {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} isn{APOSTROPHE}t much now{COMMA} but\n"
|
||
"my friend is amazing after evolution!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EAD20[] = _(
|
||
"Please rescue {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n"
|
||
"We always play together!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EAD50[] = _(
|
||
"Please rescue {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.\n"
|
||
"I can{APOSTROPHE}t stand to see a sludge buddy hurt!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EAD94[] = _(
|
||
"Please save my best friend {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n"
|
||
"We{APOSTROPHE}re both bivalves!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EADD0[] = _(
|
||
"Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{COMMA}\n"
|
||
"my drilling buddy!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EADFC[] = _(
|
||
"This precious friend can chat separately\n"
|
||
"with three heads. Please help!");
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EAE44[] = _("Please save my friend!");
|
||
|
||
static const u8 EscortMe_Text[];
|
||
static const u8 TakeMeWith_Text[];
|
||
static const u8 WantToSee_Text[];
|
||
static const u8 TakeMe_Text[];
|
||
|
||
// Escort Mission Text
|
||
static const u8 * const gUnknown_80EAE5C[4] = {
|
||
TakeMe_Text,
|
||
WantToSee_Text,
|
||
TakeMeWith_Text,
|
||
EscortMe_Text
|
||
};
|
||
|
||
ALIGNED(4) static const u8 EscortMe_Text[] = _("Escort me!");
|
||
ALIGNED(4) static const u8 TakeMeWith_Text[] = _("Please take me with you!");
|
||
ALIGNED(4) static const u8 WantToSee_Text[] = _("I want to see {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.");
|
||
ALIGNED(4) static const u8 TakeMe_Text[] = _("Take me!");
|
||
|
||
static const u8 CloseFriends_80EAF08[];
|
||
static const u8 Apologize_80EAF2C[];
|
||
static const u8 MustMeet_80EAF4C[];
|
||
static const u8 HaveToMeet_80EAF70[];
|
||
static const u8 HaveToGo_80EAF94[];
|
||
static const u8 LongTime_80EAFA4[];
|
||
static const u8 SickWorry_80EAFD4[];
|
||
static const u8 FaintedInside_80EAFF0[];
|
||
static const u8 HasntReturned_80EB014[];
|
||
static const u8 WantToHelp_80EB030[];
|
||
static const u8 InTrouble_80EB048[];
|
||
static const u8 WaitingForever_80EB06C[];
|
||
static const u8 WaitingInDungeon_80EB090[];
|
||
static const u8 TooWeak_80EB0B4[];
|
||
static const u8 OwnPower_80EB0DC[];
|
||
static const u8 GoMyself_80EB0FC[];
|
||
static const u8 WorriedAbout_80EB118[];
|
||
static const u8 WantMeet_80EB138[];
|
||
static const u8 PromisedMeet_80EB158[];
|
||
static const u8 WaitingForMe_80EB17C[];
|
||
|
||
static const u8 * const gUnknown_80EAEB8[20] = {
|
||
WaitingForMe_80EB17C,
|
||
PromisedMeet_80EB158,
|
||
WantMeet_80EB138,
|
||
WorriedAbout_80EB118,
|
||
GoMyself_80EB0FC,
|
||
OwnPower_80EB0DC,
|
||
TooWeak_80EB0B4,
|
||
WaitingInDungeon_80EB090,
|
||
WaitingForever_80EB06C,
|
||
InTrouble_80EB048,
|
||
WantToHelp_80EB030,
|
||
HasntReturned_80EB014,
|
||
FaintedInside_80EAFF0,
|
||
SickWorry_80EAFD4,
|
||
LongTime_80EAFA4,
|
||
HaveToGo_80EAF94,
|
||
HaveToMeet_80EAF70,
|
||
MustMeet_80EAF4C,
|
||
Apologize_80EAF2C,
|
||
CloseFriends_80EAF08
|
||
};
|
||
|
||
ALIGNED(4) static const u8 CloseFriends_80EAF08[] = _("I{APOSTROPHE}m close friends with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!");
|
||
ALIGNED(4) static const u8 Apologize_80EAF2C[] = _("I want to apologize to {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.");
|
||
ALIGNED(4) static const u8 MustMeet_80EAF4C[] = _("I don{APOSTROPHE}t care how--we must meet!");
|
||
ALIGNED(4) static const u8 HaveToMeet_80EAF70[] = _("We have to meet--whatever it takes!");
|
||
ALIGNED(4) static const u8 HaveToGo_80EAF94[] = _("I have to go!");
|
||
ALIGNED(4) static const u8 LongTime_80EAFA4[] = _("We haven{APOSTROPHE}t seen each other in a long time.");
|
||
ALIGNED(4) static const u8 SickWorry_80EAFD4[] = _("I{APOSTROPHE}m sick with worry...");
|
||
ALIGNED(4) static const u8 FaintedInside_80EAFF0[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} may have fainted inside...");
|
||
ALIGNED(4) static const u8 HasntReturned_80EB014[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} hasn{APOSTROPHE}t returned!");
|
||
ALIGNED(4) static const u8 WantToHelp_80EB030[] = _("I want to help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!");
|
||
ALIGNED(4) static const u8 InTrouble_80EB048[] = _("Hurry{COMMA} {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is in trouble...");
|
||
ALIGNED(4) static const u8 WaitingForever_80EB06C[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} has been waiting forever...");
|
||
ALIGNED(4) static const u8 WaitingInDungeon_80EB090[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is waiting in the dungeon.");
|
||
ALIGNED(4) static const u8 TooWeak_80EB0B4[] = _("I{APOSTROPHE}m too weak. It{APOSTROPHE}s not possible.");
|
||
ALIGNED(4) static const u8 OwnPower_80EB0DC[] = _("I can{APOSTROPHE}t go on my own power...");
|
||
ALIGNED(4) static const u8 GoMyself_80EB0FC[] = _("I can{APOSTROPHE}t go by myself...");
|
||
ALIGNED(4) static const u8 WorriedAbout_80EB118[] = _("I{APOSTROPHE}m worried about {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}...");
|
||
ALIGNED(4) static const u8 WantMeet_80EB138[] = _("I want to meet with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.");
|
||
ALIGNED(4) static const u8 PromisedMeet_80EB158[] = _("We promised to meet in the dungeon!");
|
||
ALIGNED(4) static const u8 WaitingForMe_80EB17C[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is waiting for me!");
|
||
|
||
static const u8 SomeonePleaseEscort[];
|
||
static const u8 PleaseEscortMe[];
|
||
static const u8 PleaseTakeMeThere[];
|
||
static const u8 PleaseTakeMeToSee[];
|
||
|
||
static const u8 * const gUnknown_80EB198[4] = {
|
||
PleaseTakeMeToSee,
|
||
PleaseTakeMeThere,
|
||
PleaseEscortMe,
|
||
SomeonePleaseEscort
|
||
};
|
||
|
||
ALIGNED(4) static const u8 SomeonePleaseEscort[] = _("Someone{COMMA} please escort me!");
|
||
ALIGNED(4) static const u8 PleaseEscortMe[] = _("Please escort me there!");
|
||
ALIGNED(4) static const u8 PleaseTakeMeThere[] = _("Please take me there with you!");
|
||
ALIGNED(4) static const u8 PleaseTakeMeToSee[] = _("Please take me to see {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!");
|
||
|
||
static const u8 Without_80EB238[];
|
||
static const u8 Worried_80EB250[];
|
||
static const u8 WantMeet_80EB274[];
|
||
static const u8 HelpMeet_80EB294[];
|
||
static const u8 Escort_80EB2AC[];
|
||
static const u8 TakeMeet_80EB2CC[];
|
||
|
||
static const u8 * const gUnknown_80EB220[6] = {
|
||
TakeMeet_80EB2CC,
|
||
Escort_80EB2AC,
|
||
HelpMeet_80EB294,
|
||
WantMeet_80EB274,
|
||
Worried_80EB250,
|
||
Without_80EB238
|
||
};
|
||
|
||
ALIGNED(4) static const u8 Without_80EB238[] = _("Without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{COMMA} I...");
|
||
ALIGNED(4) static const u8 Worried_80EB250[] = _("I{APOSTROPHE}m so worried about {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}...");
|
||
ALIGNED(4) static const u8 WantMeet_80EB274[] = _("I really want to meet {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!");
|
||
