#ifndef GUARD_MOVE_CHECKS_H #define GUARD_MOVE_CHECKS_H #include "structs/dungeon_entity.h" bool8 CanUseOnSelfWithStatusChecker(Entity *pokemon, Move *move); bool8 CanUseOnTargetWithStatusChecker(Entity *user, Entity *target, Move *move); bool8 HasDisabledMove(Move *moves); bool8 LastUsedMoveOutOfPP(Move *moves); bool8 HasLastUsedMove(Move *moves); #endif