#ifndef GUARD_TRADE_ITEMS_MENU_H #define GUARD_TRADE_ITEMS_MENU_H #include "structs/str_text.h" #include "items.h" #include "structs/menu.h" // 11 was another saving too? enum TradeItemsScreens { TRADE_ITEMS_MAIN_MENU, TRADE_ITEMS_SEND_ITEM, TRADE_ITEMS_SEND_ITEM_SELECTION, TRADE_ITEMS_SEND_ITEM_POPUP_MENU, TRADE_ITEMS_SEND_ITEM_NUMBER, TRADE_ITEMS_ITEM_INFO, TRADE_ITEMS_SEND_ITEM_CONFIRM, TRADE_ITEMS_RECEIVE_ITEM, // 8 TRADE_ITEMS_IN_COMMUNICATION = 9, // 10 - 14 TRADE_ITEMS_PREPARE_TRADE_SAVING = 15, // 16 TRADE_ITEMS_PRE_EXIT = 17, TRADE_ITEMS_EXIT, }; enum TradeItemsModes { TRADE_ITEMS_SEND_ITEM_MODE, TRADE_ITEMS_RECEIVE_ITEM_MODE }; struct TradeItem { u8 itemId; u32 quantity; // number of items? }; // size: 0x3A0 struct TradeItemsMenu { u32 currMenu; u32 fallbackState; u32 itemMode; u32 linkStatus; u32 unk10; unkStructFor8013AA0 unk14; MenuStruct unk44[4]; WindowTemplates unk184; WindowTemplates unk1E4; // TODO These might be structs... struct TradeItem unk244; struct TradeItem unk24C; /* 0x254 */ struct TradeItem sentItem; /* 0x25C */ Item itemToSend; u8 fill25F[0x3A0 - 0x260]; }; s32 UpdateTradeItemsMenu(void); s32 CreateTradeItemsMenu(void); void CleanTradeItemsMenu(void); #endif // GUARD_TRADE_ITEMS_MENU_H