ALIGNED(4) static const u8 HelpMeet_80EB294[] = _("Help me meet {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!");
|
||
ALIGNED(4) static const u8 Escort_80EB2AC[] = _("Please escort me to my {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!");
|
||
ALIGNED(4) static const u8 TakeMeet_80EB2CC[] = _("Please! Take me to meet {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!");
|
||
|
||
static const u8 Lonely_80EB308[];
|
||
static const u8 NoGood_80EB334[];
|
||
static const u8 MeansEverything_80EB35C[];
|
||
static const u8 WePromised_80EB37C[];
|
||
static const u8 WeBelong_80EB3A4[];
|
||
static const u8 WeInLove_80EB3CC[];
|
||
|
||
static const u8 * const gUnknown_80EB2F0[6] = {
|
||
WeInLove_80EB3CC,
|
||
WeBelong_80EB3A4,
|
||
WePromised_80EB37C,
|
||
MeansEverything_80EB35C,
|
||
NoGood_80EB334,
|
||
Lonely_80EB308
|
||
};
|
||
|
||
ALIGNED(4) static const u8 Lonely_80EB308[] = _("I{APOSTROPHE}m very lonely! Please take me with you!");
|
||
ALIGNED(4) static const u8 NoGood_80EB334[] = _("It{APOSTROPHE}s no good if we{APOSTROPHE}re not together!");
|
||
ALIGNED(4) static const u8 MeansEverything_80EB35C[] = _("This means everything to me!");
|
||
ALIGNED(4) static const u8 WePromised_80EB37C[] = _("We{APOSTROPHE}ve promised our futures together.");
|
||
ALIGNED(4) static const u8 WeBelong_80EB3A4[] = _("We belong together! Please escort me!");
|
||
ALIGNED(4) static const u8 WeInLove_80EB3CC[] = _("We{APOSTROPHE}re in love! Please{COMMA} take me there!");
|
||
|
||
static const u8 sUnknown_80EB450[];
|
||
static const u8 sUnknown_80EB470[];
|
||
static const u8 sUnknown_80EB494[];
|
||
static const u8 sUnknown_80EB4AC[];
|
||
static const u8 sUnknown_80EB4C0[];
|
||
static const u8 sUnknown_80EB4E0[];
|
||
static const u8 sUnknown_80EB500[];
|
||
static const u8 sUnknown_80EB524[];
|
||
static const u8 sUnknown_80EB54C[];
|
||
static const u8 sUnknown_80EB568[];
|
||
static const u8 sUnknown_80EB590[];
|
||
static const u8 sUnknown_80EB5B4[];
|
||
static const u8 sUnknown_80EB5D4[];
|
||
static const u8 sUnknown_80EB5F8[];
|
||
static const u8 sUnknown_80EB618[];
|
||
static const u8 sUnknown_80EB638[];
|
||
static const u8 sUnknown_80EB654[];
|
||
static const u8 sUnknown_80EB67C[];
|
||
static const u8 sUnknown_80EB6A0[];
|
||
static const u8 sUnknown_80EB6C0[];
|
||
static const u8 sUnknown_80EB6E4[];
|
||
static const u8 sUnknown_80EB708[];
|
||
|
||
// Item Delivery Mission Text
|
||
static const u8 * const gUnknown_80EB3F8[22] = {
|
||
sUnknown_80EB708,
|
||
sUnknown_80EB6E4,
|
||
sUnknown_80EB6C0,
|
||
sUnknown_80EB6A0,
|
||
sUnknown_80EB67C,
|
||
sUnknown_80EB654,
|
||
sUnknown_80EB638,
|
||
sUnknown_80EB618,
|
||
sUnknown_80EB5F8,
|
||
sUnknown_80EB5D4,
|
||
sUnknown_80EB5B4,
|
||
sUnknown_80EB590,
|
||
sUnknown_80EB568,
|
||
sUnknown_80EB54C,
|
||
sUnknown_80EB524,
|
||
sUnknown_80EB500,
|
||
sUnknown_80EB4E0,
|
||
sUnknown_80EB4C0,
|
||
sUnknown_80EB4AC,
|
||
sUnknown_80EB494,
|
||
sUnknown_80EB470,
|
||
sUnknown_80EB450
|
||
};
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EB450[] = _("Is it true about the {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}?");
|
||
ALIGNED(4) static const u8 sUnknown_80EB470[] = _("The item {COLOR_1 GREEN}%s{END_COLOR_TEXT_1} is the in thing!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB494[] = _("Wanted: my own {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}.");
|
||
ALIGNED(4) static const u8 sUnknown_80EB4AC[] = _("I lost my {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}.");
|
||
ALIGNED(4) static const u8 sUnknown_80EB4C0[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1} wanted for nostalgia.");
|
||
ALIGNED(4) static const u8 sUnknown_80EB4E0[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1} wanted to test effects.");
|
||
ALIGNED(4) static const u8 sUnknown_80EB500[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}{APOSTROPHE}s texture is comforting.");
|
||
ALIGNED(4) static const u8 sUnknown_80EB524[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}--it{APOSTROPHE}s my mom{APOSTROPHE}s favorite.");
|
||
ALIGNED(4) static const u8 sUnknown_80EB54C[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1} makes me strong.");
|
||
ALIGNED(4) static const u8 sUnknown_80EB568[] = _("I can{APOSTROPHE}t sleep without it: {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}.");
|
||
ALIGNED(4) static const u8 sUnknown_80EB590[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}--I get scared without it!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB5B4[] = _("Hard-to-find {COLOR_1 GREEN}%s{END_COLOR_TEXT_1} sought.");
|
||
ALIGNED(4) static const u8 sUnknown_80EB5D4[] = _("I can{APOSTROPHE}t find one more {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}.");
|
||
ALIGNED(4) static const u8 sUnknown_80EB5F8[] = _("Help this {COLOR_1 GREEN}%s{END_COLOR_TEXT_1} collector!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB618[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}! Seeking in quantity!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB638[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1} wanted as a charm.");
|
||
ALIGNED(4) static const u8 sUnknown_80EB654[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}--I can{APOSTROPHE}t leave without it.");
|
||
ALIGNED(4) static const u8 sUnknown_80EB67C[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}--I{APOSTROPHE}d love to utilize one!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB6A0[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1} wanted for exploration.");
|
||
ALIGNED(4) static const u8 sUnknown_80EB6C0[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1} wanted after long search.");
|
||
ALIGNED(4) static const u8 sUnknown_80EB6E4[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}--it{APOSTROPHE}s convenient to have.");
|
||
ALIGNED(4) static const u8 sUnknown_80EB708[] = _("Having one {COLOR_1 GREEN}%s{END_COLOR_TEXT_1} is reassuring.");
|
||
|
||
static const u8 sUnknown_80EB784[];
|
||
static const u8 sUnknown_80EB7A8[];
|
||
static const u8 sUnknown_80EB7D8[];
|
||
static const u8 sUnknown_80EB800[];
|
||
static const u8 sUnknown_80EB818[];
|
||
static const u8 sUnknown_80EB82C[];
|
||
static const u8 sUnknown_80EB850[];
|
||
static const u8 sUnknown_80EB86C[];
|
||
static const u8 sUnknown_80EB890[];
|
||
static const u8 sUnknown_80EB8AC[];
|
||
static const u8 sUnknown_80EB8D0[];
|
||
static const u8 sUnknown_80EB8E8[];
|
||
static const u8 sUnknown_80EB90C[];
|
||
static const u8 sUnknown_80EB930[];
|
||
static const u8 sUnknown_80EB95C[];
|
||
static const u8 sUnknown_80EB97C[];
|
||
static const u8 sUnknown_80EB9A0[];
|
||
static const u8 sUnknown_80EB9BC[];
|
||
static const u8 sUnknown_80EB9D0[];
|
||
static const u8 sUnknown_80EB9E8[];
|
||
static const u8 sUnknown_80EBA00[];
|
||
|
||
static const u8 * const gUnknown_80EB72C[22] = {
|
||
sUnknown_80EBA00,
|
||
sUnknown_80EB9E8,
|
||
sUnknown_80EB9D0,
|
||
sUnknown_80EB9BC,
|
||
sUnknown_80EB9A0,
|
||
sUnknown_80EB97C,
|
||
sUnknown_80EB95C,
|
||
sUnknown_80EB930,
|
||
sUnknown_80EB90C,
|
||
sUnknown_80EB8E8,
|
||
sUnknown_80EB8D0,
|
||
sUnknown_80EB8AC,
|
||
sUnknown_80EB890,
|
||
sUnknown_80EB86C,
|
||
sUnknown_80EB850,
|
||
sUnknown_80EB9A0,
|
||
sUnknown_80EB82C,
|
||
sUnknown_80EB818,
