#include "global.h" #include "structs/str_dungeon.h" #include "structs/str_202ED28.h" bool8 sub_8083568(s32 inX, s32 inY, u8 index) { s32 x = inX - gDungeon->unk181e8.cameraPixelPos.x; s32 y = inY - gDungeon->unk181e8.cameraPixelPos.y; if (x >= -16 && y >= -16 && x <= 255 && y <= 175) { u32 finalXSprite, finalYSprite; finalXSprite = x + gUnknown_202ED28[0][index].x; finalXSprite &= SPRITEOAM_MASK_X; gUnknown_202ED28[0][index].sprite.attrib2 &= ~SPRITEOAM_MASK_X; gUnknown_202ED28[0][index].sprite.attrib2 |= finalXSprite; finalYSprite = y + gUnknown_202ED28[0][index].y; finalYSprite &= SPRITEOAM_MAX_UNK6_4; finalYSprite <<= SPRITEOAM_SHIFT_UNK6_4; gUnknown_202ED28[0][index].sprite.unk6 &= 0xF; gUnknown_202ED28[0][index].sprite.unk6 |= finalYSprite; AddSprite(&gUnknown_202ED28[0][index].sprite, 0, NULL, NULL); return TRUE; } else { return FALSE; } }