#ifndef GUARD_DUNGEON_PROJECTILE_THROW_H #define GUARD_DUNGEON_PROJECTILE_THROW_H #include "structs/str_items.h" #include "structs/str_position.h" #include "structs/dungeon_entity.h" struct ProjectileThrowInfo { u8 unk0; u8 unk1; s16 unk2; }; void HandleStraightProjectileThrow(Entity *pokemon, Item *item, DungeonPos *pos, s32 dir, struct ProjectileThrowInfo *a4); void HandleCurvedProjectileThrow(Entity *entity, Item *item, DungeonPos *pos1, DungeonPos *pos2, struct ProjectileThrowInfo *a4); #endif // GUARD_DUNGEON_PROJECTILE_THROW_H