|
||
sUnknown_80EB800,
|
||
sUnknown_80EB7D8,
|
||
sUnknown_80EB7A8,
|
||
sUnknown_80EB784
|
||
};
|
||
|
||
ALIGNED(4) static const u8 sUnknown_80EB784[] = _("Please contact me if you find it!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB7A8[] = _("Please help! I{APOSTROPHE}ll make it worth your time!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB7D8[] = _("Please help! I{APOSTROPHE}m offering a reward!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB800[] = _("Please! Please help me!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB818[] = _("Please help me out!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB82C[] = _("Please! I need some cooperation!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB850[] = _("Please share a little bit!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB86C[] = _("Please help! You{APOSTROPHE}re my only hope!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB890[] = _("Please! I need your help!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB8AC[] = _("Please help! I{APOSTROPHE}m counting on you!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB8D0[] = _("Please search for it!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB8E8[] = _("Please let me know if you find one!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB90C[] = _("I{APOSTROPHE}m looking forward to your help!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB930[] = _("Please! I{APOSTROPHE}m offering a generous reward!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB95C[] = _("Please help! Reward offered!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB97C[] = _("Please! I must have one delivered!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB9A0[] = _("Please share one with me!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB9BC[] = _("Please give me one!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB9D0[] = _("Please find one for me!");
|
||
ALIGNED(4) static const u8 sUnknown_80EB9E8[] = _("Please trade me one!");
|
||
ALIGNED(4) static const u8 sUnknown_80EBA00[] = _("Please! May I have one?");
|
||
|
||
static const u8 sNewFriendAreasText[];
|
||
static const u8 sNewFriendAreasHeadline[];
|
||
static const u8 sLucarioRankText[];
|
||
static const u8 sLucarioRankHeadline[];
|
||
static const u8 sBuriedRelicText[];
|
||
static const u8 sBuriedRelicHeadline[];
|
||
static const u8 sNewsText2[];
|
||
static const u8 sNewsHeadline2[];
|
||
static const u8 sNewsText1[];
|
||
static const u8 sNewsHeadline1[];
|
||
static const u8 sPelipperText[];
|
||
static const u8 sPelipperHeadline[];
|
||
static const u8 sLinkedProText2[];
|
||
static const u8 sLinkedProHeadline2[];
|
||
static const u8 sLinkedProText1[];
|
||
static const u8 sLinkedProHeadline1[];
|
||
static const u8 sSlakothText[];
|
||
static const u8 sSlakothHeadline[];
|
||
static const u8 sPitfallText[];
|
||
static const u8 sPitfallHeadline[];
|
||
static const u8 sSeaRescueText[];
|
||
static const u8 sSeaRescueHeadline[];
|
||
static const u8 sVileplumeText[];
|
||
static const u8 sVileplumeHeadline[];
|
||
static const u8 sRawstText[];
|
||
static const u8 sRawstHeadline[];
|
||
static const u8 sClubText[];
|
||
static const u8 sClubHeadline[];
|
||
static const u8 sChanseyText[];
|
||
static const u8 sChanseyHeadline[];
|
||
static const u8 sKabutoText[];
|
||
static const u8 sKabutoHeadline[];
|
||
static const u8 sSmeargleText[];
|
||
static const u8 sSmeargleHeadline[];
|
||
static const u8 sCastformText[];
|
||
static const u8 sCastformHeadline[];
|
||
static const u8 sGasText[];
|
||
static const u8 sGasHeadline[];
|
||
static const u8 sKeyItemText2[];
|
||
static const u8 sKeyItemHeadline2[];
|
||
static const u8 sKeyItemText1[];
|
||
static const u8 sKeyItemHeadline1[];
|
||
static const u8 sSwitchText[];
|
||
static const u8 sSwitchHeadline[];
|
||
static const u8 sKecleonText[];
|
||
static const u8 sKecleonHeadline[];
|
||
static const u8 sWeatherText2[];
|
||
static const u8 sWeatherHeadline2[];
|
||
static const u8 sWobbuffetText[];
|
||
static const u8 sWobbuffetHeadline[];
|
||
static const u8 sPechaText[];
|
||
static const u8 sPechaHeadline[];
|
||
static const u8 sWeatherText1[];
|
||
static const u8 sWeatherHeadline1[];
|
||
static const u8 sAzurillText[];
|
||
static const u8 sAzurillHeadline[];
|
||
static const u8 sKeyText[];
|
||
static const u8 sKeyHeadline[];
|
||
static const u8 sSweetText[];
|
||
static const u8 sSweetHeadline[];
|
||
static const u8 sRangeText[];
|
||
static const u8 sRangeHeadline[];
|
||
static const u8 sIQText[];
|
||
static const u8 sIQHeadline[];
|
||
static const u8 sTrapTileText[];
|
||
static const u8 sTrapTileHeadline[];
|
||
static const u8 sMakuhitaText[];
|
||
static const u8 sMakuhitaHeadline[];
|
||
static const u8 sMachineText[];
|
||
static const u8 sMachineHeadline[];
|
||
static const u8 sUltimateText[];
|
||
static const u8 sUltimateHeadline[];
|
||
static const u8 sGummiText[];
|
||
static const u8 sGummiHeadline[];
|
||
static const u8 sMoveTipsText[];
|
||
static const u8 sMoveTipsHeadline[];
|
||
static const u8 sAddMembersText[];
|
||
static const u8 sAddMembersHeadline[];
|
||
static const u8 sTeamMoveText[];
|
||
static const u8 sTeamMoveHeadline[];
|
||
static const u8 sWondersText[];
|
||
static const u8 sWondersHeadline[];
|
||
static const u8 sPollText[];
|
||
static const u8 sPollHeadline[];
|
||
static const u8 sLinkedEntryText3[];
|
||
static const u8 sLinkedEntryHeadline3[];
|
||
static const u8 sLinkedEntryText2[];
|
||
static const u8 sLinkedEntryHeadline2[];
|
||
static const u8 sLinkedEntryText1[];
|
||
static const u8 sLinkedEntryHeadline1[];
|
||
static const u8 sTypeText[];
|
||
static const u8 sTypeHeadline[];
|
||
static const u8 sDungeonText[];
|
||
static const u8 sDungeonHeadline[];
|
||
static const u8 sWonderText[];
|
||
static const u8 sWonderHeadline[];
|
||
static const u8 sMoveText[];
|
||
static const u8 sMoveHeadline[];
|
||
static const u8 sOptionsText[];
|
||
static const u8 sOptionsHeadline[];
|
||
static const u8 sDisasterText[];
|
||
static const u8 sDisasterHeadline[];
|
||
static const u8 sSeedText[];
|
||
static const u8 sSeedHeadline[];
|
||
static const u8 sHungerText[];
|
||
static const u8 sHungerHeadline[];
|
||
static const u8 sJobText[];
|
||
static const u8 sJobHeadline[];
|
||
static const u8 sBasicsText[];
|
||
static const u8 sBasicsHeadline[];
|
||
static const u8 sWelcomeText[];
|
||
static const u8 sWelcomeHeadline[];
|
||
|
||
static const PokemonMail sPokemonMail[NUM_POKEMON_MAIL] =
|
||
{
|
||
[0] = { sWelcomeHeadline, sWelcomeText },
|
||
[1] = { sBasicsHeadline, sBasicsText },
|
||
[2] = { sJobHeadline, sJobText },
|
||
[3] = { sHungerHeadline, sHungerText },
|
||
[4] = { sSeedHeadline, sSeedText },
|
||
[5] = { sDisasterHeadline, sDisasterText },
|
||
[6] = { sOptionsHeadline, sOptionsText },
|
||
[7] = { sMoveHeadline, sMoveText },
|
||
[8] = { sWonderHeadline, sWonderText },
|
||
[9] = { sDungeonHeadline, sDungeonText },
|
||
[10] = { sTypeHeadline, sTypeText },
|
||
[11] = { sLinkedEntryHeadline1, sLinkedEntryText1 },
|
||
[12] = { sLinkedEntryHeadline2, sLinkedEntryText2 },
|
||
[13] = { sLinkedEntryHeadline3, sLinkedEntryText3 },
|
||
[14] = { sPollHeadline, sPollText },
|
||
