#ifndef GUARD_MATH_H #define GUARD_MATH_H #include "gba/types.h" #include "structs/str_position.h" #include "number_util.h" s32 Atan2_4096(PixelPos *a); /** * This function computes the cosine of of `x` using a lookup table. The period of * the function is `4096`, and the range is `[-256, 256]`. * * @note Mathematically, `cos(abs(t)) = cos(t)`, unlike the case in `sin_4096()` above. * * @param[in] x The value to get the cosine of. * * @return `floor(256 * cos(pi * x / 2048))` as a signed 32-bit integer. */ s32 cos_4096(s32 x); /** * This function computes the sine of the absolute value of `x` using a lookup * table. The period of the function is `4096`, and the range is `[-256, 256]`. * * @param[in] x The value to get the sine of. * * @return `floor(256 * sin(pi * abs(x) / 2048))` as a signed 32-bit integer. */ s32 sin_4096(s32 x); /** * This function multiplies two signed 24.8 fixed-point numbers. * * @param[in] x The first factor. * @param[in] y The second factor. * * @return The product `x*y` as a signed 24.8 fixed-point number. */ s24_8 s24_8_mul(s24_8 x, s24_8 y); bool8 F48_16_IsZero(s48_16 *a); void F48_16_SDiv(s48_16 *dst, s48_16 *a, s48_16 *b); void F48_16_SMul(s48_16 *dst, const s48_16 *a, const s48_16 *b); s24_8 FP24_8_Hypot(s24_8 x, s24_8 y); void FP48_16_FromS32(s48_16 *dst, s32 src); u32 FP48_16_ToS32(s48_16 *a); void FP48_16_FromF248(s48_16 *a, s24_8 b); bool8 FP48_16_SLessThan(const s48_16 *a, const s48_16 *b); void FP48_16_Add(s48_16 *dst, s48_16 *a, s48_16 *b); void FP48_16_Subtract(s48_16 *dst, s48_16 *a, s48_16 *b); //static inline bool8 F248Equal(s24_8 x, s24_8 y) { // return x.raw == y.raw; //} #define F248LessThanInt(x, y) (x.raw < 0x100 * y) #define F248LessThanFloat(x, y) (x.raw < (int)(y * 0x100)) #define FloatLessThanF248(x, y) ((int)(x * 0x100) < y.raw) //static inline bool8 F248LessThanOne(s24_8 x) { // return x.raw < 0x100; //} #define F248LessThan(x, y) (x.raw < y.raw) #define F248GreaterThan(x, y) (x.raw > y.raw) #define F248Equal(x, y) (x.raw == y.raw) #define F248EqualsInt(x, y) (x.raw == 0x100 * y) //static inline bool8 F248LessThan(s24_8 x, s24_8 y) { // return x.raw < y.raw; //} #define F248_AddInt(x, y) ((s24_8){x.raw + 0x100 * y}) #define F248_SubInt(x, y) ((s24_8){x.raw - 0x100 * y}) static inline s24_8 F248_Add(s24_8 x, s24_8 y) { return (s24_8){x.raw + y.raw}; } static inline s24_8 F248_Sub(s24_8 x, s24_8 y) { return (s24_8){x.raw - y.raw}; } static inline s24_8 F248_MulInt(s24_8 x, s32 y) { return (s24_8){x.raw * y}; } #endif // GUARD_MATH_H