#ifndef GUARD_DUNGEON_SERIALIZER_H #define GUARD_DUNGEON_SERIALIZER_H #include "data_serializer.h" void ReadDungeonState(u8 *buffer, u32 bufLen); void SaveDungeonState(u8 *buffer, u32 bufLen); void sub_8082B40(void); #endif // GUARD_DUNGEON_SERIALIZER_H