[15] = { sWondersHeadline, sWondersText },
|
||
[16] = { sTeamMoveHeadline, sTeamMoveText },
|
||
[17] = { sAddMembersHeadline, sAddMembersText },
|
||
[18] = { sMoveTipsHeadline, sMoveTipsText },
|
||
[19] = { sGummiHeadline, sGummiText },
|
||
[20] = { sUltimateHeadline, sUltimateText },
|
||
[21] = { sMachineHeadline, sMachineText },
|
||
[22] = { sMakuhitaHeadline, sMakuhitaText },
|
||
[23] = { sTrapTileHeadline, sTrapTileText },
|
||
[24] = { sIQHeadline, sIQText },
|
||
[25] = { sRangeHeadline, sRangeText },
|
||
[26] = { sSweetHeadline, sSweetText },
|
||
[27] = { sKeyHeadline, sKeyText },
|
||
[28] = { sAzurillHeadline, sAzurillText },
|
||
[29] = { sWeatherHeadline1, sWeatherText1 },
|
||
[30] = { sPechaHeadline, sPechaText },
|
||
[31] = { sWobbuffetHeadline, sWobbuffetText },
|
||
[32] = { sWeatherHeadline2, sWeatherText2 },
|
||
[33] = { sKecleonHeadline, sKecleonText },
|
||
[34] = { sSwitchHeadline, sSwitchText },
|
||
[35] = { sKeyItemHeadline1, sKeyItemText1 },
|
||
[36] = { sKeyItemHeadline2, sKeyItemText2 },
|
||
[37] = { sGasHeadline, sGasText },
|
||
[38] = { sCastformHeadline, sCastformText },
|
||
[39] = { sSmeargleHeadline, sSmeargleText },
|
||
[40] = { sKabutoHeadline, sKabutoText },
|
||
[41] = { sChanseyHeadline, sChanseyText },
|
||
[42] = { sClubHeadline, sClubText },
|
||
[43] = { sRawstHeadline, sRawstText },
|
||
[44] = { sVileplumeHeadline, sVileplumeText },
|
||
[45] = { sSeaRescueHeadline, sSeaRescueText },
|
||
[46] = { sPitfallHeadline, sPitfallText },
|
||
[47] = { sSlakothHeadline, sSlakothText },
|
||
[48] = { sLinkedProHeadline1, sLinkedProText1 },
|
||
[49] = { sLinkedProHeadline2, sLinkedProText2 },
|
||
[50] = { sPelipperHeadline, sPelipperText },
|
||
[51] = { sNewsHeadline1, sNewsText1 },
|
||
[52] = { sNewsHeadline2, sNewsText2 },
|
||
[53] = { sBuriedRelicHeadline, sBuriedRelicText },
|
||
[54] = { sLucarioRankHeadline, sLucarioRankText },
|
||
[55] = { sNewFriendAreasHeadline, sNewFriendAreasText }
|
||
};
|
||
|
||
ALIGNED(4) static const u8 sNewFriendAreasText[] = _(
|
||
"The Wigglytuff Club has added new Friend\n"
|
||
"Areas for sale!\n"
|
||
"Rescue Teams are urged to check with\n"
|
||
"Wigglytuff for what is available.\n"
|
||
"By adding to your Friend Areas{COMMA} you can\n"
|
||
"recruit Pokémon that wouldn{APOSTROPHE}t join your\n"
|
||
"rescue team before!");
|
||
|
||
ALIGNED(4) static const u8 sNewFriendAreasHeadline[] = _("New Friend Areas!");
|
||
|
||
ALIGNED(4) static const u8 sLucarioRankText[] = _(
|
||
"Congratulations! Your team has attained\n"
|
||
"the Lucario Rank--the top rank among\n"
|
||
"rescue teams! In commemoration of your\n"
|
||
"fantastic achievement{COMMA} we award you the\n"
|
||
"Lucario Statue{COMMA} crafted after the legendary\n"
|
||
"rescue team leader.\n"
|
||
"Keep working for world peace!\n"
|
||
" - Pokémon Rescue Organization -");
|
||
|
||
ALIGNED(4) static const u8 sLucarioRankHeadline[] = _("Congratulations - Lucario Rank!");
|
||
|
||
ALIGNED(4) static const u8 sBuriedRelicText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Mystery Ruin Found Underground!{END_COLOR_TEXT_1}\n"
|
||
"Its site had been hidden by the crater of a\n"
|
||
"meteor strike in ancient times. The Buried\n"
|
||
"Relic is thought to date back beyond\n"
|
||
"recorded history. There are rumors of\n"
|
||
"treasures... And perhaps even Pokémon\n"
|
||
"that lived in ancient times. The Buried\n"
|
||
"Relic is the main topic in Pokémon Square.");
|
||
|
||
ALIGNED(4) static const u8 sBuriedRelicHeadline[] = _("Buried Relic Discovered!");
|
||
|
||
ALIGNED(4) static const u8 sNewsText2[] = _(
|
||
"{CENTER_ALIGN}{COLOR_1 CYAN}{ARG_POKEMON_0} Innocent! Part 2{END_COLOR_TEXT_1}\n"
|
||
"{COLOR_1 GREEN}Quote from Charizard on the scene:{END_COLOR_TEXT_1}\n"
|
||
"{QUOTE_START}That{APOSTROPHE}s what I thought right from\n"
|
||
"the start{COMMA} hahaha!{QUOTE_END}\n"
|
||
"{COLOR_1 GREEN}Quote from Tyranitar on the scene:{END_COLOR_TEXT_1}\n"
|
||
"{QUOTE_START}That muckraking Gengar...\n"
|
||
"He{APOSTROPHE}s not getting away with this!\n"
|
||
"He{APOSTROPHE}d better be ready for it!{QUOTE_END}");
|
||
|
||
ALIGNED(4) static const u8 sNewsHeadline2[] = _("Pokémon News Extra 2");
|
||
|
||
ALIGNED(4) static const u8 sNewsText1[] = _(
|
||
"{CENTER_ALIGN}{COLOR_1 CYAN}{ARG_POKEMON_0} Innocent! Part 1{END_COLOR_TEXT_1}\n"
|
||
"{ARG_POKEMON_1} met with Ninetales on {COLOR_1 RED}Mt. Freeze{END_COLOR_TEXT_1}.\n"
|
||
"Ninetales testified that {ARG_POKEMON_0} was\n"
|
||
"not the human that appeared in the legend.\n"
|
||
"As a result{COMMA} Gengar{APOSTROPHE}s claims were found to\n"
|
||
"be malicious lies.\n"
|
||
"{COLOR_1 GREEN}The clearly dismayed Gengar{APOSTROPHE}s quote:{END_COLOR_TEXT_1}\n"
|
||
"{QUOTE_START}Ugegegegegegegegegegegeh!{QUOTE_END}");
|
||
|
||
ALIGNED(4) static const u8 sNewsHeadline1[] = _("Pokémon News Extra 1");
|
||
|
||
ALIGNED(4) static const u8 sPelipperText[] = _(
|
||
"Yo! Amigo! It{APOSTROPHE}s awesome you{APOSTROPHE}re back!\n"
|
||
"I{APOSTROPHE}ll be delivering mail to you again!\n"
|
||
"I{APOSTROPHE}ve been looking forward to this with\n"
|
||
"my bill outstretched!\n"
|
||
"I{APOSTROPHE}ll deliver tons of mail{COMMA} so you{APOSTROPHE}d better\n"
|
||
"be ready{COMMA} amigo!\n\n"
|
||
" - The wandering postal carrier{COMMA} Pelipper -");
|
||
|
||
ALIGNED(4) static const u8 sPelipperHeadline[] =_("A Letter from Pelipper");
|
||
|
||
ALIGNED(4) static const u8 sLinkedProText2[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Try These Linked Moves to KO Foes!{END_COLOR_TEXT_1}\n\n"
|
||
"Psyduck\n"
|
||
"{COLOR_1 GREEN}Confusion{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Disable{END_COLOR_TEXT_1}\n"
|
||
"Totodile\n"
|
||
"{COLOR_1 GREEN}Bite{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Scary Face{END_COLOR_TEXT_1}\n"
|
||
"Cyndaquil\n"
|
||
"{COLOR_1 GREEN}Flame Wheel{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Smokescreen{END_COLOR_TEXT_1}{EXTRA_MSG}"
|
||
"Pikachu\n"
|
||
"{COLOR_1 GREEN}Thunderbolt{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Double Team{END_COLOR_TEXT_1}\n"
|
||
"Skitty\n"
|
||
"{COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Doubleslap{END_COLOR_TEXT_1}");
|
||
|
||
ALIGNED(4) static const u8 sLinkedProHeadline2[] =_("#50 Linked Moves Pro Level 2");
|
||
|
||
ALIGNED(4) static const u8 sLinkedProText1[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}These Linked Move Combinations{END_COLOR_TEXT_1}\n"
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Can Be Devastating!{END_COLOR_TEXT_1}\n\n"
|
||
"Bulbasaur\n"
|
||
"{COLOR_1 GREEN}Razor Leaf{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Sleep Powder{END_COLOR_TEXT_1}\n"
|
||
"Chikorita\n"
|
||
"{COLOR_1 GREEN}Body Slam{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Reflect{END_COLOR_TEXT_1}{EXTRA_MSG}"
|
||
"Treecko\n"
|
||
"{COLOR_1 GREEN}Screech{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Pound{END_COLOR_TEXT_1}\n"
|
||
"Machop\n"
|
||
"{COLOR_1 GREEN}Focus Energy{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Karate Chop{END_COLOR_TEXT_1}\n"
|
||
"Cubone\n"
|
||
"{COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Bonemerang{END_COLOR_TEXT_1}");
|
||
|
||
ALIGNED(4) static const u8 sLinkedProHeadline1[] = _("#49 Linked Moves Pro Level 1");
