pmd-red/include/dungeon_ai_item_weight.h

10 lines
239 B
C

#ifndef GUARD_DUNGEON_AI_ITEM_WEIGHT_H
#define GUARD_DUNGEON_AI_ITEM_WEIGHT_H
#include "dungeon_entity.h"
u32 EvaluateItem(Entity *targetPokemon, Item *item, u32 itemTargetFlags);
bool8 CanTargetAdjacentPokemon(Entity *pokemon);
#endif