pmd-red/src/data/common_strings_hints.h
2023-09-23 05:26:13 -04:00

67 lines
2.7 KiB
C

static const u8 sUnknown_80DAAC0[];
static const u8 sUnknown_80DABD8[];
static const u8 sUnknown_80DABE8[];
static const u8 sUnknown_80DAD28[];
static const u8 sUnknown_80DAD40[];
static const u8 sUnknown_80DADCC[];
static const u8 sUnknown_80DADD4[];
static const u8 sUnknown_80DAECC[];
static const u8 sUnknown_80DAEE0[];
static const u8 sUnknown_80DAF54[];
ALIGNED(4) const Hints gCommonHints[NUM_HINTS] =
{
{sUnknown_80DAF54, sUnknown_80DAEE0},
{sUnknown_80DAECC, sUnknown_80DADD4},
{sUnknown_80DADCC, sUnknown_80DAD40},
{sUnknown_80DAD28, sUnknown_80DABE8},
{sUnknown_80DABD8, sUnknown_80DAAC0}
};
ALIGNED(4) static const u8 sUnknown_80DAAC0[] = _(
"Before leaving on an adventure{COMMA} go visit\n"
"friends in their Friend Areas and pick\n"
"your mission members.\n"
"The team can include members up to\n"
"a total body size of 6{STAR_BULLET}. The body size\n"
"data is under the Info section.\n"
"Dungeons may also limit how many\n"
"members are allowed to go inside.");
ALIGNED(4) static const u8 sUnknown_80DABD8[] = _("Building a Team");
ALIGNED(4) static const u8 sUnknown_80DABE8[] = _(
"If new recruits join you{COMMA} try to return to\n"
"your base without letting them faint.\n"
"If you get them out safely{COMMA} they{APOSTROPHE}ll wait\n"
"for you in their Friend Areas.\n"
"Once you get them out{COMMA} they{APOSTROPHE}ll always\n"
"return home if they faint in a dungeon.\n"
"If you faint in a dungeon{COMMA} you lose all your\n"
"money and some items{COMMA} too.");
ALIGNED(4) static const u8 sUnknown_80DAD28[] = _("Adventures with Friends");
ALIGNED(4) static const u8 sUnknown_80DAD40[] = _(
"You can save your adventure by\n"
"hopping onto your bed in your base.\n"
"Get in the habit of saving regularly as\n"
"you progress in your adventure.");
ALIGNED(4) static const u8 sUnknown_80DADCC[] = _("Saving");
ALIGNED(4) static const u8 sUnknown_80DADD4[] = _(
"Selecting multiple items in storage:\n"
" Select an item{COMMA} then press {L_BUTTON} or {R_BUTTON}.\n"
"Moving to the Friend Area Map:\n"
" Move out from the town{APOSTROPHE}s west side\n"
" while pressing {L_BUTTON} or {R_BUTTON}.\n"
"Moving diagonally on the Friend Area Map:\n"
" {DPAD} while keeping {R_BUTTON} pressed.");
ALIGNED(4) static const u8 sUnknown_80DAECC[] = _("Controls in Town 2");
ALIGNED(4) static const u8 sUnknown_80DAEE0[] = _(
"Talk: {A_BUTTON}\n"
"Move: {DPAD}\n"
"Window: {B_BUTTON} lightly\n"
"Message scroll: {A_BUTTON} or {B_BUTTON}\n"
"Cancel: {B_BUTTON}\n"
"Description: Choose item or move{COMMA} {START_BUTTON}");
ALIGNED(4) static const u8 sUnknown_80DAF54[] = _("Controls in Town 1");