|
||
|
||
ALIGNED(4) static const u8 sSlakothText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Relief for Delicate Souls Who Can{APOSTROPHE}t{END_COLOR_TEXT_1}\n"
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Sleep with Different Pillows!{END_COLOR_TEXT_1}\n"
|
||
"Insomniacs rejoiced over the announcement\n"
|
||
"of the Slakoth Pillow{COMMA} which is said to\n"
|
||
"induce sleepiness just by seeing it.\n"
|
||
"Already the inventor is swamped with\n"
|
||
"inquiries from all over. However{COMMA}\n"
|
||
"production is said to be not yet ready.");
|
||
|
||
ALIGNED(4) static const u8 sSlakothHeadline[] = _("#48 Slakoth Pillows for Insomnia!");
|
||
|
||
ALIGNED(4) static const u8 sPitfallText[] = _(
|
||
"As a result of the natural disasters{COMMA}\n"
|
||
"there have been many reports of Pitfall\n"
|
||
"Traps appearing in dungeons.\n"
|
||
"However{COMMA} there also appear to be pitfalls\n"
|
||
"made by Pokémon that are not harmful.\n"
|
||
"The latter are thought to be made by\n"
|
||
"foraging Swinub. Some even turn out to\n"
|
||
"be hot springs that erupt occasionally.");
|
||
|
||
ALIGNED(4) static const u8 sPitfallHeadline[] = _("#47 Beware of Pitfalls");
|
||
|
||
ALIGNED(4) static const u8 sSeaRescueText[] = _(
|
||
"A high-seas rescue in the {COLOR_1 RED}Stormy Sea{END_COLOR_TEXT_1} by\n"
|
||
"{COLOR_1 CYAN}Team Sea Dragons{END_COLOR_TEXT_1} ended yesterday with\n"
|
||
"the successful recovery of Tentacool.\n"
|
||
"The client{COMMA} Corsola{COMMA} is said to be delighted\n"
|
||
"by the outcome.\n"
|
||
"Tentacool stated{COMMA} {QUOTE_START}I didn{APOSTROPHE}t realize how far\n"
|
||
"I{APOSTROPHE}d been washed out to sea.{QUOTE_END}\n"
|
||
"The {COLOR_1 RED}Stormy Sea{END_COLOR_TEXT_1} is unforgiving!");
|
||
|
||
ALIGNED(4) static const u8 sSeaRescueHeadline[] = _("#46 Sea Rescue a Success!");
|
||
|
||
ALIGNED(4) static const u8 sVileplumeText[] = _(
|
||
"Vileplume are widely recognized for \n"
|
||
"their massive flower. However{COMMA} few dare\n"
|
||
"to approach Vileplume because they\n"
|
||
"scatter clouds of allergy-inducing\n"
|
||
"pollen. Vileplume complain that they tire\n"
|
||
"very easily because the flower{APOSTROPHE}s weight\n"
|
||
"makes their head heavy.");
|
||
|
||
ALIGNED(4) static const u8 sVileplumeHeadline[] = _("#45 Vileplume{APOSTROPHE}s Weighty Problem");
|
||
|
||
ALIGNED(4) static const u8 sRawstText[] = _(
|
||
"Research has revealed that {COLOR_1 GREEN}Rawst Berries{END_COLOR_TEXT_1}\n"
|
||
"found in dungeons are usually unripened\n"
|
||
"and colored green. When ripe{COMMA} they turn a\n"
|
||
"sky blue color. An unripened one is easier\n"
|
||
"to eat{COMMA} however{COMMA} because it has not yet\n"
|
||
"turned bitter. It is known to heal all\n"
|
||
"burns.");
|
||
|
||
ALIGNED(4) static const u8 sRawstHeadline[] = _("#44 Rawst Berry{APOSTROPHE}s Effect");
|
||
|
||
ALIGNED(4) static const u8 sClubText[] = _(
|
||
"We proudly announce the foundation of\n"
|
||
"the Red & Blue Fan Club{COMMA} an organization\n"
|
||
"for supporting Pokémon rescue teams.\n"
|
||
"We are currently recruiting new members.\n"
|
||
"Won{APOSTROPHE}t you join and throw your support\n"
|
||
"behind our hard-working rescue heroes?\n\n"
|
||
" - Plusle and Minun -");
|
||
|
||
ALIGNED(4) static const u8 sClubHeadline[] = _("#43 Fan Club Seeks Members!");
|
||
|
||
ALIGNED(4) static const u8 sChanseyText[] = _(
|
||
"As a special treat{COMMA} I{APOSTROPHE}ll share a simple\n"
|
||
"way to tell fortunes with you!\n"
|
||
"The key is the first thing you find in the\n"
|
||
"day{APOSTROPHE}s first dungeon.\n"
|
||
"If it{APOSTROPHE}s money{COMMA} you{APOSTROPHE}ll be sure to make more.\n"
|
||
"If it{APOSTROPHE}s a Berry{COMMA} your health luck is good.\n"
|
||
"If it{APOSTROPHE}s an Apple{COMMA} you{APOSTROPHE}re super lucky!\n"
|
||
" - Chansey -");
|
||
|
||
ALIGNED(4) static const u8 sChanseyHeadline[] = _("#42 Chansey{APOSTROPHE}s Fortune-Telling");
|
||
|
||
ALIGNED(4) static const u8 sKabutoText[] = _(
|
||
"One of our oldest residents claims to feel\n"
|
||
"rejuvenated. Kabuto reportedly had an\n"
|
||
"encounter with Relicanth in which both\n"
|
||
"parties reminisced about the {QUOTE_START}old days.{QUOTE_END}\n"
|
||
"However{COMMA} even Kabuto could not keep up\n"
|
||
"with Relicanth{APOSTROPHE}s tales from a hundred\n"
|
||
"million years ago. Kabuto stated{COMMA} {QUOTE_START}It\n"
|
||
"made me feel young talking to Relicanth.{QUOTE_END}");
|
||
|
||
ALIGNED(4) static const u8 sKabutoHeadline[] = _("#41 Kabuto Feels Young Again!");
|
||
|
||
ALIGNED(4) static const u8 sSmeargleText[] = _(
|
||
"Smeargle{COMMA} the artist known for his unique\n"
|
||
"artistic vision{COMMA} had a windfall day as one\n"
|
||
"of his paintings was auctioned for 300\n"
|
||
"million {POKE} yesterday. The auctioned\n"
|
||
"artwork was one of Smeargle{APOSTROPHE}s signature\n"
|
||
"works from early in his career.");
|
||
|
||
ALIGNED(4) static const u8 sSmeargleHeadline[] = _("#40 Smeargle Painting Auctioned!");
|
||
|
||
ALIGNED(4) static const u8 sCastformText[] = _(
|
||
"Today{COMMA} the weather over Pokémon\n"
|
||
"Square promises to be clear with no\n"
|
||
"chance of showers.\n"
|
||
"Other regions can expect showers followed\n"
|
||
"by clouds. There may be sun breaks\n"
|
||
"depending on the day{APOSTROPHE}s moods.");
|
||
|
||
ALIGNED(4) static const u8 sCastformHeadline[] = _("#39 Castform{APOSTROPHE}s Daily Weather");
|
||
|
||
ALIGNED(4) static const u8 sGasText[] = _(
|
||
"Reports of a noxious gas leak caused\n"
|
||
"widespread chaos in the {COLOR_1 YELLOW_4}Sinister Woods{END_COLOR_TEXT_1}.\n"
|
||
"Specialists speculate that the recent\n"
|
||
"natural disasters are to blame. However{COMMA}\n"
|
||
"some also blame {COLOR_1 CYAN}Team Koffing{END_COLOR_TEXT_1}{APOSTROPHE}s training\n"
|
||
"in the area for the foul-smelling gas.\n"
|
||
"The answer{COMMA} apparently{COMMA} is blowing in the\n"
|
||
"wind.");
|
||
|
||
ALIGNED(4) static const u8 sGasHeadline[] = _("#38 Noxious Gas Leak?!");
|
||
|
||
ALIGNED(4) static const u8 sKeyItemText2[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}When Used Somewhere Special...{END_COLOR_TEXT_1}\n"
|
||
"Eevee and Water Stone{COMMA} Fire Stone{COMMA}\n"
|
||
"Thunderstone{COMMA} or...\n"
|
||
"Exeggcute and Leaf Stone...\n"
|
||
"Onix{COMMA} Metal Coat{COMMA} and Link Cable...\n"
|
||
"There appear to be many others!");
|
||
|
||
ALIGNED(4) static const u8 sKeyItemHeadline2[] = _("#37 Key Items for Pokémon 2");
|
||
|
||
ALIGNED(4) static const u8 sKeyItemText1[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}When Used Somewhere Special...{END_COLOR_TEXT_1}\n"
|
||
"Sunkern and Sun Stone...\n"
|
||
"Skitty and Moon Stone...\n"
|
||
"Growlithe and Fire Stone...\n"
|
||
"Shellder and Water Stone...\n"
|
||
"Clamperl and Deepseatooth...\n"
|
||
"There appear to be many others!");
|
||
|
||
ALIGNED(4) static const u8 sKeyItemHeadline1[] = _("#36 Key Items for Pokémon 1");
|
||
|
||
ALIGNED(4) static const u8 sSwitchText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Power Up Combination Attacks!{END_COLOR_TEXT_1}\n"
|
||
"Some dungeons allow rescue teams to\n"
|
||
"switch leaders on the spot for doing\n"
|
||
