#include "global.h" #include "targeting.h" #include "dungeon_util.h" void TargetTileInFront(Entity *pokemon) { EntityInfo *pokemonInfo = pokemon->info; pokemonInfo->targetPos.x = pokemon->pos.x + gAdjacentTileOffsets[pokemonInfo->action.direction].x; pokemonInfo->targetPos.y = pokemon->pos.y + gAdjacentTileOffsets[pokemonInfo->action.direction].y; }