"combination attacks and so on.\n"
|
||
"When you enter a dungeon{COMMA} open the menu{COMMA}\n"
|
||
"choose the Pokémon you want as the\n"
|
||
"leader under {COLOR_1 YELLOW}Team{END_COLOR_TEXT_1}{COMMA} then select the\n"
|
||
"command {COLOR_1 YELLOW}Leader{END_COLOR_TEXT_1}.");
|
||
|
||
ALIGNED(4) static const u8 sSwitchHeadline[] = _("#35 Switching Leaders");
|
||
|
||
ALIGNED(4) static const u8 sKecleonText[] = _(
|
||
"There have been numerous reports that\n"
|
||
"the older of the Kecleon merchants in\n"
|
||
"Pokémon Square occasionally goes\n"
|
||
"missing. Some residents claim{COMMA} {QUOTE_START}He{APOSTROPHE}s\n"
|
||
"greedy. He must be off doing business\n"
|
||
"somewhere.{QUOTE_END} His younger brother denies\n"
|
||
"such claims: {QUOTE_START}He wouldn{APOSTROPHE}t get free items\n"
|
||
"in dungeons and try to sell them...{QUOTE_END}");
|
||
|
||
ALIGNED(4) static const u8 sKecleonHeadline[] = _("#34 Where Is Kecleon?");
|
||
|
||
ALIGNED(4) static const u8 sWeatherText2[] = _(
|
||
"Clear: Pleasant weather.\n"
|
||
"Hail: Regularly inflicts damage{COMMA}\n"
|
||
"except on the Ice type.\n"
|
||
"Fog: Turns the status of all Pokémon on\n"
|
||
"the floor to Mud Sport.\n"
|
||
"Blizzard: Boosts the movement speed of\n"
|
||
"Ice-type Pokémon by one level.");
|
||
|
||
ALIGNED(4) static const u8 sWeatherHeadline2[] = _("#33 Dungeons and Weather 2");
|
||
|
||
ALIGNED(4) static const u8 sWobbuffetText[] = _(
|
||
"Earlier today{COMMA} Wobbuffet reportedly\n"
|
||
"wobbled the wrong way and wandered off.\n"
|
||
"It had to be rescued by the famous\n"
|
||
"{COLOR_1 CYAN}Team Hydro{END_COLOR_TEXT_1}.\n"
|
||
"Fortunately{COMMA} the wayward wanderer\n"
|
||
"Wobbuffet was only wobbly and otherwise\n"
|
||
"unharmed.");
|
||
|
||
ALIGNED(4) static const u8 sWobbuffetHeadline[] = _("#32 Wobbly Wobbuffet Wanders!");
|
||
|
||
ALIGNED(4) static const u8 sPechaText[] = _(
|
||
"Among rescue teams{COMMA} there is growing\n"
|
||
"demand for equipment that is not only\n"
|
||
"practical{COMMA} but also fashionably appealing.\n"
|
||
"The pink {COLOR_1 GREEN}Pecha Scarf{END_COLOR_TEXT_1} is especially popular.\n"
|
||
"Even the {COLOR_1 CYAN}Kecleon Shop{END_COLOR_TEXT_1} is having trouble\n"
|
||
"keeping it in stock.\n"
|
||
"If you{APOSTROPHE}re lucky enough to spot one{COMMA} make a\n"
|
||
"beeline for it!");
|
||
|
||
ALIGNED(4) static const u8 sPechaHeadline[] = _("#31 Pecha Scarf--Top Popularity!");
|
||
|
||
ALIGNED(4) static const u8 sWeatherText1[] = _(
|
||
"Sunny: Boosts Fire-type moves{COMMA} and\n"
|
||
"weakens Water-type moves.\n"
|
||
"Sandstorm: Regularly inflicts damage\n"
|
||
"except on Ground{COMMA} Rock{COMMA} and Steel types.\n"
|
||
"Cloudy: All moves and attacks{COMMA} excluding\n"
|
||
"the Normal type{COMMA} are weakened.\n"
|
||
"Rain: Boosts Water-type moves{COMMA} and\n"
|
||
"weakens Fire. Prevents explosions.");
|
||
|
||
ALIGNED(4) static const u8 sWeatherHeadline1[] = _("#30 Dungeons and Weather 1");
|
||
|
||
ALIGNED(4) static const u8 sAzurillText[] = _(
|
||
"With a simple act of courage{COMMA} Azurill\n"
|
||
"became a hero despite being small in size.\n"
|
||
"Azurill came across Slowpoke{COMMA} who had\n"
|
||
"fallen into a pond. Our hero{APOSTROPHE}s tail{COMMA} thrown\n"
|
||
"at the struggling Slowpoke{COMMA} saved a sure\n"
|
||
"drowning! Slowpoke claimed to have\n"
|
||
"entirely forgotten having the ability to\n"
|
||
"swim capably.");
|
||
|
||
ALIGNED(4) static const u8 sAzurillHeadline[] = _("#29 Azurill--the Little Hero!");
|
||
|
||
ALIGNED(4) static const u8 sKeyText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Head Out to the Desert Region!{END_COLOR_TEXT_1}\n"
|
||
"If you{APOSTROPHE}ve been wondering what lies behind\n"
|
||
"the mysterious locked doors of the {COLOR_1 YELLOW_4}Solar\n"
|
||
"Cave{END_COLOR_TEXT_1}{COMMA} there{APOSTROPHE}s been a breakthrough!\n"
|
||
"Reports indicate the door keys are easily\n"
|
||
"found in the {COLOR_1 YELLOW_4}Desert Region{END_COLOR_TEXT_1}. Explorers are\n"
|
||
"advised to compose teams with Pokémon\n"
|
||
"adapted to the desert environment.");
|
||
|
||
ALIGNED(4) static const u8 sKeyHeadline[] = _("#28 The Key");
|
||
|
||
ALIGNED(4) static const u8 sSweetText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Feel a Little Envious?{END_COLOR_TEXT_1}\n"
|
||
"Teddiursa is often seen licking its paws\n"
|
||
"that have soaked up sweet honey. While it\n"
|
||
"may be sticky shaking paws with\n"
|
||
"Teddiursa{COMMA} one can{APOSTROPHE}t help but feel a\n"
|
||
"twinge of envy.");
|
||
|
||
ALIGNED(4) static const u8 sSweetHeadline[] = _("#27 Sweet Hands!");
|
||
|
||
ALIGNED(4) static const u8 sRangeText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}All Moves Have Effective Ranges{END_COLOR_TEXT_1}\n"
|
||
"Moves that affect an entire room have a\n"
|
||
"range of two tiles in a corridor. The move\n"
|
||
"{COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}{COMMA} which lowers the Attack stat of\n"
|
||
"foes in a room{COMMA} will reach two tiles away\n"
|
||
"in a corridor{COMMA} for example. If{COMMA} however{COMMA}\n"
|
||
"the visibility is limited to just one tile{COMMA}\n"
|
||
"the range of moves will also be limited.");
|
||
|
||
ALIGNED(4) static const u8 sRangeHeadline[] = _("#26 The Range of Moves");
|
||
|
||
ALIGNED(4) static const u8 sIQText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Make Your Explorations Easier by{END_COLOR_TEXT_1}\n"
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Boosting the IQ of Team Members!{END_COLOR_TEXT_1}\n"
|
||
"Eating Gummis boosts the IQ of Pokémon.\n"
|
||
"Upon reaching certain IQ levels{COMMA} a Pokémon\n"
|
||
"learns IQ Skills that can be very helpful\n"
|
||
"(for example{COMMA} learning to seek out foes\n"
|
||
"with type disadvantages). Check\n"
|
||
"the IQ Skills of your team members!");
|
||
|
||
ALIGNED(4) static const u8 sIQHeadline[] = _("#25 IQ");
|
||
|
||
ALIGNED(4) static const u8 sTrapTileText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}New Types of Floor Tiles?{END_COLOR_TEXT_1}\n"
|
||
"There have been numerous reports of new\n"
|
||
"floor tiles other than Wonder Tiles.\n"
|
||
"Believed to have been made by the recent\n"
|
||
"natural disasters{COMMA} these floor tiles remain\n"
|
||
"hidden until they are stepped on. They then\n"
|
||
"trigger a variety of traps. Rescue teams\n"
|
||
"are urged to use extreme caution.");
|
||
|
||
ALIGNED(4) static const u8 sTrapTileHeadline[] = _("#24 New Floor Tiles?");
|
||
|
||
ALIGNED(4) static const u8 sMakuhitaText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Study Type Matchups{END_COLOR_TEXT_1}\n"
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}at the Makuhita Dojo!{END_COLOR_TEXT_1}\n"
|
||
"At the Makuhita Dojo{COMMA} one can learn how\n"
|
||
"Pokémon type matchups affect battles.\n"
|
||
"It{APOSTROPHE}s because the dojo{APOSTROPHE}s training rooms are\n"
|
||
"divided by type. For example{COMMA} in the {COLOR_1 YELLOW_4}Fire\n"
|
||
"Maze{END_COLOR_TEXT_1}{COMMA} there are only Fire-type Pokémon.\n"
|
||
"Try move types to see what works best!");
|
||
|
||
ALIGNED(4) static const u8 sMakuhitaHeadline[] = _("#23 Train at the Makuhita Dojo!");
|
||
|
||
ALIGNED(4) static const u8 sMachineText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}New Types of Machines Discovered?{END_COLOR_TEXT_1}\n"
|
||
"In a recently discovered cave{COMMA} explorers\n"
|
||
"found unique types of Technical Machines.\n"
|
||
"They apparently do not break after a single\n"
|
||
"use. Further studies are said to be under\n"
|
||
"consideration by the authorities.\n"
|
||
"In related news{COMMA} the cave is to be named\n"
|
||
"the {COLOR_1 YELLOW_4}Solar Cave{END_COLOR_TEXT_1}.");
|
||
|
||
ALIGNED(4) static const u8 sMachineHeadline[] = _("#22 New Types of Machines?");
|
||
|
||
ALIGNED(4) static const u8 sUltimateText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}The Ultimate Dungeon{END_COLOR_TEXT_1}\n"
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Challenges You to Do Your Best!{END_COLOR_TEXT_1}\n"
|
||
"Somewhere in the world{COMMA} there supposedly\n"
|
||
"is an incredibly tough dungeon. One must\n"
|
||
"enter alone at Level 1{COMMA} and without any\n"
|
||
"items. No one has ever completed the\n"
|
||
"challenge. It is considered a test not of\n"
|
||
"power{COMMA} but of intelligence and wits.");
|
||
|
||
ALIGNED(4) static const u8 sUltimateHeadline[] = _("#21 The Ultimate Dungeon");
|
||
|
||
ALIGNED(4) static const u8 sGummiText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Gummis That Make You Smart{END_COLOR_TEXT_1}\n"
|
||
"Research has revealed that popular Gummi\n"
|
||
"treats not only enhance intelligence{COMMA} they\n"
|
||
"also have different effects depending on\n"
|
||
"type. Share Gummis with your friends and\n"
|
||
"get smarter for your adventures! In\n"
|
||
"dungeons{COMMA} throw them at your friends.\n"
|
||
"Use them in Friend Areas and...?");
|
||
|
||
ALIGNED(4) static const u8 sGummiHeadline[] = _("#20 Secrets of the Gummi");
|
||
|
||
ALIGNED(4) static const u8 sMoveTipsText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Moving Diagonally{END_COLOR_TEXT_1}\n"
|
||
"Move diagonally to avoid foes!\n"
|
||
"Keeping {R_BUTTON}"
|
||
" pressed{COMMA} use\n"
|
||
"{DPAD} to move diagonally.\n"
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Changing Direction{END_COLOR_TEXT_1}\n"
|
||
"It{APOSTROPHE}s also very important to change\n"
|
||
"directions without moving. Check Hints to\n"
|
||
"see how you can do this maneuver!");
|
||
|
||
ALIGNED(4) static const u8 sMoveTipsHeadline[] = _("#19 Important Moving Tips");
|
||
|
||
ALIGNED(4) static const u8 sAddMembersText[] = _(
|
||
"If you want to enlarge your rescue team{COMMA}\n"
|
||
"you must first get Friend Areas. When\n"
|
||
"a Pokémon that can live in an obtained\n"
|
||
"Friend Area is defeated{COMMA} it may ask to\n"
|
||
"join your rescue team. Add to your\n"
|
||
"Friend Areas so you can recruit more\n"
|
||
"members! Incidentally{COMMA} you may take no\n"
|
||
"more than three friends into a dungeon.");
|
||
|
||
ALIGNED(4) static const u8 sAddMembersHeadline[] = _("#18 Adding Team Members");
|
||
|
||
ALIGNED(4) static const u8 sTeamMoveText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Use Team Members Effectively!{END_COLOR_TEXT_1}\n"
|
||
"When you{APOSTROPHE}re fighting in a dungeon{COMMA} it{APOSTROPHE}s\n"
|
||
"important to use your team members. If\n"
|
||
"attacked from the side{COMMA} move horizontally.\n"
|
||
"If attacked from above or below{COMMA} move\n"
|
||
"vertically. That way{COMMA} you can have several\n"
|
||
"Pokémon fighting a single foe. Change\n"
|
||
"Tactics if members don{APOSTROPHE}t move properly.");
|
||
|
||
ALIGNED(4) static const u8 sTeamMoveHeadline[] = _("#17 Moving as a Team");
|
||
|
||
ALIGNED(4) static const u8 sWondersText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}The Seven Wonders of Pokémon?{END_COLOR_TEXT_1}\n"
|
||
"The mysterious feet of Diglett.\n"
|
||
"What is inside Forretress{APOSTROPHE}s shell.\n"
|
||
"The intelligence of Girafarig{APOSTROPHE}s tail.\n"
|
||
"Arbok{APOSTROPHE}s variety of patterns.\n"
|
||
"We await submissions from readers on\n"
|
||
"other Pokémon mysteries!\n"
|
||
" - Mystery Hunter Team -");
|
||
|
||
ALIGNED(4) static const u8 sWondersHeadline[] = _("#16 Seven Wonders of Pokémon");
|
||
|
||
ALIGNED(4) static const u8 sPollText[] = _(
|
||
"{COLOR_1 YELLOW}First{UNK_MACRO_3D_50}Gravelerock{END_COLOR_TEXT_1}\n"
|
||
"{COLOR_1 YELLOW}Second{UNK_MACRO_3D_50}Oran Berry{END_COLOR_TEXT_1}\n"
|
||
"In a nationwide survey involving rescue\n"
|
||
"teams{COMMA} the most popular item was found to\n"
|
||
"be {COLOR_1 GREEN}Gravelerocks{END_COLOR_TEXT_1}. According to Sudowoodo\n"
|
||
"of {COLOR_1 CYAN}Team Fakers{END_COLOR_TEXT_1}{COMMA} {QUOTE_START}It lets you attack\n"
|
||
"from far away. It{APOSTROPHE}s invaluable.{QUOTE_END} The next\n"
|
||
"most popular item was {COLOR_1 GREEN}Oran Berries{END_COLOR_TEXT_1}.");
|
||
|
||
ALIGNED(4) static const u8 sPollHeadline[] = _("#15 Poll: Top Two Items");
|
||
|
||
ALIGNED(4) static const u8 sLinkedEntryText3[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}These Are the Final Linked Moves{END_COLOR_TEXT_1}\n"
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}We Recommend in the Entry Level!{END_COLOR_TEXT_1}\n"
|
||
"{COLOR_1 RED}Electric and Water Types{END_COLOR_TEXT_1}\n"
|
||
"Pikachu\n"
|
||
"{COLOR_1 GREEN}Thundershock{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}\n"
|
||
"Squirtle\n"
|
||
"{COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Tackle{END_COLOR_TEXT_1}{EXTRA_MSG}Totodile\n"
|
||
"{COLOR_1 GREEN}Leer{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Scratch{END_COLOR_TEXT_1}\n"
|
||
"Mudkip\n"
|
||
"{COLOR_1 GREEN}Water Gun{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Mud-Slap{END_COLOR_TEXT_1}\n"
|
||
"Psyduck\n"
|
||
"{COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Scratch{END_COLOR_TEXT_1}");
|
||
|
||
ALIGNED(4) static const u8 sLinkedEntryHeadline3[] = _("#14 Linked Moves Entry Level 3");
|
||
|
||
ALIGNED(4) static const u8 sLinkedEntryText2[] = _(
|
||
"{COLOR_1 RED}Fire and Normal Types{END_COLOR_TEXT_1}\n"
|
||
"Charmander\n"
|
||
"{COLOR_1 GREEN}Ember{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}\n"
|
||
"Cyndaquil\n"
|
||
"{COLOR_1 GREEN}Leer{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Tackle{END_COLOR_TEXT_1}\n"
|
||
"Torchic\n"
|
||
"{COLOR_1 GREEN}Ember{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}{EXTRA_MSG}Eevee\n"
|
||
"{COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Tackle{END_COLOR_TEXT_1}\n"
|
||
"Meowth\n"
|
||
"{COLOR_1 GREEN}Scratch{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}\n"
|
||
"Skitty\n"
|
||
"{COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Tackle{END_COLOR_TEXT_1}");
|
||
|
||
ALIGNED(4) static const u8 sLinkedEntryHeadline2[] = _("#13 Linked Moves Entry Level 2");
|
||
|
||
ALIGNED(4) static const u8 sLinkedEntryText1[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}These Are the Recommended{END_COLOR_TEXT_1}\n"
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Linked Moves for Beginners!{END_COLOR_TEXT_1}\n"
|
||
"{COLOR_1 RED}Grass{COMMA} Fighting{COMMA} and Ground Types{END_COLOR_TEXT_1}\n"
|
||
"Bulbasaur\n"
|
||
"{COLOR_1 GREEN}Vine Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}\n"
|
||
"Chikorita\n"
|
||
"{COLOR_1 GREEN}Razor Leaf{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}{EXTRA_MSG}Treecko\n"
|
||
"{COLOR_1 GREEN}Leer{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Pound{END_COLOR_TEXT_1}\n"
|
||
"Machop\n"
|
||
"{COLOR_1 GREEN}Leer{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Low Kick{END_COLOR_TEXT_1}\n"
|
||
"Cubone\n"
|
||
"{COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Bone Club{END_COLOR_TEXT_1}");
|
||
|
||
ALIGNED(4) static const u8 sLinkedEntryHeadline1[] = _("#12 Linked Moves Entry Level 1");
|
||
|
||
ALIGNED(4) static const u8 sTypeText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Learn How Types Match Up!{END_COLOR_TEXT_1}\n"
|
||
"All Pokémon are of certain types{COMMA} such as\n"
|
||
"{COLOR_1 RED}Fire{END_COLOR_TEXT_1} and {COLOR_1 CYAN}Water{END_COLOR_TEXT_1}. In a battle{COMMA} the damage\n"
|
||
"inflicted depends on how the Pokémon{APOSTROPHE}s\n"
|
||
"type matches up with the move{APOSTROPHE}s type.\n"
|
||
"For example{COMMA} a {COLOR_1 RED}Fire{END_COLOR_TEXT_1}-type Pokémon is\n"
|
||
"weak against {COLOR_1 CYAN}Water{END_COLOR_TEXT_1}-type moves.\n"
|
||
"Exploit type matchups to win battles!");
|
||
|
||
ALIGNED(4) static const u8 sTypeHeadline[] = _("#11 Types and Matchups");
|
||
|
||
ALIGNED(4) static const u8 sDungeonText[] = _(
|
||
"If your rescue team is defeated in a\n"
|
||
"dungeon{COMMA} you lose several items and\n"
|
||
"all the money you are carrying.\n"
|
||
"Beware of what you{APOSTROPHE}re carrying before\n"
|
||
"you go off on a rescue or an outing.\n"
|
||
"Use {COLOR_1 CYAN}Kangaskhan Storage{END_COLOR_TEXT_1} to keep\n"
|
||
"invaluable items safely stored.\n"
|
||
" - Pokémon Rescue Organization -");
|
||
|
||
ALIGNED(4) static const u8 sDungeonHeadline[] = _("#10 Mysterious Dungeons?");
|
||
|
||
ALIGNED(4) static const u8 sWonderText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Wonder Tiles Reset Attack and Defense!{END_COLOR_TEXT_1}\n"
|
||
"If your Attack is lowered by a foe{APOSTROPHE}s\n"
|
||
"{COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}{COMMA} or your Defense is lowered\n"
|
||
"by a foe{APOSTROPHE}s {COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1}{COMMA} for example{COMMA} the\n"
|
||
"affected stat can be reset to normal by\n"
|
||
"stepping on a Wonder Tile or going to the\n"
|
||
"next floor. Beware{COMMA} enhanced stats are\n"
|
||
"also reset to normal!");
|
||
|
||
ALIGNED(4) static const u8 sWonderHeadline[] = _("#9 Wonder Tiles");
|
||
|
||
ALIGNED(4) static const u8 sMoveText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}The Benefits of Using Moves{END_COLOR_TEXT_1}\n"
|
||
"If a move is used on a foe{COMMA} when it is\n"
|
||
"defeated{COMMA} {COLOR_1 CYAN}you earn more Exp. Points{END_COLOR_TEXT_1}!\n"
|
||
"A move only has to be used once on the\n"
|
||
"foe: after that it can be defeated using a\n"
|
||
"regular attack to earn more Exp. Points.\n"
|
||
"Moves are also more likely to become\n"
|
||
"{COLOR_1 CYAN}critical hits{END_COLOR_TEXT_1}! Don{APOSTROPHE}t overuse them{COMMA} though!");
|
||
|
||
ALIGNED(4) static const u8 sMoveHeadline[] = _("#8 Let{APOSTROPHE}s Use Moves!");
|
||
|
||
ALIGNED(4) static const u8 sOptionsText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Change Your Option Settings{END_COLOR_TEXT_1}\n"
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}to Suit Your Play Style!{END_COLOR_TEXT_1}\n"
|
||
"Press {B_BUTTON} to open the menu{COMMA} then\n"
|
||
"choose {COLOR_1 YELLOW}Others{END_COLOR_TEXT_1} and {COLOR_1 YELLOW}Game Options{END_COLOR_TEXT_1}.\n"
|
||
"You can change settings to suit the way\n"
|
||
"you play.");
|
||
|
||
ALIGNED(4) static const u8 sOptionsHeadline[] = _("#7 Game Options");
|
||
|
||
ALIGNED(4) static const u8 sDisasterText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Investigations Under Way into{END_COLOR_TEXT_1}\n"
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Recent Rash of Natural Disasters{END_COLOR_TEXT_1}\n"
|
||
"Pokémon in affected areas attack any\n"
|
||
"outsider without hesitation. Some believe\n"
|
||
"a mysterious force is behind their\n"
|
||
"behavior. One source blamed Diglett\n"
|
||
"for triggering earthquakes{COMMA} but the\n"
|
||
"investigative team is skeptical.");
|
||
|
||
ALIGNED(4) static const u8 sDisasterHeadline[] = _("#6 Recent Natural Disasters");
|
||
|
||
ALIGNED(4) static const u8 sSeedText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Seeds Can Be Thrown{COMMA} Too!{END_COLOR_TEXT_1}\n"
|
||
"Seeds are usually meant to be eaten.\n"
|
||
"But did you know? They can also be thrown\n"
|
||
"at other Pokémon to unlock their effects.\n"
|
||
"Toss seeds you don{APOSTROPHE}t want to eat at foes!\n"
|
||
"Throw good seeds at friends!\n"
|
||
"Don{APOSTROPHE}t be afraid to throw your seeds!");
|
||
|
||
ALIGNED(4) static const u8 sSeedHeadline[] = _("#5 Throw Seeds!");
|
||
|
||
ALIGNED(4) static const u8 sHungerText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Eat Something When You Get Hungry!{END_COLOR_TEXT_1}\n"
|
||
"While you{APOSTROPHE}re exploring a dungeon{COMMA} you will\n"
|
||
"get progressively hungry (your Belly goes\n"
|
||
"down). If you become famished{COMMA} you will\n"
|
||
"eventually lose HP and even faint.\n"
|
||
"That{APOSTROPHE}s why you should eat something to fill\n"
|
||
"your Belly! You can always buy food at the\n"
|
||
"{COLOR_1 CYAN}Kecleon Shop{END_COLOR_TEXT_1}.");
|
||
|
||
ALIGNED(4) static const u8 sHungerHeadline[] = _("#4 Getting Hungry");
|
||
|
||
ALIGNED(4) static const u8 sJobText[] = _(
|
||
"If you want to go on a rescue job listed\n"
|
||
"on the Bulletin Board at the Pelipper Post\n"
|
||
"Office{COMMA} or one that{APOSTROPHE}s delivered to your\n"
|
||
"Mailbox{COMMA} you first need to {COLOR_1 YELLOW}Accept{END_COLOR_TEXT_1} the job{COMMA}\n"
|
||
"then choose {COLOR_1 YELLOW}Take Job{END_COLOR_TEXT_1}. Only then will you\n"
|
||
"be able to handle that job.\n"
|
||
"Try to do accepted jobs quickly!\n"
|
||
" - Pokémon Rescue Organization -");
|
||
|
||
ALIGNED(4) static const u8 sJobHeadline[] = _("#3 Accepting Rescue Jobs");
|
||
|
||
ALIGNED(4) static const u8 sBasicsText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}Saving Your Adventure and Pokémon News{END_COLOR_TEXT_1}\n"
|
||
"You can save your adventure by going to\n"
|
||
"your bed. Get in the habit of saving often.\n"
|
||
"You should also store old Pokémon News.\n"
|
||
"If your Mailbox is full{COMMA} you won{APOSTROPHE}t get the\n"
|
||
"latest issue of the news or any job mail.\n"
|
||
"Check the Mailbox and store old news!\n"
|
||
" - Pokémon Rescue Organization -");
|
||
|
||
ALIGNED(4) static const u8 sBasicsHeadline[] = _("#2 Rescue Team Basics");
|
||
|
||
ALIGNED(4) static const u8 sWelcomeText[] = _(
|
||
"{CENTER_ALIGN COLOR_1 YELLOW}To All New Members!{END_COLOR_TEXT_1}\n"
|
||
"Your badge has the power to send back\n"
|
||
"to town any Pokémon you{APOSTROPHE}ve rescued. Just\n"
|
||
"hold the badge up{COMMA} and it does the rest.\n"
|
||
"By completing rescue jobs{COMMA} you will be\n"
|
||
"awarded points that raise your team{APOSTROPHE}s\n"
|
||
"ranking. Aim for the Bronze Rank for now!\n"
|
||
" - Pokémon Rescue Organization -");
|
||
|
||
ALIGNED(4) static const u8 sWelcomeHeadline[] = _("#1 Welcome to a Rescue Team!");
|